Typical Direct Action Americans
| Strength 6d |
Agility 4d |
Intellect 3d* |
Willpower 4d* |
| Hand Size: Edge: |
2 (10) 0 |
* These ability codes will vary from D.A.A. member to D.A.A. member. Usually they will have one at a 'd' and the other at an 'x', though some have both as a 'd'.
Origin:
Most Direct Action Americans are naught but normal humans, lacking special powers or equipment of any stripe. Some of them may acquire ascendant equipment in the course of their jobs, but usually they're just like their fellow man or woman - otherwise they're listed separately.
Powers:
(none)
Hindrances / Augmentations:
(none)
Equipment:
Communication Earpieces (i): the D.A.A. often makes use of encrypted wireless transceivers to synchronize operative activity in the field. D.A.A. earpiece communicators (with sub-vocalization options) have intensity 2 range - 2.5 miles - and have encryption of complexity 10 wired in.
Knife (s): most Direct Action Americans carry at least one of these with them while in action. Standard D.A.A. knives are made from titanium (m.s. 16), can cut through items of like m.s., and allow their wielders to inflict their Strength +2 damage with them.
Machine Guns (a): all members of the D.A.A. carry at least one machine gun with them while on the job, unless they've got something better to lean on. These can usually be fired to inflict one's Agility +5 damage in a short burst, or their Agility +6 damage in a full-auto spread.
Semi-Automatic Pistol (a): a back-up for their main guns, D.A.A. operatives will also carry at least one pistol, a clip-fed hand cannon that may be fired in two modes. These guns can be shot to inflict one's Agility +4 damage with a single shot, or +5 damage in a semi-auto burst.
Skills:
Boxing (s): D.A.A. operatives are trained to fight fast; most of them join knowing a style or two, so emphasis is put on speed. In unarmed combat, all Direct Action Americans can divide their pre-cardplay action score between two attacks, the last of which occurs as a contingent action.
Espionage (i): those members of the D.A.A. who don't have a military history are often from an intelligence background, and may have this skill instead of military (though some have both). Those with this skill are adept at digging up information, and are usually good at 'black ops'.
Marksmanship (a): if they do not have this skill for some reason upon joining the organization, all D.A.A. operatives will be trained in this area - and fast. Once this is done, D.A.A. troops can fire any standard, semi-automatic or fully automatic rifle or pistol at a reduced difficulty level.
Military / United States (w): while not every member of the Direct Action Americans has this skill, a large number of their recruits do, so this is worth noting. Many of them are intimately familiar with military protocols and procedures, and can usually lead fighting folks into battle in a pinch.
Calling:
Idealist or Soldier: for the most part, D.A.A. operatives are firm believers in the American Way, and naturally insist that their country is the best there is on earth. Some use this as a basis for their actions with the D.A.A., but some simply engage in vigilante action out of a sense of duty.
Costume:
The Direct Action Americans don't have a standard uniform - this tends to help them avoid giving people the impression that they even exist. A lot of them wear outfits with lots of camouflage-patterned or black leather components, but nothing really standardized to speak of.
When on the job though, most Direct Action Americans don at least one piece of apparel that has a patriotic theme. This can range from a red, white and blue bandana to having the flag spray-painted on the back of their jacket, to even a full-on flag-themed spandex bodysuit
It just depends on the individual operative, really.
Extra Goodies:
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