Typical Direct Action Americans
| F Gd 10 |
A Gd 10 |
S Gd 10 |
E Gd 10 |
R Ty 6 |
I Gd 10 |
P Gd 10 |
Res Gd 10 |
Pop Sh 0 |
| *off Ex 20 |
*dex Gd 10 |
*mgt Ty 6 |
*res Ty 6 |
*log Ty 6 |
*alt Ex 20 |
*will Ex 20 |
*mat Ex 20 |
*pub Sh 0 |
| *def Ty 6 |
*bal Gd 10 |
*vgr Ex 20 |
*sta Ex 20 |
*mem Ty 6 |
*awr Ty 6 |
*pre Ty 6 |
*$ Ty 6 |
*sec Sh 0 |
| Health: Karma: |
40 26 |
NH: MH: |
22 22 |
Origin:
Most Direct Action Americans are naught but normal humans, lacking special powers or equipment of any stripe. Some of them may acquire ascendant equipment in the course of their jobs, but usually they're just like their fellow man or woman - otherwise they're listed separately.
Known Powers:
(none)
Limitations / Enhancements:
(none)
Equipment:
Communication Earpieces: the D.A.A. often makes use of encrypted wireless transceivers to synchronize activities in the field. D.A.A. earpiece communicators (with sub-vocalization options) have Poor (4) range - 5 miles - and have encryption of Remarkable (30) complexity wired in.
Knife: most Direct Action Americans carry at least one of these with them while in action. Standard D.A.A. knives are made from titanium (Monstrous (75) m.s.), can cut through items of like m.s., and allow their wielders to inflict Edged Attack damage in melee.
Machine Guns: all members of the D.A.A. carry at least one machine gun with them while on the job, unless they've got something better to lean on. These can usually be fired to inflict Good (10) Shooting damage in a short burst, or Excellent (20) Shooting damage in a full-auto spread.
Semi-Automatic Pistol: a back-up for their main guns, D.A.A. operatives will also carry at least one pistol, a clip-fed hand cannon that may be fired in two modes. These guns can be shot to inflict Typical (6) Shooting damage with a single shot, or +1 CS damage in a semi-auto burst.
Quirks:
Benefactor: about half of the Direct Action Americans out there have jobs, but the other half are completely dependent on the group for both income and equipment. This has the advantage that they can adventure full time, but if cut loose from the group they may be in a pickle...!
However, being on the D.A.A.'s payroll does have its advantages. While generally beholden to the group, Direct Action Americans with this quirk will have a set Resources rank of Good (10), and all the standard arms and equipment they want - sometimes even more than is listed above.
Fanaticism: similarly, about half of the Direct Action Americans' operatives believe in the group's cause above all others. Truly believing that America is Right, they will go out of their way to protect their nation from harm, usually having no qualms about breaking local laws to do so.
Whether or not they are in the States at the time.
If presented with an enticing opportunity to advance the ascendancy of the United States, a Direct Action American with this quirk must pass a Psc (will) FEAT at -2 CS to resist the urge to take advantage of it, should more level heads try to talk him or her out of it...
Talents:
Detective / Espionage: those Direct Action Americans who don't have a military history are often from an intelligence background, and may have this talent instead of military. Those with this talent are adept at digging up information, and are usually good at 'black ops'.
Guns: if they do not have this talent for some reason upon joining the organization, all D.A.A. operatives are trained in this area - and fast. Once this is done, D.A.A. troops can fire any standard, semi-automatic or fully automatic rifle or pistol as though their Agy (dex) was +1 CS in rank.
Martial Arts type E: similarly, the D.A.A. likes to train their operatives how to fight fast; most of them join knowing a style or two, so emphasis is put on speed. When in unarmed combat, all Direct Action Americans should receive a +1 modifier to their initiative rolls.
Military / United States: while not every member of the Direct Action Americans has this skill, a large number of their recruits do, so this is worth noting. Many of them are intimately familiar with military protocols and procedures, and can usually lead fighting folks into battle in a pinch.
Contacts:
A small but tight brotherhood, the Direct Action Americans aren't big on rank or structure, and can usually count all of their fellows as reliable contacts - most can usually even get an audience with the Directors with little trouble.
Each Direct Action American will also usually have at least one additional contact, usually in military, intelligence or law enforcement circles - but sometimes these contacts will reflect a more abnormal background, depending.
Costume:
The Direct Action Americans don't have a standard uniform - this tends to help them avoid giving people the impression that they even exist. A lot of them wear outfits with lots of camouflage-patterned or black leather components, but nothing really standardized to speak of.
When on the job though, most Direct Action Americans don at least one piece of apparel that has a patriotic theme. This can range from a red, white and blue bandana to having the flag spray-painted on the back of their jacket, to even a full-on flag-themed spandex bodysuit
It just depends on the individual operative, really.
Extra Goodies:
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