the Angel

F
Ex 20
A
Ex 20
S
Ty 6
E
Ex 20
R
Gd 10
I
Rm 30
P
Rm 30
Res
In 40
Pop
Ex +20


Health:
Karma:
66
70

Origin:

Like many adventurers in his time, Thomas Halloway was but a normal human, physically speaking. While the 'heavy hitters' of his day were androids, Atlanteans, and super soldiers, Thomas just fought crime with his fists, his wits and - oddly - a magic, flying cape.

Known Powers:

(none)

Equipment:

Cape of Mercury: while a red cape was originally a simple part of his costume, Thomas eventually gained this mystic item as a reward after a particularly harrowing adventure. This cape allows Thomas to defy gravity, giving him the power of flight at Excellent (20) rank - 150 m.p.h. airspeed.

Quirks:

(none)

Talents:

Acrobatics: even before he acquired the Cape of Mercury, Thomas was rather efficient in his movements while on one of his many adventures. As such, he receives a +1 CS to any Dodge, Escape, or Evade maneuvers (which adds to the bonuses he receives from his Martial Arts C talent).

Crime: having been raised from infancy in a prison, Thomas is well-versed in how the criminal mind works, and intimately understands the behavior of criminals. This talent aids the man in FEATs where he wishes to determine what a villain may be up to - and how he's going about his business.

Detective / Espionage: a master sleuth by choice, Thomas is truly at home when investigating some mystery or another. As such, he should receive a bonus whenever looking for the clues necessary to solve a crime, to learn secret information from villains, and so on.

Languages: Thomas has demonstrated a mastery of various languages, in addition to his own. Supplementing his English tongue, Thomas has shown a mastery of Greek (both modern and ancient), and likely knows how to use several additional languages fluently.

Martial Arts types A, B, and C: a master of unarmed combat, Thomas knows these fighting styles. He can inflict Slam or Stun results regardless of the comparative Str or End between him and his foe, and receives a +1 CS to Dodge, Escape, Grapple, and unarmed melee attacks.

Medicine: one of his lesser known skills, Thomas is quite a good doctor. He can bring back folks who've slipped below Shift 0 Endurance up to 20 turns after this occurs, can stop a body from losing subsequent Endurance ranks (if he's losing them), and speed up long-term recoveries.

Occult Lore: several investigations undertaken by Thomas can be classified only as 'weird'. Most of these involved all kinds of bizarre cults, mystic villains, and overall unexplained phenomenon. Thomas is well-versed in such paranormal activity, receiving a +1 CS to related Reason FEATs.

Contacts:

As a hero of significant renown, Thomas was on rather good terms with a large number of heroes from his time, including the Human Torch. He can likely rely upon his fellow adventurers for assistance should he need it on the job, for he's got a pretty good reputation overall.

Costume:

While adventuring as the high-flying Angel, Thomas wore a primarily blue costume. This consisted of blue, stretch fabric trousers, blue trunks, blue boots with yellow, criss-crossed bands on them, a blue stretch fabric shirt with yellow cuffs and yellow wings on the chest, and his trusty red Cape.

Personality:

Thomas is a dapper fellow, one who felt the need to use his extensive knowledge for the betterment of his fellow man - and had all kinds of fun adventures while doing so. He was a true hero at heart, brave enough to fight his foes bare-handed, and spent his considerable fortune doing so.

Real Name: Thomas Halloway
Occupation: adventurer
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: none

Height: 6'
Hair: brown
Eyes: brown
Weight: 170 lbs
Other Distinguishing Characteristics: Thomas wears a pencil-thin moustache at all times.

Story:

When Thomas' mother died in childbirth, his father, a prison warden, apparently went a bit off the deep end. Instead of doing what normal men would do in such conditions, the man decided to raise his son in secrecy and isolation, within the prison he himself managed!

This made for a peculiar childhood indeed. Of course, his father did the best he could by Thomas, bringing in experts from various fields to educate him on, well, everything. In addition to this, Thomas learned various secrets from the inmates of his father's prison, who gave him the 'keys' to the underworld.

After saving an inmate from his untimely execution in the prison, Thomas is dubbed 'the Angel' by the man he saved, not to mention other inmates who were also doomed to a similar fate. This stuck with the man, who became fascinated with those winged creatures of legend.

Once he was old enough to leave his curious (to say the least) childhood home, Thomas decided that he wanted to use his skills to help others, and he had many, many skills to offer his fellow man. To this end, he became a costumed vigilante - supposedly the very first in his era.

Sticking with 'the Angel' as his alias, Thomas chose a costume he felt appropriate, and then began to solve various mysteries as they arose, both mundane and occult. He fought a very large group of weirdo villains, such as the armless Tiger Man and Fritz von Bock, Master of Disguise!

On one such adventure, Thomas was given the Cape of Mercury by a 4,000 year old woman after rescuing her from an underground city. Thomas then used this cape to further enhance his reputation as the Angel, being able to actually swoop in on would-be Nazis, criminals, and occult freaks.

Thomas continued his crusade against crime up until the onset of America's involvement in World War II, and he didn't stop then - the crimes he fought just tended to take on a more international flavor. In addition to America's scum, he even mixed it up with Nazis now and then!

Extra Goodies:

Angel Classic Text File Download

Continue on to the Modern Day Angel!

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