the Dynamic Man - Saga Style
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the Dynamic Man

Strength
14x
Agility
6x
Intellect
6a
Willpower
8c

Hand Size:
Edge:
4 (25)
2

Powers:

Electrical Control:
the Dynamic Man's primary offensive capability, this power allows him to generate intensity 12 electricity, which he can fire as bolts of energy at his foes. As of this date, he hasn't demonstrated any power stunts with this ability, but given that he's relatively immortal, this may have changed since the 1940's...

Enhanced Senses / Penetration Vision: while he doesn't have enhanced senses, per se, the Dynamic Man nonetheless has the ability to gaze through solid matter, concentrating on something within. Wielding this power at intensity 20, he can peer through most materials with ease, and can see through up to twenty feet of matter at a glance.

Magnetic Control: the Dynamic Man wields this potent power at intensity 15, allowing him to perform all manner of neat tricks when fighting crime. He can manipulate, bend, and otherwise shape ferrous objects (though the latter two tricks don't affect objects of greater material strength than 15), and fire magnetic force bolts at targets outside of striking distance. Also, he knows these power stunts:

* Flight: by concentrating lines of magnetic force and using them to propel his body through the air, the Dynamic Man can achieve intensity 8 flight, which is approximately 225 miles per hour. This isn't quite super-sonic flight, mind you, but it allows the Dynamic Man to get around, and crossing the country is a breeze for him (takes about ten hours at this speed).

* Force Field: the Dynamic Man also has the ability to generate an electromagnetic force field around his body, one that functions at intensity 4. While this sounds relatively weak, this augments his already potent defense to 18. Furthermore, he has the Shield From Energy stunt (of this stunt), which allows this defense to apply to most physical and energy attacks.

Resistance to Aging, Disease, and Toxins: being an android, an inorganic being created outside of nature, the Dynamic Man is not susceptible to ailments that typically are the downfall of most normal folks. Should he act to properly maintain his personal systems, the Dynamic Man can wield +8 resistance to these attack forms and phenomenon.

Shapeshifting: the Dynamic Man wields this power at intensity 12, allowing him to assume a human guise. In fact, this allows him to disguise himself as other people easily, as the alteration is computer controlled. However, the Dynamic Man is limited to an approximate human shape when using this power; he can make claws, or assume a bizarre texture, but will retain a primarily humanoid form.

Hindrances:

(none)

Skills:

Criminolgy:
working as an agent of the law, the Dynamic Man has chosen to study the criminal mind - in depth. This helps him to identify clues at a crime scene (knowing common criminal mistakes), analyze patterns of criminal behavior, and even guess where crimes'll occur.

Energy Control: the Dynamic Man has taught himself how to use his various energy control powers - and their stunts - with vast efficiency. Essentially, this allows him to make all energy control actions at one difficulty level lower than is normally required - neat, eh?

History (United States): before he was created, the Dynamic Man's mind was impregnated with the sum total of American history. This allows him to know lots of things glossed over or made politically correct by the forces of society, since he was schooled in the '40's...

Law: wishing to help the world be an orderly place, the Dynamic Man has learned everything there is to know about the law. Were he to get the proper accreditation, he could represent criminals in criminal or civil cases, though he usually works to put them in jail, not get them off.

Law Enforcement: a fully fledged member of the Federal Bureau of Investigation, the Dynamic Man is allowed to legally carry a gun and make arrests for federal crimes (not that he needs the former). Also, he has an innate familiarity with the nation's various legal agencies.

Politics: having worked within the F.B.I. for some time, the Dynamic Man has learned how to deal with the politics of the American justice system. This knowledge allows him to deal with people easily, and it is less difficult for him to deal with bureacracies or influence others.

Calling:

Protector:
the Dynamic Man, whether he chooses to or was built to, longs to make the world an orderly place, free of the depredations of criminal types. As such, he acts to protect innocent folks of all stripes, using his impressive array of powers to stop the forces of evil in their tracks.

Costume:

The Dynamic Man, while in action, wears an all green bodysuit, with a black belt and four yellow lightning bolts radiating out from his chest; two towards the shoulders, and two laterally.

Personality:

Though it may have been a facet of his manufacture, the Dynamic Man seems to care about maintaining Law and Order, as well as advancing civilization overall. He isn't totally rigid in this maintenance of Law, however, as he has taken it into his own hands on at least one occasion...

Real Name: the Dynamic Man
Occupation: adventurer, F.B.I. operative
Legal Status: American citizen with no criminal record
Marital Status: single, but possibly not applicable
Alias(es), if any: Agent Curt Cowan, F.B.I.
Group Affiliation: the Federal Bureau of Investigation (F.B.I.)

Height: ?
Hair: ?
Eyes: ?
Weight: ?
Other Distinguishing Characteristics: none

Story:

The Dynamic Man was created by the genius inventor, Professor Goettler, in an effort to build the 'perfect creature'. Throwing the switch that would pour a megavolt of electric potential through his android work, the Professor died; apparently the excitement of his greatest success was too much for the old man.

Awaking alone in the Professor's remote castle laboratory, the Dynamic Man is nonetheless aware of his ultimate purpose in life, which is to devote his powers and abilities to the progress of civilization and the extermination of all it's enemies. He then makes for civilization, in order to fulfill his life's purpose.

Arriving in Washington, D.C., the Dynamic Man (under the identity of Curt Cowan, an identity produced for him by the deceased Professor) takes and passes all of the F.B.I. entrance exams, and becomes a duly appointed agent of the Law. In this capacity, he helps to solve investigations both normal and extraordinary.

One of his first cases involves a farmer that claimed someone is keeping the rain away from his farm, causing a localized drought. The Dynamic Man flew to the area to check it out, when he discovered that a nearby mountain (?) was emitting lightning bolts his way. His penetration vision reveals several men inside the mountain, running a dynamo.

Flying to the mountain, the Dynamic Man defeats the men operating the weather manipulating dynamo. One short interrogation later, he learns that the evil King Bascom was using the dynamo to create a new drought, in order to control the agricultural industry in the United States. As if the banking tycoon didn't already have enough cash handy.

Journeying to Bascom's island getaway, the Dynamic Man realizes that there is no existing laws to handle weather control schemes, so he decides to take the law into his own hands. Blasting into the evil banker's hideout, the Dynamic Man is nonetheless immobilized by an insulating and corrosive compound Bascom calls 'liquid lantholum'.

Leaving Dynamic Man in a death trap, Bascom leaves to meet with representatives of a foreign government, not knowing that his heroic opponent quickly escaped from his intended doom. In order to gain evidence of wrongdoings, Dynamic Man changed his appearance into that of one of Bascom's minions, and infiltrated the meeting.

Once he heard what he needed to, the Dynamic Man attacked, but the foreign agents dog-piled on him after he revealed himself, allowing Bascom time to escape in his airplane. The Dynamic Man made quick work of the foreign soldiers, and then took to the air, shooting down Bascom's plane.

Capturing Bascom after he landed on the ground, the Dynamic Man got the banker to confess to his crimes, at which point he called the police. Returning to F.B.I. headquarters, Cowan tells his superiors that the farmer's letters were merely pranks, as he had no rational explanation for that weather control technology.

The Dynamic Man had three more chronicled adventures after that. The first involved his stopping the sabotage schemes of the monocled Doctor Vee. The second pitted him against the dreaded Hood, and his final story involved the capture of a bunch of jewel thieves that worked from a zeppelin, of all things.

Using the Dynamic Man in other stories:

The Dynamic Man's further adventures have yet to be revealed. However, being an android, it's likely that Curt Cowan could have survived to perform more crime-stopping actions, possibly to the very present, in service of the F.B.I. In fact, as he was rather powerful, this is quite likely. As such, he can technically appear in stories occurring in either past or present campaigns.

the Dynamic Man entry made possible by the research of Jess Nevins!

the Dynamic Man Saga-converted by the DiceCipher!

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