Master Mind Excello - Classic Style
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Master Mind Excello

F
Ex 20
A
Ex 20
S
Ex 20
E
Rm 30
R
Gd 10
I
In 40
P
Rm 30
Res
Ex 20
Pop
Sh 0


Health:
Karma:
90
80

Origin:

Master Mind Excello appears to be a psi. Whether or not his powers are natural or learned, however, remains to be seen (but they do seem to be trained).

Known Powers:

Trained Psi-Powers (psipathic):

Clairvoyance (a):
Master Mind Excello can see distant objects, usually aided by his telelocational powers, with Remarkable (30) ability. This power rank defines a range, in miles, that is equal to 900 miles.

Clairaudience (t): Master Mind Excello can also hear distant sounds, also aided by his telelocational powers, with Remarkable (30) ability. Similarly, this power also has a 900 mile range.

Trained Psi-Powers (psimotive):

Telelocation (s):
this power allows Excello to get an exact, 7-D fix on any one person or thing he desires. A green FEAT tells him where familiar things are, a yellow FEAT will locate things he's not quite familiar with, and a red FEAT can be used to find people or things that Excello has no experience with.

Equipment:

Disguise Kit:
this kit allows Excello to derive a disguise for just about anybody he needs to. It is quite well equipped, and Excello can almost exactly match any appearance he needs to, within his approximate build, of course.

Liquid Explosive: Excello can use this mysterious substance to blow things up, simply by pouring it on to a surface and waiting for a bit. It produces explosions of Incredible (40) rank, which affect everything within one cubic area (44 yards) with Edged Attack damage.

Triple Propeller Pistol: well, I would try to define this fine golden age artifact, but to be quite honest, er, I can't. I haven't seen the bloody thing, and I don't know what exactly it does, other than the fact that regular machine guns are 'no match' for it. Decide for yourself what that means, and go with it!

Vacu-Pads: invented by Excello himself, these devices allow him to climb walls with Excellent (20) ability, whether or not they are glass, brick, stone, or whatever. As long as they're not oil-slicked, of course...

Quirks:

Adrenal Surge:
thanks to this nice quirk, Master Mind Excello can temporarily boost his Strength score by +1 CS, for 1d10 turns, once per day. This is exhausting in the long run, however, and Excello is at a -1 CS to all FEATs for 1d10 turns after the boost wears off.

Talents:

Detective / Espionage:
Excello is described as being a Naval intelligence agent for the American military, and as such, he often works to disrupt the plots of spies working against the American Way of Life. His Reason and Intuition in such matters should be considered +1 CS.

Disguise: Master Mind Excello, in his role as an intelligence operative, has learned to become a veritable master of disguise. Unless folks are specifically looking for imposters, Excello can easily pass for somebody else under casual inspection, as long as they are a match for his height and / or weight.

Military / U.S. Navy: a full-fledged Navy man and intelligence operative, Master Mind Excello has learned several special skills from the government, including Guns, Martial Arts B, and Seamanship.

Contacts:

A member of the United States intelligence community, much less a super powerful one, Master Mind Excello can likely rely upon aid from the American government should he need it, as well as American operatives in the field, should he present proper identification, of course.

Costume:

Master Mind Excello relies on no one uniform. As an intelligence agent and master of disguise, it is unlikely that you will, in fact, see him in the same clothing more than once!

Personality:

Little is known about the nature of Earl Everett, he who is Master Mind Excello. However, he goes to great lengths to protect his nation from the insidiously evil forces that work against it on a daily basis, so one could at least say he is a dedicated patriot. The rest of his personality remains to be revealed...

Real Name: Earl Everett
Occupation: intelligence operative
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: many, though they are unknown at this time
Group Affiliation: United States Naval Intelligence

Height: ?
Hair: brown
Eyes: ?
Weight: ?
Other Distinguishing Characteristics: other than his pencil-thin moustache, none (he blends)

Story:

Little is known about the origin of Earl Everett, except that he is a social playboy and all-around glamorous guy while not at work. However, when he is on the job, he's a veritable master of disguise in the employ of the United States Naval Intelligence agency -- busting up foreign spies as Master Mind Excello!

Excello's first detailed mission shows him returning to the States on a neutral vessel, when his mental powers detect some spies aboard! He lets them capture him, and they reveal their insidious plot: to destroy, with huge bombs, every major city on the earth! With that, the spies lock Earl up in irons and depart for America with the bombs.

Flexing his muscles like there was no tomorrow, Excello manages to shatter the irons holding him in the bowels of the ship, and chases after the spies. They manage to escape, however, and Excello has to catch a plane to follow them to their destination: the Big Apple, New York City!

Once there, he uses his secret vacu-pads to climb the building the spies are hiding out in, and (cutting his way in) uses most of the spies as punching bags. He then disgused himself as Kadash (the spy leader from the ship) and heads to the ship where the evil Doctor Marko is planning to launch an attack on the City from.

Learning the skinny from the evil Doctor (who was fooled by the disguise skills of the Master Mind), Excello punches him out, and then proceeds to blow up the ship of Doctor Marko before it could fire it's bombs (?) upon the city, by calling in an attack by the United States Navy.

In his next adventure, Master Mind Excello stopped a gang of railroad saboteurs, a gang led by the mysterious Soviet agent known as Borovich. After that, the further adventures of Excello are unknown. Perhaps they were too top secret for the comic public to hear about, or maybe Excello met an unseemly end in a mission gone wrong. Perhaps, he simply faded into obscurity.

Using Master Mind Excello in other stories:

Though he had little actual effect on Marvel continuity, either past or present, Excello does seem to be one of the very first psis in the Marvel Universe (trained, even), and his story could have very interesting follow-ups in vintage age tales, should a body want to go adventuring in that day and age. Of course, he could also be used as a mentor for aspiring psis.

After all, most intructors of the psionic and magic arts always seem to be aged wonders, and by the turn of the century, Excello would be quite old. That makes him perfect for the role of a psi's mentor in current campaigns, even if he's too old to be active in super-heroic affairs. Of course, he could also be defined as the founder of a government psionic agency, which could be a scary thing, indeed...

the Master Mind Excello entry made possible by the research of Jess Nevins!

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