Flexo the Rubber Man - Saga Style
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Flexo the Rubber Man

Strength
11x
Agility
6x
Intellect
3x
Willpower
3x

Hand Size:
Edge:
3 (17)
1

Powers:

Flight:
Flexo's primary super power, other than his exceptional strength, is his ability to soar through the air like, well, like a very heavy rubber man. Wielding this power at intensity 4, this allows him to get around at about ninety miles per hour, which while slow, is admittedly faster than walking. Besides, Flexo flying is a sight not to be missed (or forgotten)...

Radio Link: a much lesser form of the computer link power, this thing allows Flexo to keep in contact with his roboticist creators. It also lets them control him from a distance, keeping themselves out of danger while Flexo stomps on criminals. This link functions at intensity 3, and has an approximate range of one hundred miles.

Resistance to Disease and Toxins: Flexo's robotic construction grants him exceptional resistance to disease and poisons; being robotic, these things simply don't affect him. Furthermore, as he's not made of metal, mere rust will not faze him, either. Flexo has + 8 resistance to these attack forms (he's not totally immune, mind you, as he's somewhat organic, but real close).

Hindrances:

Susceptible / Mind Control:
thanks to his built-in radio link, Flexo can easily be controlled by the Williams Doctors, or anybody else with similar equipment. Though he doesn't seem to mind working with the Williams, Flexo is at zero (0) Willpower for the purposes of resisting commands via their (or somebody else's) radio transceivers.

Skills:

(none)

Calling:

Protector:
though it's rather hard to pin down specific motivations on Flexo, it is known that he enjoys fighting crime, and protecting the innocent from their depredations. As such, we shall call him a Protector for the time being (unless something more sensible comes up).

Costume:

Well, Flexo doesn't have a costume, per se, unless you count the pot-like helmet he wears at all times. In appearance, Flexo looks just like the Michelin Man, though red, and always with a smile on his face.

Personality:

Little is known about the actual personality of Flexo. It is known that he is a sentient being, and that he has a desire to help people by fighting crime. However, for most of his known appearances, he's been under the control of his two creators, who likely don't care too much for the notion of his freedom.

Real Name: Flexo the Rubber Man (name given him by his creators)
Occupation: Adventurer
Legal Status: none
Marital Status: not applicable
Alias(es), if any: none
Group Affiliation: none

Height: ?
Hair: none
Eyes: ?
Weight: ?
Other Distinguishing Characteristics: well, he looks like a red Michelin Man. Sheesh!

Story:

After years of experimentation, Doctors Joel and Joshua Williams perfected their greatest creation: Flexo the Rubber Man! This robot is intelligent and sentient, though the two doctors see fit to control him via remote radio link most of the time. And, most of the time, they use him to fight the scourge of crime!

Flexo has been seen during no less than four separate missions against criminals. The first was to prevent the evil Doctor Murdo from fashioning a Death Ray from some radium he'd stolen. The second saw Flexo retrieving a secret 'torpedo repeller' that the spy Karl Damos had stolen from the Williams Doctors.

Later, Flexo was seen bringing the arson spree of the diabolical Iron Duke to a screaming halt, and his final mission brought him to Germany (well, more or less) to rescue the Williams Doctors and their experimental explosive formula. They and their formula had apparently been taken by German operatives for some evil purpose or another.

After this, the public saw little more of Flexo the Rubber Man, and he seems to have drifted off into obscurity for the rest of World War 2, and beyond. Of course, there are a few interesting questions about Flexo that can lead to further adventures revolving around his person, both good and evil.

For instance, the two Doctors that created Flexo could operate him via a radio link, basically telling him what to do. Now, the big question is whether or not he wanted to help them out, or if his very will was tied to that radio link. If he isn't beholden to it, he could very well be living out a life all his own somewhere isolated.

Using Flexo the Rubber Man in other stories:

Keeping the above in mind, Flexo can be used in several capacities in a super hero campaign. As an android, Flexo isn't bound by organic limitations, and as such, he can appear in campaigns that occur in both the past and present, either as a hero or villain. If he is under his own control, Flexo might be continuing his work against the criminal element on his own, or with the Williams doctors still.

However, if Flexo is truly at the beck and call of the Williams' radio controller, well, all sorts of bad things could happen. Flexo could be forced to perform evil actions by anybody that could seize the control mechanism, or the Williams' could go bad, and make Flexo do things that he doesn't really want to. This sets up a tragic adventure potential, forcing heroes to try and free Flexo from the will of his evil masters.

If they can do so, heroes are likely to remove that radio linkup within Flexo's body, thus freeing him from future control by other evil folk. In doing so, they could make an eternal ally out of... Flexo, the Rubber Man!!!

the Flexo the Rubber Man entry made possible by the research of Jess Nevins!

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