the Vision 1 - Classic Style
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the Vision 1

F
Ex 20
A
Gd 10
S
Ex 20
E
Rm 30
R
Gd 10
I
Rm 30
P
Rm 30
Res
Gd 10
Pop
Fe +2


Health:
Karma:
80
70

Origin:

Aarkus, the being men know as the Vision, is an extraplanar sort of humanoid, and as such, he wields powers and abilities that are considered superhuman in nature.

Known Powers:

Cold Generation:
one of Aarkus' primary abilities is his power to drain, on touch, the heat from a body, inflicting Amazing (50) Stunning Energy damage to his opponents as they react to the intense cold. Targets so affected must pass an Endurance FEAT roll against the intensity of the damage they receive, or be stunned for 1d10 rounds and encased in ice of Amazing (50) material strength.

Dimensional Aperture: Aarkus can use any source of mist or smoke to fashion an interdimensional portal. He can use this power to make portals to any place that has an abundance of mist or smoke, and he can do this with Excellent (20) ability. However, if trapped in a location or reality lacking gases or smoke to any extent, he cannot use this power at all.

Flight: another of Aarkus' powers is the ability to move freely, in three dimensions, within a space filled with gaseous matter. He can do this with Good (10) ability, which translates into flight at 120 miles per hour, or eight areas per turn. This power is useless in a vacuum, however, just like his power to cross the planes of existence at will.

Illusion-Casting: though limited in scope, Aarkus does have the ability to alter the perceptions of others some. Namely, this power allows him to disguise himself as a native while in other planes or worlds, with Remarkable (30) ability. This power only affects those persons he chooses, however; some people see him in his suave disguise, while his true appearance can menace evil-doers, for example...

Invulnerability to Poison Attacks: Aarkus has demonstrated on at least one occasion an extremely high resistance to poisonous gases, by wading right into a cloud of toxins that were easily deadly enough to kill most everybody on the western seaboard. As such, consider his resistance to such attacks Class 1k in rank.

Equipment:

(none)

Quirks:

3-D Sense:
Aarkus hails from a realm of mists and smoke, and is truly at home in an aerial environment. Due to this background, he can easily make maneuvers and strategies in three full dimensions, as opposed to normal folks that tend to think in a mere three dimensions.

Alien Customs: as an extraplanar being, Aarkus is somewhat out of touch with the cultures of earth. As such, he will sometimes react to situations in ways that are somewhat... unusual. In other words, his Popularity should be considered -1 CS for the purposes of reaction adjustments by folks from the earth.

Talents:

Occult Lore:
as an extraplanar being that traverses several of the known realities of existence (and several that are unknown), it is safely assumed that Aarkus is knowledable in occult matters. He may not be an expert, but his Reason should be considered +1 CS in this area of knowledge.

Contacts:

Aarkus can claim his mysterious people as a contact, should he be in a position to ask them for help. Furthermore, he can possibly rely on the Invaders for aid, as he saved them from poison gas, even if he'd roughed them up before that.

Costume:

Aarkus wears a green suit made from stretch fabric, with green boots, a green belt, and blue gloves. Aarkus also wears a cape that is yellow on the outside, and red on the inside, that has an exceptionally large collar.

Personality:

Aarkus is a man that loves his home. He loves it so much, in fact, that he has left it on many occasions to battle the forces of Evil, in order to prevent them from providing a threat to his plane of existence. However, he's not absolutely single minded in his pursuit of evil, as he's been blackmailed into helping bad people on at least one occasion...

Real Name: Aarkus (last or other names unknown or unrevealed)
Occupation: adventurer
Legal Status: no known legal status
Marital Status: unknown, possibly inapplicable
Alias(es), if any: Destroyer of Evil
Group Affiliation: none

Height: 6' 3"
Hair: none
Eyes: ?
Weight: ?
Other Distinguishing Characteristics: Aarkus is possessed of emerald colored flesh, and his bald head is slightly larger than that of regular humans.

Story:

Very, very little is known about the being that is Aarkus, Destroyer of Evil, he who is better known on the earthly plane as the Vision. It is known that he is from a different level of reality, and that he is the sworn opponent of evil, but that's about it. Besides the fact, of course, that he often journeys to earth to battle the tides of darkness that beseige it.

He was first attacted to the earth by a man who was attempting to pierce the dimensional barriers, and was mobbed by, well, mob thugs whom he owed money. He stuck around and figured out who was behind this trouble, and dealt with it - permanently. He first dealt with the thugs causing the immediate threat, and then their greedy mobster boss.

On another occasion, he manifested on Earth during an exceptionally bad storm, one produced by a madman with a book of spells! Though he had trouble at first, Aarkus managed to defeat the foolish, would-be mage and dropped him off a cliff face. He then used the book of magic to end the storm that his former foe had started, saving a small town the loon was menacing.

One of his later appearances on the earth was the result of an advanced device known as the dimension smasher, a device that literally pulled him from his own plane and deposited him in a secret Nazi installation below the American deserts. In this particular instance, he was forced to work with his evil captors against the heroic Invaders.

However, once the dimension smasher was destroyed by the Invaders in their battle with these evil Germans, the Vision was freed from his blackmailers, and aided them in the disposal of poison gas that the Germans were planning to use against America, by sweeping it through a portal into his own plane on his way home.

His further exploits on the earthly plane have yet to be chronicled, if he in fact has had any more. After his last trip to the earth, it may not have seemed such a pleasant idea, after all.

Using the Vision in other stories:

Well, as an extradimensional traveller, the Vision can appear in any time or space that he is required to battle evil in. As such, he can easily appear in stories set in either past or present campaigns, in practically any location, whether or not he has the lifespan that would be necessary to place him in modern stories.

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