the Vision

F
Ex 20
A
Rm 30
S
In 40
E
Rm 30
R
Gd 10
I
Am 50
P
Rm 30
Res
Gd 10
Pop
Fe +2


Health:
Karma:
120
90

Origin:

Aarkus, the Destroyer of Evil, is a former human who was changed after his arrival in the Dimension of Smoke. Whether this change was accidental or intentional is unknown, but it has left him with a staggering array of supernatural powers to use against crime!

Known Powers:

Agelessness: the power he wielded before entering the Dimension of Smoke, Aarkus became nigh-immortal after a long journey of self-discovery. The ultimate duration of his lifespan is now unknown, but as far as anyone can tell he is effectively ageless thanks to his extensive meditations.

Air Control: Aarkus has the ability to handle vaporous matter as though it were solid; this may be an ability common to all peoples of the Dimension of Smoke. He may use this ability at Amazing (50) rank, giving him considerable control of the environment around himself.

Body Armor: it is a proven fact that Aarkus' new body is highly durable. Impervious to small arms fire and most conventional forms of impact, he can be considered to possess Excellent (20) ranked protection from attack, which breaks down as follows:

Ex 20 / Ty 6 / Ex 20 / Sh 0 / Sh 0

Cold Generation: on touch, Aarkus may draw all the heat from a body, inflicting Amazing (50) Stunning Energy damage. If his would-be victim fails an Endurance FEAT roll against this rank, he will find himself numbed to the core, and at a -4 CS to all actions for 1d10 turns.

Dimensional Aperture: Aarkus can use any source of mist or smoke to fashion an interdimensional portal. He can use this power to make portals to any place that has an abundance of mist or smoke, and he can do this with Excellent (20) ability - but cannot do it without vapors present.

Flight: another of Aarkus' powers is the ability to move freely, in three dimensions, within a space filled with gaseous matter. He can do this with Good (10) ability, which translates into flight at 120 miles per hour, or eight areas per turn.

Illusion-Casting: though limited in scope, Aarkus does have the ability to alter the perceptions of others some. He can wield this power to appear 'normal' to the perceptions of those around him - a Good (10) ranked illusion - but can show his true self at will.

Invulnerability to Poison Attacks: Aarkus has demonstrated an extremely high resistance to poisonous gases. Able to easily wade into posion gas deadly enough to kill countless humans, the Destroyer of Evil can be considered to have Class 1000 resistance to toxins.

Mind Control: another potent mental power Aarkus possesses is his ability to temporarily seize control of the minds of lesser beings. He can perform this trick at Remarkable (30) rank, and can direct a person's actions for 1d10 turns per application of this power.

Equipment:

(none)

Quirks:

3-D Sense: Aarkus now hails from a realm of mists and smoke, and is truly at home in an aerial environment. Due to this background, he can easily make maneuvers and strategies in three full dimensions, as opposed to normal folks that tend to think in a mere two.

Alien Customs: now an extraplanar being, Aarkus is somewhat out of touch with earth cultures. He sometimes reacts to situations in ways that are downright inexplicable, and his Popularity should be considered -1 CS for the purposes of reaction adjustments by folks from the earth.

Talents:

Law Enforcement: having become an enforcer of the Law in the Dimension of Smoke, Aarkus can easily be considered a master of such - he tends to fight crime in not only one dimension, but two! While not legally recognized on earth, his sheer power here is undeniable!

Occult Lore: as an extraplanar being that traverses several of the known realities of existence (and several that are unknown), it is safely assumed that Aarkus is knowledgeable in occult matters. He may not be an expert, but his Reason should be considered +1 CS in this area of knowledge.

Contacts:

Aarkus can claim his mysterious people as a contact, should he be in a position to ask them for help. Furthermore, he can possibly rely on the Invaders for aid, as he saved them from poison gas, even if he'd roughed them up a little bit beforehand.

Costume:

Aarkus wears a green suit made from stretch fabric, with blue boots, blue gloves and a large, golden belt. The Destroyer of Evil also wears a cape that is yellow on the outside, and red on the inside, that has an exceptionally large red collar.

Personality:

Aarkus loves his adopted home - so much so, in fact, that he will expose himself to the risks of interdimensional travel to fight the evils that may threaten it elsewhere... either now or in the future. He's not a soul-less killer, but doesn't mind meting out Justice to those who deserve it.

Real Name: Aarkus (last or other names unknown or unrevealed)
Occupation: adventurer
Legal Status: citizen of the Dimension of Smoke, former citizen of Shangri-La
Marital Status: unknown, possibly inapplicable
Alias(es), if any: Destroyer of Evil
Group Affiliation: none

Height: 6' 4"
Hair: none
Eyes: white
Weight: 200 lbs
Other Distinguishing Characteristics: Aarkus is possessed of emerald colored flesh, and his bald head is slightly larger than that of regular humans.

Story:

The being who would become known as the Destroyer of Evil was originally born in the hidden city of Shangri-La. A high lama there, he discovered the secret of immortality itself - or at least very long life - and eventually left our world for the Dimension of Smoke.

There, he became an enforcer of the Law, and was... changed. Whether this occurred due to outside influence as part of his job description or simply due to the effects the Dimension of Smoke have on a human body is unknown. However, he grew truly inhuman in appearance.

Furthermore, Aarkus developed startlingly varied powers, abilities he could easily use to defeat all but the most obstinate of evils. Eventually, he was contacted by an earth scientist, one who thought that the world could use a law man of Aarkus' acumen.

Traveling to earth, Aarkus deposited a heinous killer from his own, adopted realm in the gravity well of Jupiter, and then began to mete out Justice in earnest on our world. Whether it was mobsters or devils or dinosaurs or even plant-entities, Aarkus dealt with them all.

Eventually, the diabolical Doctor Death gained control of the device Aarkus' terran friend, Markham Ericsohn, used to contact him in the first place. Wielding this control, he forced Aarkus to aid him in his plot to completely devastate the western United States.

Forced to oppose the Invaders when they confronted Doctor Death and his Battle-Axis, Aarkus eventually was freed from the villain's control, and immediately went about neutralizing a large portion of the gas he was going to use against the Americans the Doctor had grown to hate.

After this, Aarkus is known to have assisted other heroes of the age, going so far as to participate in a mass assault on a Nazi base, before returning to his solo pursuits. He presumably continued his one-entity war on Evil for the duration of the War.

Extra Goodies:

Vision Classic Text File Download

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