Bucky Strength Agility Intellect Willpower 7d 7a 3d 7a Hand Size: 4 (25) Edge: 2 Powers: (none) Equipment: Body Armor (s): James' rather patriotic costume was woven of 'bullet proof' fabric, giving the youngster some manner of protection from the never-ending hails of bullets he is exposed to. Functioning at +2 levels, this pre-Kevlar fabric offers him like protection from physical attack. Hand Gun (a): while he and Captain America try to 'duke it out' with the enemy whenever possible, James nonetheless packs heat with him while fighting Evil. He carries his trusty Colt M1911A1 wherever he goes, which he can fire to inflict his Agility +4 in damage, +5 in a semi-auto burst. Knives (s): supplementing his hand gun, James carries a blade on his person to cut ropes and such - or to silence a sentry or other enemy silently. Made from m.s. 12 materials, James can use his knife to cut through objects of like m.s. - or to inflict +2 lethal damage in melee. Other Gear: from time to time James has made use of of hardware - military issue or otherwise - whenever a mission called for it. He's been seen firing Tommy guns at enemy troops while parachuting in, dousing Nazis with flame throwers, and even flinging grenades at people now and then. Hindrances: (none) Skills: Acrobatics (a): as Captain America's partner in 'crime', James used a similar fighting style, which involved training his body to be highly nimble and limber. He can use this skill to reduce the difficulty of actions to dodge attacks or reducing falling damage by one difficulty level. Boxing (s): trained by both the Army and Captain America, James can easily defend himself with his hands and feet. As such, James can divide his pre-cardplay action score between two unarmed melee attacks, the last of which will happen as a contingent action. Driving / Motorcycle (a): while James can operate most vehicles with competence, he truly shines when riding his hog. In fact, his skill in this area ought to be considered world-class, and as such, when he performs motorcycling maneuvers, he receives the benefits of an autotrump. Flinging (a): in addition to being proficient with most firearms, James can throw objects at people with deadly effect. Whenever he's flinging a weapon designed to be thrown (daggers, grenades, etc...), James may do so at one difficulty level lower than is usually necessary. Languages / English and German (i): though many of his compatriots never bothered to do so, James has learned how to speak fluent German in addition to his native, English tongue. He needs to be able to understand the enemy in order to better swindle, confuse and/or defeat them. Leadership (w): James is a true leader. If he concentrates on directing a team of individuals, he can give them a +1 to all actions. If his leadership disappears, however, this bonus transforms into a -1 to all actions for the remainder of the encounter. Marksman (a): an essential portion of his military training, James is well versed in the use of most firearms. He can fire most standard, semi-automatic or fully automatic rifles or pistols, or even odd weapons like shot guns, at one difficulty level lower than is normally required. Military / United States (w): an Army brat, James grew up on various Army bases. Easily falling into the Army way of life, James knows military protocols and procedures like the back of his hand, and can lead a body of fighting men and/or women into battle should he be given such responsibility. Politics (w): supplementing most of his other talents, this skill describes a knack James has for talking to people and getting what he wants. When attempting to sway folks to his mindset or gain a favor, the inherent difficulty level of such actions are reduced by one difficulty level. Survival (w): left to his own devices at a very early age in various Army bases, James has learned how to get by all by himself. He can easily scrounge up enough food, water or shelter to not only get by but to thrive, regardless of the environment he finds himself stuck in. Calling: Youthful Exuberance, later evolving into an Idealist: when he first started on as Captain America's side kick, James performed his missions with a wide-eyed enthusiasm. However, this quickly evolved into a more mature, idealistic pride in his nation and what it represents. Costume: James' costume consisted of a blue button-up tunic with a red collar and red buttons, red flared gloves, red leggings under blue shorts, a black leather belt with a 'flag' belt buckle, blue cavalier-style boots, and a black domino mask covering his eyes. This, of course, when James isn't working under cover. Personality: James is a rather fast talker and fast thinker, and doesn't mind getting his hands dirty to get what he wants. Luckily for us, James only wants to protect his nation from its many enemies - he'd make a truly terrifying criminal. Of course, he'd never swindle true friends, such as Captain America. Real Name: James Buchanan Barnes Occupation: adventurer, Army mascot Legal Status: American citizen with a criminal record Marital Status: single Alias(es), if any: none Group Affiliation: the Invaders, the Kid Commandos, the Young Allies Height: 5' 7" Hair: auburn Eyes: brown Weight: 150 Other Distinguishing Characteristics: none. Story: James Buchanan Barnes was born in 1927 to a military family. His mother died at a very early age, while his father was killed in an accident during his basic training. James was then separated from his sister and became a ward of the state, and remained on at Camp LeHigh as a sort of base mascot. In this curious 'home' environment, James picked up a variety of skills, both savory and otherwise, that would prove to serve him well in the future. A consummate con man, James had a tendency to help his friends get non-requisition supplies, or swindling others out of the same. One night he discovered Steve Rogers donning the uniform of Captain America, rumors of which had been circulating around the area of late, and James saw his golden opportunity. Half blackmailing and half sweet-talking Rogers, James got the man to agree to let him be his 'partner in crime'. Once this arrangement had been reached, James received lots of formal training, not just the sort of slap-dash 'jack of all trades' business he'd been collecting over the last few years. Properly skilled in military combat and intelligence techniques, James became very dangerous. This skill set proved more than useful as Captain America's partner, and the duo inflicted a serious amount of damage to the forces of Evil - whether they were Nazis or independent - for quite some time. While Cap was the duo's 'public face', James took care of various 'wet works'. An efficient trouble shooter (and trouble maker), James was proficient enough in battle that Captain America brought him along when he joined up with Namor, the Human Torch and Toro to form the Invaders, a group of super-humans dedicated to stamping out the scourge of Nazi evil. This wasn't the only team James would get involved with, though. A member of the Young Allies and the Kid Commandos, James was a driving force in both of these groups, and he even formed the Liberty Legion when the Invaders were captured and mind controlled by the Red Skull once. This basic arrangement continued during the war, with James facilitating missions for other heroes, either Captain America alone or the Invaders as a whole. And this was just fine with James, as he had no problem getting his hands dirty in order to stymie Nazis and their co-conspirators.