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Namor, the Sub-Mariner
F In 40 |
A Rm 30 |
S Am 50 |
E In 40 |
R Gd 10 |
I Rm 30 |
P In 40 |
Res Am 50 |
Pop Am +50
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Origin:
Namor is a mutant, the first known during the Vintage Age, due to the fact that he is a human / Atlantean hybrid, and one that has physical characteristics that aren't inherent to either of his parents.
Known Powers:
Amphibious Respiration: Namor has the ability to breathe in either air or water. This puts him at an advantage as compared to his Atlantean brethren, who need a special breathing apparatus in order to function on the surface of the earth, or even humans, who need similar gear to operate underwater.
Body Resistance: the flesh of the Sub-Mariner is much more resilient to injury than that of either humans or Atlanteans, and as such, Namor has this power at Good (10) rank, which provides him the following resistance to the various attack forms:
* Gd 10 / Pr 4 / Shift 0 / Shift 0 / Shift 0
Electrical Generation: although a seldom used ability, Namor has the power to generate electrical blasts from his body, and can do so at Remarkable (30) ability, inflicting like Stunning Energy damage to his target.
This is particularly devastating under water, and this power can affect all targets within Namor's area when in use. Furthermore, it should be noted that Namor, thanks to this power, also has Remarkable (30) rank resistance to Electrical attack himself.
Resistance to Pressure Variance: Namor's body is equipped to deal with the extreme water pressures of the ocean depths, and he can survive indefinitely on the ocean floor without injury upon resurfacing above the ocean depths. He is resistant to such forces at Amazing (50) rank.
Resistance to Cold Attcks: due to his hybrid genetic makeup Namor is more resistance to cold then humans are. He can withstand cold of up to Excellent (20) intensity (which can be found on the ocean floor) without harm to himself, and has like resistance to attacks using cold 'energy'.
Super Swimming: Namor's powerful legs can move him at speeds of up to Typical (6) speed when swimming in water (45 miles an hour).
Water Freedom: Namor is completely at ease in the water, and as such, receives no penalties for operating within it. This can be a tremendous disadvantage to people that Namor drags into the deeps with him, as they aren't as ... fluent ... in underwater activity as he is, unless they, too, have this power.
Winged Flight: Namor's ankle wings (a mutation that only occurs in human / Atleantean hybrids) allow him to fly at Poor (4) speeds (40 miles an hour), and enables him to lift 2 tons while in flight (treat the effective Strength in flight as Incredible 40 rank).
Equipment:
Atlantean Jet Craft: a vehicle not unlike the Avengers Quinjet (and since the designs were so similar, it is safe to assume that the engineers of the Quinjet paterned the look after Namor's Vehicle). It had Vertical Take-Off and Landing (v.t.o.l.) capability, and rarely seemed to need refueling.
The Jet needed a crew of 2 and could comfortably hold up to 8 people. The Jet Craft had the following vehicular capabilities:
C Rm 30 |
S Mn 75 |
B Ex 20 |
P Gd 10 |
Quirks:
Arrogance: Namor is arrogant and doesn't take well to those he doesn't know are merely giving him grief. Like Tolkein's dwarfs, Namor never forgets a friend nor forgives an enemy, and must pass a Psyche FEAT roll at -1 CS in order to put his attitude aside for any length of time.
Talents:
Atleantean Sciences: Namor is well-versed in the use and application of Atlantean technology, and as such, he make all applicable FEAT rolls concerning the use or knowledge of devices of this variety at a +1 CS.
Ichthyology: Namor knows all about the marine life in the seas, and as such, can identify any undersea life form on sight. This applies to all common and fantastic undersea life forms, and Namor need not make a FEAT roll identify such creatures.
Languages / Atlantean, English, and German: Namor can speak these three languages fluently, though natives can tell that these languages aren't his native tongue (if the pointy ears and winged ankles weren't enough).
Oceanography: Namor knows more about the oceans then any surface dweller ever thought of trying to learn. He knows every major landmark belonging to the sea floor, and can identify them on sight, without a FEAT roll.
Pilot: Namor knows how to pilot his own Jet Craft and presumably knows how to repair it in the event something should happen to it. He makes aerial maneuvers at a +1 CS to the applicable FEAT roll.
Political Skills: Namor was born into the royal courts of Atlantis, and as such, knows about Politics and how to deal with politicians. He makes Popularity FEAT rolls for non-hostile politicians at a +1 CS.
Underwater Combat: more adept at undersea fighting than one would imagine possible, Namor can make all combat rolls at a +1 CS while submerged in a liquid medium.
Contacts:
Namor is a member of the Invaders and as such has contacts with them, the Liberty Legion, the U.S. government, and the Atlantean Homeland.
Costume:
Namor wears Black shorts with a yellow belt; the belt has a shell for a belt buckle.
Personality:
Namor is a firm believer in honor and is a fierce patriot. He is capable of rampages of terror and dislikes anyone who might call his honor into question. He has a nasty temper and probably shouldn't be provoked (though people invariably do...).
Real Name: Namor, Prince of Atlantis
Occupation: adventurer, monarch of Atlantis
Legal Status: Atlantean citizen with a criminal record in the United States
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Invaders, the All-Winners Squad
Height: 6' 2"
Hair: black
Eyes: blue-green
Weight: 290 lbs
Other Distinguishing Characteristics: none
Story:
In 1920 McKenzie, as captain of the Oracle, led an exploratory expedition into the icy waters of Antarctica's Weddel Sea. While clearing ice floes he inadvertently blasted and destroyed part of the undersea kingdom of the Sub-Mariners. Fen boarded the ship with the intention of learning about her enemy but soon fell in love with McKenzie. The two were quickly married.
Worried for his daughter's safety, the emperor ordered a small troop of Atlantean soldiers to board the ship and seize the princess. During the fracas that ensued MacKenzie was shot down. The Atlanteans fled with Fen and the crew of the Oracle hastily blasted their way through the ice floes to escape the demon-haunted waters.
Before the start of the New Year, Fen gave birth to Namor, whose name means Avenging Son; a name that was to represent what was expected of him when he grew to manhood. The first mixing of Atlantean blood with that of Surface Dwellers produced a strange and powerful result. Faster and stronger than either parent, the young prince also developed the power of flight after the sudden appearance of wings on his ankles.
When Namor was 20, the emperor sent him to wage a one man war on the surface dwellers. Namor invaded New York and soon ran into serious opposition in the form of the Human Torch. But it was the comely and brave policewoman Betty Dean who eventually convinced Namor to channel his hate for mankind towards Hitler's Nazis and the Axis powers.
Soon Namor was fighting alongside the Human Torch and Captain America as a member of the Invaders.
Using Namor in other stories:
Namor in the 40's at first was a hellion... he attacked the surface and invaded New York on a whim whenever he wanted. When the Nazis discovered and atttacked Atlantis, he sided with the Allies in the war and Joined Captain America and his one-time enemy, the Human Torch, in battling this scourge to everyone. Namor could show up anywhere, in anybody's story.
Still alive in the current day, then, Namor could easily appear in any required tale, either past or present, as a game Judge sees fit.
the Namor, the Sub-Mariner entry written with Keith Kilburn!
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