Thin Man
| Strength 7d |
Agility 6d |
Intellect 8b |
Willpower 6d |
| Hand Size: Edge: |
3 (17) 1 |
Powers:
Plasticity (a): Bruce's primary power is his ability to force his body into a highly pliable state. While using this power, he can stretch, deform, compress, or expand his body at intensity 12. Mostly, he uses this power in a way to render his body (or parts of it) incredibly thin, in an almost two dimensional state, which lends itself to the following power stunts:
* Body Armor (s): Bruce's body is pliable enough that it can absorb a significant amount of damage. He can use his power rank of 12, instead of his strength score, as his effective resistance to attack. Since his strength score is only 7, well, this makes Bruce much more survivable in combat, especially since normal folks can almost never hurt him...
* Liquidity (a): Bruce can flatten his body to the point that he can slip through cracks in walls, the seam under (or on the side of) doors, or any other small opening, as long as it is at least 1/32 of an inch wide. However, Bruce has never demonstrated the ability to force his body into a fully liquid state (as this stunt also allows).
Elongation (a): in addition to his ability to render his body exceptionally thin, Bruce can stretch himself over wide distances. He also has this power at intensity 12, and this allows him to make striking attacks at firing distance, which is quite handy. Bruce has demonstrated the following power stunts with his elongation power:
* Seven League Strides (a): Bruce has the ability to cross firing distance between himself and a target, and still act in the same exchange, if he so chooses.
* Telescopic Attack (a): if he's not currently involved in a fight, Bruce can make a surprise striking attack across firing distance. Of course, once he does this, he's likely to get into a fight...
Equipment:
Stratoplane (i): an artifact of Kalahia that Bruce brought with him to the 'real' world, this aircraft is built from Duragen steel, which apparently has the ability to resist corrosion for over one hundred years. Advanced years beyond its contemporaries, it has these capabilities:
* Bombs (i): these two explosives are can be dropped upon waiting targets below the Stratoplane, and if they hit, will affect everybody within striking distance with an intensity 12 explosion. Of course, targeting a moving target with a bomb is highly difficult (raise difficulty of the action by one category).
* Comm-Link (i): the Stratoplane is fully equipped with two-way radio communications. While this can at least talk to anybody within a city's range (say, twenty-five miles), the full range of the Stratoplane's communication abilities are as-of-yet unknown.
* Firing Weapons (a): these twin machine guns fire 'heat bullets' that act as +4 shots per burst. One is mounted on each wing of the Stratoplane, and both can be used in concert for a total +5 effect (though this raises the to-hit difficulty by one category).
* Passenger Compartments: the Stratoplane allows space for a pilot, a co-pilot, and at least four passengers. It may yet have room for more people (like, say, the entire Liberty Legion), particularly if not carrying its bomb payload, but this has yet to be revealed.
* Resistance to Corrosion Attack (s): since the Stratoplane is made out of Duragen steel, it is assumed that it has a +5 resistance to specific corrosive attacks, at least. In addition to the plane's material strength of 8, this adds up...
* Sensor / Viewer (w): this device can be used to spy on anything occurring within five miles of the Stratoplane, as long as it is in a direct line of sight. Treat this as Enhanced Senses / Telescopic Vision, with an applicable intensity of 10.
Hindrances:
(none)
Skills:
Boxing (s): Bruce is rather talented in the sweet sport, if you will, and can easily target a body for a good beating. He can split his total action score between two melee attacks (if declared at the beginning of an exchange), the last of which is considered a contingent action.
Mechanics (i): one of several sciences Bruce had mastered before his fateful rediscovery of Kalahia, this skill describes his ability to design and build things. When attempting to perform such actions, Bruce may attempt to do so at a reduced difficulty level.
Medicine (i) one of several areas of scientific expertise that Bruce has mastered, this skill represents his advanced knowledge of physiology - both in human and other species. This gives him a difficulty reduction on medicinal actions, and lets him help others recover from damage.
Pilot (a): Bruce has demonstrated competence in flying an aircraft, most often his own, by using a plane to track a body down within a city (and gunning him down). Any action he attempts while flying should be considered one difficulty level lower.
Sociology (i): supplementing his study of both man and machine, Bruce has hard at understanding the very nature of the human mind. He can make actions regarding knowledge of ethics and human behavior at one difficulty level lower than is usually required.
Taunting (w): if he expends a full exchange taunting an opponent, Bruce can force him to make an average difficulty willpower check, the failure of which forces them to attack him bare-fisted (or with other instantaneous attacks), which he cannot use skills to enhance.
Calling:
Explorer, with a secondary calling of Idealist: Bruce has always explored multiple areas of human experience, which is why he managed three (count 'em) degrees in school. Of course, once he'd been exposed to the ideals of Kalahia, he wanted only to share them with his fellow man.
Costume:
When he first left Kalahia to bring Enlightenment to the human race, Bruce wore a costume that consisted of a tight, collared blue jacket over a green T-shirt, yellow gloves, a yellow belt, red trunks over blue stretch fabric pants, blue and yellow boots, and a blue and yellow cap.
By the time he met Red Raven, he'd switched to a similar costume in different hues. His second costume includes a tight green jacket with an oversized yellow collar, yellow gloves, yellow boots, yellow trunks over green stretch fabric pants, and a green and yellow cap.
Personality:
Despite his relative inexperience in super-heroic matters, Doctor Bruce Dickson is quite a worldly, savvy hero, easily capable of making his foes look like fools whilst he deals out justice. He loves to crack wise in battle, and works hard to pull his weight in a team setting.
Real Name: Dr. Bruce Dickson, PhD.
Occupation: adventurer, scientist
Legal Status: U.S. citizen with no criminal record
Marital Status: married
Alias(es), if any: none known
Group Affiliation: the Liberty Legion
Height: 6'
Hair: blond, later light brown
Eyes: blue
Weight: 170 lbs
Other Distinguishing Characteristics: none
Story:
Shortly after receiving his multiple degrees, Doctor Bruce Dickson set off on an expedition to the Himalayan mountains, attempting to conquer Mount Kalpurthia. Upon his being hit by a powerful blizzard, he sought shelter in a cave, where he discovered something fantastic!
He found a hidden utopia within the mountain, though he fell unconscious upon the beginning of his exploration of the place. When he awoke, Doctor Dickson discovered the mysterious denizens of this secret land, called Kalahia by the natives, and their incredible secret.
All of the locals possessed the power to make their bodies pliable, and they'd granted him this amazing ability. Staying for a time, he eventually fell in love with the Elder Chief's daughter, Olalla, who became his apparent paramour during their time together.
While there, the Kalahians demonstrated their technological superiority to Doctor Dickson, showing how they can communicate with the spider-like beings that were apparently living on Mars at the time, and their technique for entering the 7th Dimension (as they'd already conquered the other six, apparently).
Further, it would seem that the Kalahians shared Bruce's desire to combat evil, as they demonstrate a crime in progress on their long distance viewer thingermabob. This crime is the drive-by shooting by mobsters against some taxi cabbie (perhaps Taxi Taylor...).
Seeing this evil taking place, Dickson and Olalla leave Kalahia for the United States, intent on stamping out the evil that they have witnessed in action. They bust into the city they viewed and gunned down several of the criminals with the plane's heat bullets.
Of course, several folks noticed this, and as such, Dickson and Olalla decided to operate at night from then on, so they wouldn't attract too much attention to themselves. That night, in fact, the duo tracked down and went to work on the mobsters killing cabbies.
Thin Man worked them on a personal level, while Olalla gunned them all down with the Stratoplane. The two then tied up their leader, leaving him for the cops, and went looking for new crimes to bust up, the first of which involved a plane-full of German infiltrators.
Attacking their plane as soon as he found it, Bruce liberated a captured Red Raven, and the two heroes defeated their German foes. The two then answered a call for help from Captain America's side kick, Bucky, and eventually joined up with the Liberty Legion.
This team freed the Invaders from mind control at the hands of the Red Skull and his Nulla-Rays, and decided to stick together to defend the nation from threats that arose from within. Over time, though, the Liberty Legion and the Invaders eventually blurred into one big hero association.
Extra Goodies:
Continue on to the Modern Day Thin Man!
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