the Whizzer

F
Ex 20
A
Rm 30
S
Ty 6
E
In 40
R
Ty 6
I
Ex 20
P
Gd 10
Res
Ex 20
Pop
Gd +15


Health:
Karma:
96
36

Origin:

the Whizzer is an altered human, one that gained his powers, for some reason, after he was injected with mongoose blood after being bitten by a deadly cobra in Africa. Africa?

Known Powers:

Super Speed: the Whizzer can apparently run at Unearthly (100) ground speeds (150 m.p.h.). As such, he can traverse up to ten areas in one combat turn, making him quite dangerous in combat. In his later days, however, this power had slipped to Excellent (20) rank.

This 'only' allowed him to run at 75 m.p.h., and let him cross up to 5 areas in one turn. Not that this is bad, or anything... Having had many years to work on this power, Robert managed to develop several power stunts with it. They are:

* Whirlwind: Robert can manufacture a small whirlwind to keep foes at bay, doing so with Incredible (40) ability. If caught in such a mini-tornado, a target can free himself by using flight, telekinesis, or just shooting Robert to make him stop maintaining the whirlwind.

* Water Walking: Robert can also run up walls and across water, moving fast enough that normally applicable physical laws don't have time to catch up with him (or something like that). He does this at the same speed he crosses normal ground with.

* Hypersonic Punch: Robert has been seen moving in on somebody at super speed, and then smacking them on his way out. He can use this trick to inflict Amazing (50) Blunt Attack or Force damage, depending on whether or not he actually connects (his choice).

Enhanced Lower Body Strength: Robert's leg strength was enhanced in the odd process that gave him his powers, boosting his leg's applicable Strength rank to Remarkable (30). This allows for his super speed, but can also make for quite a mean kick...

Equipment:

(none)

Quirks:

Bluntness: the Whizzer comes off as a rude fellow, and he didn't seem to even notice. So, in order to control his sharp tongue, Robert must pass a Psc FEAT roll at -1 CS, or inadverdently say what is on his mind, regardless of the feelings of others.

Talents:

Detective / Espionage: it would seem that Robert has some association with the American intelligence community, as he was in charge of at least one security review of the Invaders as a whole on the government's behalf. FEAT rolls for Robert in this area should be made at +1 CS.

Skill / Super Speed: Robert's only known combat skill is his unique fighting style, derived from the use of his super speed powers. He can make any Ftg or Agy FEAT in battle at a +1 CS, if using his speed at the time.

Contacts:

Robert is a member of the Liberty Legion, and as a result, a member of the Invaders. He can rely on them (or anyone in the All-Winners' Squad) for aid should he need to. Furthermore, Robert has significant contacts in the American intelligence community, having worked for an unidentified agency in the past.

Costume:

Yellow stretch fabric, with blue boots, belt, and trunks. Mask covers back of head, but leaves face exposed. Little wings on side of mask. He has a blue 'W' on chest, with little 'motion lines' stretching from the 'W' to the left.

At one time, he wore a yellow helmet, with wings on it, instead of just the partial mask.

Personality:

As a super hero, Robert tends to be quite the verbose kind of guy. He chit chats and wise cracks with the best of 'em. He's also sort of an egotist, exceedingly confident and cocksure in a fight, even when up against someone vastly stronger than he is.

Real Name: Robert L. Frank
Occupation: adventurer
Legal Status: U.S. citizen with no known criminal record
Marital Status: widower
Alias(es), if any: none known
Group Affiliation: the Liberty Legion

Height: 5' 10"
Hair: brown
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: none

Story: It all started back in Africa, where Robert L Frank was bitten by a rather deadly cobra snake while on safari with his father. Trying to save his son, somehow, Robert's father injected some mongoose blood into his body, in an attempt to neutralize the poison.

Dying from the strain on his heart after this stress, Emil Frank missed the startling transformation his son went through, as the mongoose blood and snake venom somehow altered his body, granting him the speed and vitality of the mongoose - and how!

Robert returned to America as the Whizzer, and was determined to fight crime. Soon after, he encountered some German insurgents attempting to blow up a train, as it was loaded with war supplies. He ruined their bomb, and then went after them, only to be beaten to the punch.

Miss America had arrived on the scene, and taken out the miscreants with little trouble. Sort of irate about this, the Whizzer nonetheless went to New York with the upstart heroine in response to a call for help from Bucky Barnes, Captain America's side kick.

The two heroes met up with several others, and teamed up to stop the Red Skull from using a mind controlled team of Invaders to destroy America. Together, as the Liberty Legion, the seven heroes joined up with Bucky to deal with this threat to freedom.

The Legion was successful, and they eventually freed the Invaders, apparently killing the Red Skull in the process. Not that he hasn't apparently died on dozens of occasions before. After this, the Legion decided to stick together, battling internal threats to American liberty.

Over time, however, the Liberty Legion and the Invaders sort of blurred into one big association of heroes, backing each other up when necessary and swapping members in order to best fight the Nazi scourge. In fact, they did this for the duration of the war.

Extra Goodies:

Whizzer Classic Text File Download

Continue on to the Modern Day Whizzer!

Return to the Liberty Legion main page!