Brain Drain Strength Agility Intellect Willpower 12d 3x 8c 9x Hand Size: 4 (25) Edge: 2 Powers: Cybernetic Full Body Conversion (i): his natural, human body crushed by the falling spacecraft of the so-called Star-Gods, Werner was luckily rebuilt by these curious aliens, who mounted his brain and eyes in an indestructible, life supporting transparent dome, and replaced his body with a robotic frame. This frame was later replaced by the villainous Master, and grants Werner these powers: * Brain Tank (s): this life support unit is what maintains Werner's remaining biological tissues. It is basically a transparent dome that houses his brain and eyes, offering his tissue matter intensity 15 life support. Furthermore, this dome is virtually indestructible, being made of 20 strength materials despite its transparency. Keen, eh? * Flight (a): after his replacement body was crushed by the actions of the Invaders, Werner revealed that he was just as dangerous without it. It turns out that the Axi-Tun builders of his new body made it such that his brain tank could abandon it when necessary, and achieve intensity 7 flight - which translates into approximately 225 miles per hour movement. * Resistance to Disease and Toxins (s): since the vast majority of Werner's body is robotic in nature (and the rest within a self-sealed system), he benefits from these resistances as a matter of course. Functioning at +5 levels, these resistances demonstrate Werner's virtual immunity to all but the most powerful of such contaminants. Mind Control (w): after grasping the Ring of the Nebulas, a device which could reportedly enhance the properties of mechanical devices, Werner's will was vastly increased, to the point that he could easily impose it on others. He can control up to eight people at a time, if he can pass an easy mind control action opposed by the Willpower scores of his would-be victims. This is an intensity 14 power. Equipment: Ring of the Nebulas (w) holding this device for a brief time, Werner could use it to enhance the properties of mechanical devices, even those that were connected to organic tissues! Items so affected by this mysterious device of dubious origin should receive a +2 to +5 boost to either their material strength or their operating intensities. It may have been destroyed, but it could always be rebuilt... Super-soldier Serum (s): before his horrific transformation, Werner had developed a variant of the American super-soldier serum, one that could boost the strength of a person as far as intensity 14, and grant them the power of flight. While his laboratory was destroyed by the Invaders and the Star-Gods, Werner could presumably recreate this formula if he chose to. Hindrances: Monstrous: Werner's appearance is hideous, so much so that folks with zero edge will flee on sight of him, and he is at zero Willpower to convince such people not to do so. But then, if you saw a brain coming at you in a big robot body, wouldn't you run away as well? Of course, others with this hindrance are not affected in this manner, as they're used to freakiness (they see it in the mirror every day...). Skills: Biology (i): more than anything else, Werner is a master of biology, years ahead of his time concerning such matters. In areas of biology, especially the enhancement of biological systems, he should make all Intellect actions at one difficulty level lower than is normally necessary. Boxing (s): while he may not have initially had much skill in the fighitng arts, Werner demonstrated such after the Master built his second robotic body for him. Werner can now make two unarmed melee attacks per exchange, the last of which occurs as a contingent action. Chemistry (i): Werner is also good at brewing up advanced chemical formulae, which he can use for all manner of purposes. When attempting actions that identify, create, and modify chemical substances, Werner should do so as if the difficulty were one level lower than is normally required. Calling: World Domination: Werner has always wanted to conquer the world, either with the aid of the Nazi party or all by himself. He will occasionally serve as a minion of other villains (Hitler, the Master, etc...) to further this end, but his ultimate goal involves eventually removing such obstacles once the difficult work is done, and taking his - according to him - rightful place as earth's ruler. Costume: Originally, Werner wore a Nazi uniform over his rather clunky robotic body, which he really didn't wear very well; it was kind of loose on him. Once he was found and rebuilt by the Master, he adopted a new outfit. It was a stretch fabric suit consisting of black pants, black leather boots, a purple shirt, darker purple gloves, a steel belt, and steel shoulder pads that hooked up to his brain tank. Personality: Werner, while a brilliant scientist, is thoroughly insane. Who wouldn't be, after having one's brain transplanted into a poorly-built machine? While he was an evil supporter of the Nazi regime before his transformation, he changed into a psychotic, would-be despot afterward, and though he agreed to serve the Master's wishes for a time, he surely will not do so forever... Real Name: Werner Schmidt Occupation: criminal, would-be dictator Legal Status: German citizen wanted for the perpetration of war crimes in several nations Marital Status: single Alias(es), if any: none Group Affiliation: Omega Flight Height: 6' 3" Hair: not applicable Eyes: brown Weight: 500 lbs Other Distinguishing Characteristics: well, for one thing, Werner's body consists of a brain and a pair of eyeballs floating in a transparent tank atop a robotic body. Story: Not too much has been revealed about the origins of the Brain Drain. This mad scientist was born under the name of Werner Schmidt, and quickly rose to prominence in Nazi Germany as they attempted to conquer the world. With his advanced skills in biochemistry, he proved invaluable to his fascist masters, as they needed to build super-powered warriors with which to combat Captain America. Oddly enough, with both his own skill and after scraping up bits and pieces of the American Super-Soldier formula, Werner managed to develop his own version of the compound. He tested it out on a subject similar to the one the Americans used, transforming a waifish American of German descent into the diabolical Master Man - and while Werner's formula worked, it had some kinks to be worked out. Werner never got a chance to do this though, for someone dropped a space craft on his head. This ship, piloted by four Axi-Tun adventurers, felt bad about wrecking up this perfectly good human, and rebuilt him using their advanced science. Giving him a powerful robotic body, not to mention gear to preserve what was left of his functioning organic tissue. They also exposed him to their Ring of the Nebulas, hoping he could use it to help repair their space craft, but that's when everything went wrong. Exposure to its power gave Werner vast psionic potential, with which he quickly dominated the unsuspecting aliens. Renaming them after figures of German myth, he proceeded to use them in his scheme to take over the world. Of course, the Invaders were hot on his trail after having defeated Master Man, and in their attack, the Axi-Tun managed to shake free of Werner's control. And killed themselves to keep Werner from regaining control of them again. Though they tried to take Werner with him, he survived in his nigh-indestructible brain tank. Thanks to what he'd managed to learn from their craft, Werner then proceeded to plan the construction of a mobile arsenal, a massive flying swastika that could gun down anything it couldn't merely fly through. The plans called for several special components he needed to seize from American sources. Deploying several Nazi villains to collect these components, Werner came into conflict with both the Liberty Legion and a time-traveling Thing. Victorious at first, Werner managed to complete his horrifying weapon of mass destruction, but the Thing (with the Legion's help) managed to take the diabolical device apart. Though defeated, Werner fled to safety while his pawns were captured. And that was the last the world heard from Werner for a very, very long time. While experimenting on some new weapon to turn against the free world, Werner suffered the destruction of another laboratory, this time finding himself buried beneath the rubble for a very, very long time - over five decades, in fact. It took the villain that long to finally seize control of a random hiker, who he had take him to a massive gathering of super-humans in Europe. This Pan-European Conference on Super-Human Affairs was an ideal target for Werner's rage at being trapped and impotent so long, and he smuggled himself into an ice sculpture being delivered to this gathering. There, he tried to control various heroes into killing their respective government representatives, but he was stopped in time by Alpha Flight's Aurora. Naturally, this didn't sit well with Werner. When the Master approached him soon after his defeat, Werner was more than receptive to promises of vengeance, and as such joined that man's Omega Flight team. Working with the Master to build an all new robot body, Werner happily worked to advance that villain's agenda for a time, partly out of gratitude and partly to see just how powerful the man really was. This led him into several clashes with his team against the Alpha Flight, though each of these ultimately led to the defeat of Omega Flight despite Werner's vast psionic power. Just what Werner has gotten up to since his apparent split with Omega Flight has yet to be revealed, but the man (or bits of one, at least) are surely working hard to secure a new power base in the modern era!