Dynamic Man Strength Agility Intellect Willpower 14x 6d 6a 8c Hand Size: 4 (25) Edge: 2 Powers: Electrical Control (i): the Dynamic Man's primary offensive capability, this power allows him to generate intensity 12 electricity, which he can fire as bolts of energy at his foes. As of this date, he hasn't demonstrated any power stunts with this ability, but given that he's relatively immortal, this may have changed since the 1940's... Enhanced Senses / Penetration Vision (w): while he doesn't have enhanced senses, per se, the Dynamic Man nonetheless has the ability to gaze through solid matter, concentrating on something within. Wielding this power at intensity 20, he can peer through most materials with ease, and can see through up to twenty feet of matter at a glance. Magnetic Control (i): the Dynamic Man wields this potent power at intensity 15, allowing him to perform all manner of neat tricks when fighting crime. He can manipulate, bend, and otherwise shape ferrous objects (though the latter two tricks don't affect objects of greater material strength than 15), and fire magnetic force bolts at targets outside of striking distance. Also, he knows these power stunts: * Flight (a): by concentrating lines of magnetic force and using them to propel his body through the air, the Dynamic Man can achieve intensity 8 flight, which is approximately 225 miles per hour. This isn't quite super-sonic flight, mind you, but it allows the Dynamic Man to get around, and crossing the country is a breeze for him (takes about ten hours at this speed). * Force Field (i): the Dynamic Man also has the ability to generate an electromagnetic force field around his body, one that functions at intensity 4. While this sounds relatively weak, this augments his already potent defense to 18. Furthermore, he has the Shield From Energy stunt (of this stunt), which allows this defense to apply to most physical and energy attacks. Resistance to Aging, Disease, and Toxins (s): being an android, an inorganic being created outside of nature, the Dynamic Man is not susceptible to ailments that typically are the downfall of most normal folks. Should he act to properly maintain his personal systems, the Dynamic Man can wield +8 resistance to these attack forms and phenomenon. Shapeshifting (a): the Dynamic Man wields this power at intensity 12, allowing him to assume a human guise. In fact, this allows him to disguise himself as other people easily, as the alteration is computer controlled. However, the Dynamic Man is limited to an approximate human shape when using this power; he can make claws, or assume a bizarre texture, but will retain a primarily humanoid form. Hindrances: (none) Skills: Criminology (i): working as an agent of the law, the Dynamic Man has chosen to study the criminal mind - in depth. This helps him to identify clues at a crime scene (knowing common criminal mistakes), analyze patterns of criminal behavior, and even guess where crimes'll occur. Energy Control (i): the Dynamic Man has taught himself how to use his various energy control powers - and their stunts - with vast efficiency. Essentially, this allows him to make all energy control actions at one difficulty level lower than is normally required - neat, eh? History (United States) (i): before he was created, the Dynamic Man's mind was impregnated with the sum total of American history. This allows him to know lots of things glossed over or made politically correct by the forces of society, since he was schooled in the '40's... Law (i): wishing to help the world be an orderly place, the Dynamic Man has learned everything there is to know about the law. Were he to get the proper accreditation, he could represent criminals in criminal or civil cases, though he usually works to put them in jail, not get them off. Law Enforcement (w): a fully fledged member of the Federal Bureau of Investigation, the Dynamic Man is allowed to legally carry a gun and make arrests for federal crimes (not that he needs the former). Also, he has an innate familiarity with the nation's various legal agencies. Marksmanship (a): though he has staggering powers in his own right, Curt does know how to use a firearm - he can't always go blasting people when he's working in his civilian identity, after all. He wields all manner of rifles and pistols at a reduced difficulty level. Politics (w): having worked within the F.B.I. for some time, the Dynamic Man has learned how to deal with the politics of the American justice system. This knowledge allows him to deal with people easily, and it is less difficult for him to deal with bureaucracies or influence others. Calling: Protector: the Dynamic Man, whether he chooses to or was built to, longs to make the world an orderly place, free of the depredations of criminal types. As such, he acts to protect innocent folks of all stripes, using his impressive array of powers to stop the forces of evil in their tracks. Costume: While fighting crime, the Dynamic man wears a skin-tight green shirt with yellow cuffs and four yellow lightning bolts on his torso, a skin-tight pair of green trousers, yellow and green boots, and a black leather belt with a yellow belt buckle. Personality: Though it may have been a facet of his manufacture, the Dynamic Man seems to care about maintaining Law and Order, as well as advancing civilization overall. He isn't totally rigid in this maintenance of Law, however, as he has taken it into his own hands on at least one occasion... Real Name: Dynamic Man Occupation: adventurer, F.B.I. operative Legal Status: American citizen with no criminal record Marital Status: single, but possibly not applicable Alias(es), if any: Agent Curt Cowan, F.B.I. Group Affiliation: the Federal Bureau of Investigation (F.B.I.) Height: 6' 3" Hair: dark blonde Eyes: blue Weight: 225 lbs Other Distinguishing Characteristics: none Story: The Dynamic Man was created by the genius inventor, Professor Goettler, in an effort to build the 'perfect creature'. Throwing the switch that would pour a megavolt of electric potential through his work, the Professor died; the excitement of his greatest success proved too much for him. Awaking alone in the Professor's remote castle laboratory, the Dynamic Man is nonetheless aware of his ultimate purpose in life, which is to devote his powers and abilities to the progress of civilization and the extermination of all it's enemies - no matter the cost. Making for civilization, the Dynamic Man crafts a civilian identity for himself, one Curt Cowan, and proceeds to apply for membership in the F.B.I. Easily passing all the many and various entrance exams and qualifications, Curt is readily accepted into the organization. Thanks to his position as an F.B.I. operative, the Dynamic Man can easily get a bead on bizarre situations that he knows his fellow agents cannot handle, and deals with them in his public role - leading a dual life that allows him to combat crime and terror in both identities! One of his first cases involves a complaint by a farmer that someone is 'chasing the rain away' and driving him and his neighbors into ruin. Investigating, Curt finds that oddly enough the man isn't a crackpot, and that millionaire banker Bascom is behind this strange scheme. Utilizing weather manipulating dynamos in a nearby mountain, he's causing a drought to bankrupt local farmers, and then buying up their land for fascist agents to better manipulate the American food supply. Naturally, the Dynamic Man trounces this madcap plot in no time flat. His next adventure saw the Dynamic Man hip deep in saboteurs, as he is assigned to end a wave of such activity taking place nationwide. Spying several of them placing a bomb on his own train's tracks, the Dynamic Man stomps on them and gets them to reveal the name of their boss. Once he knows that the mad Doctor Vee is behind all of this destruction, the Dynamic Man races after him. After being briefly waylaid by Vee and his goons, and subsequently dropped into a hastily prepared death trap, the Dynamic Man manages to capture Doctor Vee as he made his escape. The Dynamic Man's third caper became somewhat personal when, shortly after being assigned to stop the murderous rampage of the Hood, he is targeted for assassination by that thug's men - in his civilian identity! Inadvertently killing his would-be assassins, he then seeks the Hood out. Though he was momentarily knocked senseless by the Hood, the Dynamic Man managed to rescue his latest victim in the nick of time, and revealed that the Hood was none other than Willard Thomas, the head of a trust fund whose rampage was intended to leave him in sole control of said trust. Next, while investigating a strange string of jewelry store heists, the Dynamic Man faces off against an inventor who has developed an attractor beam that only works on gold. Following him to his lair after he robs Fort Knox blind, the Dynamic Man is again caught in a death trap. Wrapped in rubber blankets and buried under tons of rock, he barely manages to escape, only to find his quarry has left to rob England next. Arriving as his foe is warded off by British anti-aircraft shells, the Dynamic Man totals their dirigible with a powerful lightning bolt. After returning all the stolen gold, he resumed his job with the F.B.I., and continued to help them solve all manner of strange cases... with them none the wiser that the seemingly human Curt Cowan was also the electronic Man of Tomorrow known as the Dynamic Man! This situation continued up until 1945, at which point the U.S. military grabbed every costumed adventurer it could get its hands on for the Battle of Berlin. the Dynamic Man was more than happy to lend a hand in this endeavor, and was assigned with others to pacify the S.S. headquarters. Once they made their way inside, it turned out that this was in fact a trap, meant to capture super-humans for later study 'once the Allies went home'. Their captors put the Dyanmic Man and his eleven fellows into stasis, but were killed before they could study their prizes. With no one knowing of their presence, the Dynamic Man and company lay dormant and unattended for decades, only recently being discovered by a construction crew - and by chance at that. Returned to the United States, these Twelve heroes were asked to continue their heroics like before. Declaring that he was born for this modern era, the Dynamic Man thrust himself into the Future, though things quickly proved to be confusing to him. He was promised a clean, perfect future after all, free of poverty, and violence, and... other things he found distasteful. Unable to come to terms with this, the Dynamic Man has thrust himself into his work, averting one catastrophe after another in order to avoid the need to ponder his place in this distressing world he never made. He even renewed his links with the F.B.I. to get more work!