Jack Frost F A S E R I P Res Pop Gd 10 Rm 30 Ex 25 In 40 Ty 6 Ex 20 Ex 20 Fe 2 Gd +10 Health: 105 Karma: 46 Origin: Jack is the stunted descendant of either two Asgardian frost giants, or a frost giant and a mortal (or even a frost giant and an Asgardian). This bizarre origin is the reason that Jack has the strange, chilling appearance and powers he wields, as well as as his potentially long lifespan. Known Powers: Blending: on more than one occasion, Jack has demonstrated the ability to turn his entire body as transparent as a single cake of ice, virtually blending into his surroundings. He may do this with Incredible (40) ability, seeming to fade from view entirely! Flight: Jack can move his body aloft on the wintry winds as he sees fit, achieving Typical (6) ranked flight. Moving at up to ninety (90) miles per hour, he can quickly get from place to place within a city, and this drastically lowers his long distance travel times. Ice Generation: Jack has the ability to generate intense waves of cold that, when combined with local moisture in the air, allow him to produce large amounts of ice. He can do this with Amazing (50) skill, and can form various constructs out of ice, such as walls, spheres, or cages. His ice constructs are of Remarkable (30) m.s., and will remain in place for about an hour, unless someone specifically melts them with applied heat. Shields he produces can provide similar protection from physical attack, and can protect him or up to one cubic area worth of people. One power stunt Jack has developed involves firing snow or ice at his foes. The snow spray forces a target to make an Intuition FEAT against Amazing intensity in order to see Jack through the cover of snow. The ice sprays can be used to inflict Incredible (40) Blunt or Edged Attack damage. Jack has recently mastered the trick of sliding about on an ice slide, much like Iceman does, allowing him to speed about at up to Good (10) land speeds (approximately 60 m.p.h.). These slides are formed rather quickly, though, and are only of Good (10) m.s.. Cold Generation: Jack, instead of forming ice, can also radiate a wave of cold at a target that inflicts Incredible (40) Energy damage per hit. Furthermore, victims of this attack must pass an Endurance FEAT against the damage taken or be stunned for 1d10 turns. Energy Sheath / Cold: Jack Frost's body radiates an intense 'field' of cold at all times, and his skin temperature always sits at 32 degrees Fahrenheit. This has no applicable combat effect, but makes him more comfortable when not in an arctic climate. Body Resistance: Jack's unearthly flesh is more dense than that of an average human being, and he has an inherent protection from attack. Jack has this power at Excellent (20) rank, which provides him the following resistances to the various attack forms: Ex 20 / Ty 6 / Fe 2 / Shift 0 / Shift 0 Resistance to Cold Attacks: having survived inside the frozen innards of the Ice Worm for fifty years, I assume that Jack has some resistance to attacks of the cold variety. Also assuming that he is at least totally resistant to his own cold powers, then, I'd say that Jack has this power at Amazing (50) rank. Longevity: while not immortal, Jack has been portrayed as being very long lived in the past, and often refers to normal people as 'mortals'. As he is believed to be Asgardian in origin, it is likely that Jack has this power, though it is unknown what rank he has it at (and thus, what his eventual lifespan is). Equipment: (none) Quirks: Alien Customs: Jack Frost is not from a place easily understood by mere mortals - and his own origin is pretty bizarre, even for your typical supernatural entity. As such, his occasionally odd behavior may cause people to think him rude or strange, though he's really not trying to be. Dwarfism: it is believed that Jack is the progeny of two unknown frost giants from Asgard. In that place, Jack's diminished size would be a very big disadvantage, but allows him to fit in with normal humans. Of course, it means he is not allowed the use of the frost giants' impressive size factor. Energy Allergy / Fire and Heat: Jack is vulnerable to any sort of fire or heat attack. In game terms, his resistance to such attacks is -1 CS (reducing the protection listed above to Poor (4)). Additionally, such damage is applied to him as though it were +1 CS in rank as well. Talents: Jack is assumed to have several useful skills, but they are as of yet unrevealed. Feel free to give Jack whatever skills may be applicable to your campaign (as long as they make sense, of course). Contacts: Very little of Jack's story has been revealed to the world at large, but he has been a stalwart member of the Liberty Legion, and can rely upon his surviving teammates for assistance should he need it. Furthermore, as a member of the Legion, Jack was also a veritable member of the Invaders as well. Costume: As did many heroes in his day and age, Jack didn't bother with all that much of a costume - of course his uniform was one that you tended to only see on young side kicks. Namely, it consisted of naught but a deep blue pair of trunks, which contrasted with his gleaming, blue-white skin. Personality: Jack Frost comes across as a man with a large ego, having stated dislike for mere mortals on at least one occasion. However, he is a hero at heart, and is willing to put his distaste for others aside for the greater good, going out of his way to protect 'foolish' innocents from harm when need be. Real Name: unrevealed as of yet Occupation: adventurer Legal Status: former criminal record, expunged by the government Marital Status: single Alias(es), if any: God in the Ice Group Affiliation: the Liberty Legion Height: 5'11" Hair: blue Eyes: blue-white Weight: 172 lbs Other Distinguishing Characteristics: Bluish-white skin that glistens from the glaze of frost that covers it at all times (or the water that collects on it, like a frosty cold glass of pop in mid-summer), and his skin is always at a mere 32 degrees. Story: The story of Jack Frost is known to very few men. He is a mystery and/or an enigma, a strange chilled entity that was awakened upon hearing the feeble cries for help of a dying Dr. Forbes. Vowing to cleanse crime from his land, he sought out the doctor's killer. Traveling to the United States, Jack offered to help the police to deal with crime in general - and the murder of Forbes in particular, but something of a misunderstanding caused the police to try and apprehend Jack; naturally, this didn't go over very well, and he left. Though he was now a wanted man, Jack tracked down a Mr. Zelby, who knew of Dr. Forbes' discovery of gold in the permafrost, and found him menacing the dead man's daughter. Defeating Zelby's thugs, Jack freed the daughter of Dr. Forbes, but the villain wanted revenge. Setting his building on fire to kill both her and Jack, Zelby fumed as the two escaped. However, when Zelby became trapped in the blaze of his own making, Jack refused to rescue him, wanting Justice to be done - which caused the police to now want him for murder as well. Making his escape, Jack fumes over his outcast status, until he is interrupted by a wandering policeman who recognizes him. Dealing with this interloper and the resulting crowd, Jack makes for a beach and decides to ruin everyone's day by freezing the beach solid. In the midst of his mischief, however, Jack discovers a dead body, one seemingly slain by an octopus! Swimming deep underwater, he finds the large beast he expects - but it manages to overpower him. Drawn inside, Jack resumes consciousness to find out that the octopus is mechanical! Upon meeting the captain of this strange submersible, Jack is told that the beach above holds buried treasure, and that the one-eyed captain's plan is to chase everyone off with the octopus while his crew nabs the loot. Taking exception to this, Jack goes after the men. Dealing with them easily, he follows their captain to his escape rowboat, where the two enter a duel to the death! Freezing the area, Jack finds the man flinging a chunk of ice at him; reversing it with his powers, Jack slays the unnamed captain and leaves him for the police. Later, while walking around incognito, Jack sensed a fire nearby. Rushing to the scene, he found that this was no mere business aflame, but a hospital! Heading inside, he found a nurse asking for his help, and after putting out the fire, Jack rescued all of the immobilized patients within. When the police showed up, the hospital director claimed that the sinister Mike Dolan had set the fire, due to him not agreeing to buy medical supplies from Dolan and Dolan only. The police also saw Jack at this point, and deciding he'd set the fire, they began to chase him down. Taking an interest now, Jack tracked down this Mike Dolan, though the police were hot on his heels. Mixing it up with Dolan's goons, Jack disarms the criminal and then chases him off, evading the police after himself all the while. Of course, Dolan then skipped town. Flying after the fiend, Jack dropped in on him from above and began a brawl with the man, but when he fled again Jack set a roadblock for him soon after. Instead of stopping, Dolan charged through it through, and wound up killing himself instead of making his escape as intended. Some time after this incident, Jack is walking the streets when he spies a man proposing to his love, and finds himself thinking that maybe these 'humans' aren't so bad after all. Just moments later, the man in question is killed in his car instantly with some sort of freeze ray! Rescuing his fiancee from the same fate when she tried to pull him free, Jack found himself on the wrong side of the police again, this time with at least some form of rationale for thinking he was behind the crime. Making his getaway with the frozen body, Jack decides to sort things out. Thawing the man, a cryogenic scientist called Bob, Jack goes to his place of business only to find that Bob's partner, Crain, was in cahoots with another investor to steal their new freeze gas - and wanted to frame Jack for the crime in the process! Naturally, this didn't go over well. Taking the plotters on, Jack found out that Crain also acted out of jealousy; having been horribly disfigured due to an accident Bob caused, Crain had lost the girl to his partner. Luckily though, Jack was able to reverse all the deaths Crain's plot caused save for that of Crain himself. Once Bob and his fiancee explained things to the police, they seemed to back off somewhat. Jack even got involved in an informal friendship with several local heroes, including the Defender and Rusty, Rockman, Whizzer, Major Liberty, Captain Terror, and the Vagabond. Some time later, his curiosity was aroused by a strange radio broadcast, one produced by both Bucky and the Patriot. Answering their call for aid, Jack joined up with several other heroes (including his friend, the Whizzer) to form the one and only Liberty Legion! Originally assembled to foil a plot of the Red Skull's devising (where he'd gained mental domination of the mighty Invaders), the Liberty Legion remained a team after this serious incident, working to foil domestic crimes while the Invaders were active abroad. Of course the two teams worked closely together when possible, and sometimes they would mix and match membership as needed. Having been impressed by these more stand-up mortals, Jack stayed on with his fellows in the Liberty Legion for the duration of World War II. After the War, Jack faded into obscurity somewhat, though he was seen attending the funeral of Union Jack in the early 1950s. He faded from mortal view soon after though, having taken to walking the earth, ultimately winding up back in the part of the Arctic he calls home. There he ran afoul of the Ice Worm, a creature supposedly descended from the Midgard Serpent itself! In order to save a nearby village from the creature's depredations, Jack tricked it into eating its own tail - though in order to do so, he had to let the Ice Worm eat him, as well. His frozen body overcoming even the chill of the Ice Worm, Jack managed to place the creature in a sort of stasis for a time. He and the creature both slept undisturbed for years - at least until a well-meaning Captain America discovered Jack in the ice and broke him free. The only problem with this was that in waking Jack, Cap woke the Ice Worm as well, which immediately resumed its rampage. Unable to stop its bedlam, the two heroes were at a standstill until Jack again sacrificed himself to put the Ice Worm back to sleep. Jack presumably rests beneath the Arctic ice, inside the dread Ice Worm, to this very day.