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Tiger Man
F Ex 20 |
A Rm 30 |
S Gd 10 |
E Rm 30 |
R Gd 10 |
I Ty 6 |
P In 40 |
Res Ex 20 |
Pop Ty -5
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Origin:
The German known only as Hertz is a curious man who, after losing his arms in a factory accident, began training himself to utilize his feet and teeth in place of his arms. Somewhere along the way, however, something went wrong... as unlike most normal folks, this basic life training... changed Hertz. He's likely a psionic believer, having changed his very body just by wanting it badly enough.
Known Powers:
Fangs: the most obvious aspect of his transformation (other than, of course, his horrid looks), Hertz has developed a set of long, sharp fangs, deadly 'natural' weapons that he can use to inflict Good (10) Edged Attack damage on a foe. He prefers to stomp his opponents to death, of course, but doesn't mind softening them up first with, say, a sharp assault to the jugular...
Equipment:
(none)
Quirks:
Looks (bad), x3: the most distinct affect his madly intensive training has had upon him, this quirk describes the extreme change to his facial features that he has undergone. His face now a 'hideous mass of bone and flesh', Hertz should receive a -3 CS to all NPC reactions (enhancing his already negative popularity significantly), as he really is an ugly man (in mind and body).
Missing Parts / Arms: though it is the very impetus for his origin, and should go without saying, it is nonetheless important to note for the record that yes, Hertz is a double amputee, having lost both arms just below the shoulders. As such, he must rely on his feet and teeth when performing even the most basic of physical actions - though his training has compensated for this nicely.
Talents:
Acrobatics: a large portion of his personal life training post-accident has involved Heinz learning how to leap around like a madman while in the perpetration of all manner of destructive acts. As such, he is now incredibly limber, and should receive a +1 CS when attempting dodge, block, and evade maneuvers - and he can also perform all sorts of death-defying leaps, bounds, and the like.
Languages / English and German: unlike a lot of the oddball terrorists and other super human scumbags the Nazi regime unleashed upon America during the second World War, Hertz has a competent command of the English language in addition to his native, German tongue. He speaks without extreme slurring of words with a heavy German accent as is usually the case with Nazi super-thugs.
Martial Arts type B: in addition to simply learning how to use his feet instead of hands for basic functions, Hertz has trained extensively in the use of his feet as deadly weapons. Either when stomping a helpless opponent into the ground or with any other unarmed melee maneuver (body check, head butt, etc...), Hertz may do so as though his Fighting score was +1 CS in rank.
Thrown Weapons: one of the more lethal talents that Hertz has picked up is his skill with all manner of thrown weapons. When wielding virtually any small weapon with his feet, he can fling them at a foe with surprisingly deadly accuracy, doing so as though his already impressive Agility score was +1 CS in rank. Of course, the sheer surprise factor when Hertz does such things enhances the effect further...
Contacts:
Hertz has very few friends when you get down to it. While he was an eventual agent of the Nazi regime, he kind of got on their bad side by trashing various German factories beforehand. Having done the same thing in the States, he's not likely to get invited to any parties there anytime soon, either. Of course, little of his story has been told thus far, so he may have friends in the oddest places.
Costume:
At virtually all times, Hertz wears a yellow body suit - one that allows him the maximum range of movement - whether he's 'on the job' or not. This suit covers everything on his body save for his head, neck, heels, and toes - including his arm stumps. Of course, he complements this outfit with a pair of blue trunks, and occasionally wears a brown cloak and fedora when attempting to go unnoticed.
Personality:
Hertz is an odd man, driven to action against all machinery in retaliation for the accident that took his arms away from him. This, naturally, indicates a bizarre mental dysfunction, in that he seems to loathe machinery with a passion - and has no compunctions about destroying it if he can get his hands (or feet, rather) on it. His time in jail may've helped this problem some, but don't bet on it.
Real Name: Hertz (either a first or last name, or possibly an alias)
Occupation: ersatz saboteur
Legal Status: German citizen with a criminal record in the United States
Marital Status: single
Alias(es), if any: none
Group Affiliation: none
Height: 5' 10"
Hair: black
Eyes: black
Weight: 140 lbs
Other Distinguishing Characteristics: his training regimen having changed him in a manner unexpected by modern science, Hertz has developed several rather odd features. For one thing, his face is equipped with way too many muscles, allowing him to do amazing things with his jaw, his eyes have changed into more catlike orbs, pointy, elflike ears, and he has cultivated long, sharp toe nails.
Story:
The sad, sordid tale of the Tiger Man began with Hertz, a young man in Germany who, while working in an ordinary factory one day, managed to get both of his arms caught in a powerful mechanism. This device proceeded to tear his arms off just below the shoulders, leaving him a double amputee - an incident that left him in the hospital for months while he recovered.
When he was finally discharged, a doctor offered Hertz a book that would teach him how to utilize his feet and teeth in place of his hands, in order to allow him the ability to at least partially live on without external assistance. This was a simple, ordinary tome, mind you - nothing magical or mysterious about it. However, something about the exercises described within changed Hertz.
Since said exercises alone couldn't have possibly caused anything extraordinary to occur, it is likely that Hertz himself was somehow different, either having some sort of undocumented physical abilities or, more likely, his growing anger towards all things mechanical fueled his obsessive training beyond a rational level, and caused him to change... and how!
His legs and teeth developed abnormal strength and agility - but at the price of becoming obviously over-muscled and horrific to the human sense of beauty. Furthermore, he adopted several almost tiger-like features, including slitted cat pupils, pointy ears, long, claw-like fangs, and all-too deadly fangs. When he was finally ready, Hertz christened himself the Tiger Man!
With his potent new physical prowess, he began a one-man crusade against all things mechanical in Germany, at least until the Gestapo caught up with him. When he explained his inexplicable rage against the machine, they got the bright idea of letting him loose in America. So, armed with enough money to support himself, Hertz found himself in the United States in no time flat.
With the booming war-time production going on, Hertz found himself literally surrounded by factories - factories that he felt the overwhelming need to destroy! He began to do so, but killed an informant in the process, thus alerting the Angel to the fact that something was amiss. When confronted by the detective soon after, Hertz fled straight to his first target in the States - only to be followed.
He smashed the place up real good, but in the end was defeated by the Angel, who had figured out where he was going by the evidence Hertz left in his hotel room, and then beat him senseless once he got there. After turning him over to the Feds, the Angel pried an origin out of the sullen Hertz, and then cracked wise as the Man took Hertz away to serve time for his many crimes.
Using the Tiger Man in other stories:
Since he was only featured in one tale, it is likely that the Tiger Man spent the rest of his life in an American prison - unless he managed an escape with his peculiar skills that is. If so, he can easily be inserted into any industrial sabotage plot taking place during the Golden Age. The same can be said for his use in modern day plots, should he be fit enough to do so over sixty years after his prime.
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