Dirge F A S E R I P Res Pop Mn 75 Am 50 Rm 30 Rm 30 Am 50 In 40 Gd 10 Gd 10 Gd -10 * Health: 185 Karma: 100 * Amongst humans, at least. Ex +20 to fellow Decepticons, Ex -20 where Autobots are concerned. Origin: Dirge is a Transformer, an electromechanical life form hailing from the planet Cybertron. A living cybernetic entity, Dirge has several special abilities that define his very existence, along with a plethora of unique offensive powers that reflect his transformation. Known Powers: Cybertronian Physique: Cybertron is a metallic world drifting an unknown and variable distance from our own planet. Having cradled the evolution of seemingly robotic life forms, Cybertron has granted Dirge numerous abilities that help him thrive there, such as: * Body Armor: whether he was born or made there, Dirge is a Cybertronian life form: one of the Transformers! Comprised of inorganic materials, Dirge possesses Good (10) protection from incoming assault, a natural form of body armor that is represented as follows: Gd 10 / Pr 4 / Sh 0 / Sh 0 / Sh 0 * Growth / Shrinking: as are most of the Decepticons, Dirge is tall! He stands at around nineteen foot tall, and thus has Typical (6) growth as a means of describing his sheer volume. As such, this Decepticon thug possesses a +1 size factor. Practically speaking, Dirge suffers from a -1 CS to hit when targeting human-sized foes, but gains a +1 CS bonus on any damage he inflicts against them. Conversely, human-sized foes assaulting Dirge do so under the reverse of those modifiers. But Dirge's volume is not constant. When he transforms into his modified F-15 configuration, Dirge swells in size somewhat, allowing him to properly represent the scale of such a vehicle. He may grow even larger if he must accommodate Cybertronian passengers, too! * Microscopic / Telescopic Vision: it benefits Dirge to be able to see things far and wide, considering his usual vantage point. He benefits from Feeble (2) ranked iterations of these powers, allowing him to spy objects much smaller, and much farther from him, than usual. * Radio Transceiver: sure, Dirge can hear and speak like normal. However, he's often far afield of his fellows, and as such relies upon the use of a powerful radio transceiver. This gear works at Excellent (20) rank, giving it an ideal maximum transception range of one hundred miles. * Resistance / Invulnerability to Disease and Poison: Dirge's frame is built primarily out of alien metal and other exotic substances. As such, he's immune to carbon-based plague and toxins, and has Unearthly (100) resistance to other forms of disease and poisons. Concussion Missiles: supplementing his inherent machine guns, Dirge is also equipped with a powerful bank of air-to-air missiles he can use on other aircraft. These supersonic projectiles have the benefit of the following vehicular capabilities: C S B Damage Ex 20 Sh Y Ex 20 Incredible (40) Force Emotion Control / Fear: Dirge's engines are tuned in a unique manner that produces vast amounts of both infrasound and ultrasound. These have the effect of inducing Monstrous (75) rank fear in those who hear it, unless they can pass a Psyche ACTION against it. Flight: his primary function, Dirge can fly! He can typically careen through the skies at approximately the speed of sound, having this power at Shift X (150) rank in his vehicle mode, which translates into approximately 750 miles per hour. Machine Guns: his primary armament, Dirge is equipped with variable-caliber machine guns in either mode. These weapons can fire a short burst of ammunition to inflict Excellent (20) Shooting damage, or Remarkable (30) Shooting damage when wielded fully automatic. Shape Change: easily his most notorious ability, Dirge can transform between a humanoid and a modified F-15. Featuring a delta wing and front canard, this exotic aircraft can soar though the skies with near impunity, and is armed with these vehicular characteristics: C S B P Am 50 Sh X Rm 30 Gd 10 Limitations / Enhancements: (none) Equipment: (none) Quirks: Combat Paralysis: typically, Dirge does not suffer from the effects of this quirk. However, should whatever carefully laid plans Dirge has made go sour, he must pass a Psyche ACTION at -2 CS in order to keep his cool, and avoid seizing up with fear and indecision. Talents: Manipulation: though fear is a double-edged sword with Dirge, he nonetheless wieldes it like a scalpel. If attempting to intimidate others in any manner, Dirge should do so with a +1 CS bonus to whatever ability score or power rank he is leaning on in that effort. Contacts: He may give his fellow Decepticons the creeps, but Dirge can definitely rely upon them for assistance should it become necessary. While they may find him unnerving, Dirge's allies nonetheless enjoy his participation in their efforts, for he easily demoralizes the enemy. Likeness: Dirge is a tall electromechanical entity that is primarily blue and brown in coloration. Aside from his brown wings, the rest of his frame is blue in both configurations, save for large red indicators here and there, not to mention his black face plate, in his humanoid mode. Personality: Dirge is creepy! He stalks Decepticon bases with an unnerving silence, his mournful speechlessness making everyone else uncomfortable. Something of a victim of his own intelligence, Dirge stays in his head most of the time he isn't out blowing up something for Megatron. When he's in flight, however, Dirge expresses himself with a terror-inducing scream every time he fires up his jet engines. He's happy to inflict fear on others constantly, for it keeps his foes from acting against whatever high-concept plans he's made for their untimely demise. Should things not go as he foresees, however, Dirge typically seizes up in a panic while trying to come up with a new plan. Real Name: Dirge Occupation: warrior Legal Status: citizen of Cybertron wanted both there and on earth for a variety of crimes Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Decepticons Height: 19' (approximately) Hair: inapplicable Eyes: red (sometimes gold) Weight: several tons Other Distinguishing Characteristics: Dirge, in either of his modes, appears to be a mechanical entity that is primarily blue and brown in hue, though he adds a dash of red here and there in both configurations. Design Notes: I deviated slightly from the processes laid out in Transcribing Transformers when describing Dirge. His flight is higher than his tech specs would indicate, naturally, and his machine guns inflict slightly less than that as well, though they're more of a 'standard issue' change.