Dreadwind Melee: RV 75 Coordination: RV 30 Brawn: RV 75 Fortitude: RV 50 Intellect: RV 30 Awareness: RV 40 Willpower: RV 40 Health: 230 Fortune: 110 Lifestyle: RV 20 Repute: RV -10 * * Amongst humans, at least. RV +40 among Predacons / Decepticons / Vehicons, RV -40 among Autobots / Maximals. Origin: As are his fellow Decepticons, Dreadwind is an electromechanical entity hailing from the planet of Cybertron, an evil robot that has waged a war against the heroic Autobots in a bid to conquer the universe - even if only as an opportunity to wreck stuff! Known Powers: Cybertronian Physique: Dreadwind is a robotic entity of Cybertronian design and origin. As such, this sinister smasher has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Dreadwind these super-human powers: * Body Armor: Dreadwind was either built or formed with a reinforced steel frame, one that offers him rank value 20 defense against injury. This makes him resistant to most basic human attack forms, and moderately resistant to his fellow robots. His defenses break down as follows: RV 20 / RV 6 / RV 2 / RV 0 / RV 0 * Growth: Cybertronians come in all manner of sizes, few of which align with the human norm. Dreadwind, for instance, stands at eighteen feet tall (and eighteen feet wide) in his humanoid mode, which grants him this power at rank value 6 as a general matter of course. As such, this brutal bomber possesses a +1 size factor. He thus suffers a -1 RS when targeting human-sized foes, but gains a +1 RS on any damage he inflicts against them, as well as 1 RS of damage reduction against any attacks they, in turn, launch against him. * Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity where distance is concerned. Functioning at rank value 2, these powers let Dreadwind see objects up to a mile distant with ease, and allow him to read items on microfiche. * Radio Transceiver: as are most Transformers, Dreadwind is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other nearby Cybertronians, having rank value 20 range (100 miles). * Resistance / Invulnerability to Disease and Poison: an inorganic life form, Dreadwind possesses complete immunity to poisons and organic diseases. He also possesses rank value 100 resistance to more chemically creative forms of disease. Flight: as can many Decepticons, Dreadwind can fly regardless of his current shape. He only flies at rank value 10 speed while in his humanoid shape, but his alt-mode is built for speed; it moves with rank value 100 alacrity, or about 545.45 miles per hour. Gestalt: Dreadwind has the ability to merge his vehicular form with that of his cohort, Smokejumper, to form the frighteningly potent bomber jet, Dreadwing. This super-bomber adds Smokejumper's tactical ability and tracking devices to Dreadwind's destructive might. Ground Pounders: as a 'flying wing' style bomber, Dreadwind carries a massive amount of air to ground bombs on his combat runs. These implements can be dropped from miles above a foe to inflict rank value 50 Slashing damage to everyone within one sector of their impact site. But that's not the worst. If he drops multiple rounds on an area, Dreadwind can increase his damage considerably. Two bombs increases his damage by +1 RS, four bombs increases it by +2 RS, and all eight bombs he can carry boosts his bombing damage by +3 RS total! Missile Cannon: his signature weapon, this massive item is present in all of Dreadwind's many forms. He can fire an unceasing onslaught from this rotary-barreled missile launcher - a triumph of Decepticon engineering - and his basic ammunition behaves as follows: Handling RV 30 Velocity RV 100 Durability RV 20 Damage RV 75 Slashing (fragmentary) Shape Change: Dreadwind can transform between his humanoid and bomber mode at will, and often does so quickly in battle to maximize the use of his abilities. This power is voice-activated, however ('Dreadwind, Transform!'). His bomber mode has these vehicular statistics: Handling RV 30 Velocity RV 100 Durability RV 20 Protection RV 10 Of course, it should be noted that Dreadwind is technically a triple-changer, and can assume a tank form in addition to his other two, more infamous configurations. Though he does not use this shape often, he occasionally finds it much more... personal. It has these characteristics: Handling RV 30 Velocity RV 6 Durability RV 40 Protection RV 20 Limitations / Enhancements: (none) Equipment: (none) Quirks: Compulsiveness: Dreadwind has an overwhelming need to seek out newer and more difficult things to destroy while on a mission - whether or not it's what he's currently assigned to wreck. He must pass a Willpower ACT at -2 RS to focus on anything else. Skills: Aerial Combat: one thing that Dreadwind truly excels at is airborne combat. He loves to blast things out of the sky, and to destroy ground-based targets from above. He gains a +1 RS on all maneuvers he attempts in the air - and most of these are offensive in nature. Martial Arts style B: though armed to the proverbial teeth, Dreadwind really enjoys pummeling an opponent into the ground with his immensely powerful body. He may attempt any unarmed attack as though his Melee trait was +1 RS higher than is listed above. Contacts: As one of the Decepticons, Dreadwind can theoretically depend upon them for assistance should he need it - particularly if he's vital to a mission they're on. He can definitely rely upon his partner Smokejumper, however, for the little fellow would be in trouble without Dreadwind's backup. Likeness: In his alternate modes, Dreadwind appears to be either a green and gray flying wing jet or futuristic tank - he's a triple changer, after all. When he transforms, Dreadwind appears to be a humanoid machine assembled from spare, green and gray aircraft parts. Personality: Dreadwind is loud and boisterous, and definitely what you could call 'bombastic'. He loves to smash up newer, more challenging targets all the time, and anyone trying to pull him away from such targets invariably becomes the focus of his need to smash things to bits. Real Name: Dreadwind Occupation: Decepticon warrior Legal Status: citizen of Cybertron with a considerable criminal record Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Decepticons, possibly the Destructicons Height: 18' Hair: inapplicable Eyes: red Weight: several tons Other Distinguishing Characteristics: regardless of his current form, Dreadwind is composed of a strong alien metal that is primarily Army green in hue, with gray trim and components in places. Story: Dreadwind could've easily been a one-man army for the Decepticons, save for his an obsessive, single-minded focus on his current task. You see, he thinks of himself as an artist of mayhem, and when he's working on destroying something, it gets all of his attention. Always on the hunt for more interesting, more challenging things to destroy, Dreadwind will latch onto one he finds worthy when it appears, to the exclusion of all else. This obsessive behavior has caused him to rail against friend and foe alike when forced to abandon his target. As fewer Decepticons proved willing to work with Dreadwind it was deemed a good idea to partner him with someone who could at least channel this irrational behavior towards a greater goal. To this end, Dreadwind's superiors teamed him up with the strangely detached Smokejumper. Physically frail and wielding no notable armaments, Smokejumper is nonetheless possessed of amazingly keen sensory apparatus, along with a tactical mind second to none. This helps him to find targets that not only help a mission's success, but satiate Dreadwind's peculiar requirements. Together, the two are a frighteningly effective symphony of destruction, whether flying separate or merged into the super-bomber, Dreadwing. It is this prowess that got them in the sights of the Autobot high command, who eventually put the kibosh on their particular brand of bedlam. Throwing the duo in an asteroid penal colony, it was thought that Dreadwind and his cohort would rot there indefinitely, but this was not to be. When new arrival Scourge was thrown in the pokey, he wasn't about to rest on his laurels and admit defeat, oh no. He busted out in no time flat. Seizing the opportunity, Smokejumper also bailed, bringing Dreadwind with him. While Scourge seems intent on building his new Decepticon sub-group, the Destructicons, Dreadwind and his pal are hanging with them for the time being, but not exactly members of his 'crew'. They just have nothing better to do yet. Design Notes: There is no actual information about Dreadwind in any of the Robots in Disguise product literature, or anywhere else for that matter. He is a Destructicon, which seems to be an offshoot or sub-group of Decepticons, and has joined forces with that team's leader, Scourge. Other than that, there's nothing. As such, keep in mind that this is just one of many possible interpretations of this character, and is completely outside of 'canon', such as it is. Use or disregard my interpretation of Dreadwind as you see fit.