Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Monday, April 23, 2018

(posted April 9th, 2018)

Hello there, and welcome to Technohol 13: Year 21!

Founded on this date back in 1998, the 13 has now existed for two complete decades. Can you imagine? I had no idea that, when I started dumping some of the things I'd rambled at the e-mail list dedicated to an obscure super-heroic role-playing game here, I would still be creating material for it 7,306 days later. And that, even after so long, I'd still have some of that stuff I have yet to upload. Whoops.

Nonethless, here we are, and what a ride it's been! I have made better progress on some years than others, no thanks to various personal situations that have slowed me down here and there, but we're still going strong. Neither life-threatening surgeries nor my ersatz career as an electronic engineer nor impotent, basement dwelling forum trolls have managed to deter me away from finishing my work here!

For instance, just this last year, I have completed two major components of my efforts on the 13. The first is a final pass through all four variations on the Powers document, cleaning up its grammar, streamlining and rendering consistent some of the rules on weirder abilities, and removing the Pronoun Problem from all of my text, where it still exists. I only have to fix one more power: Weakness Generation!

Similarly, I have wrapped up a long-standing desire to build an expansion of sorts for each of of the thirteen schools of magic referred to in my Book of Magic. I expounded upon them in greater detail, an effort which was added back into the Book proper, added a character generation example to each, and of course isolated the specific spell rosters of each for players' ease of use.

Finally, I've done a whole lot of charater work in my GI Joe reference. I have streamlined and modernized all of the text in all of the extant GI Joe and Cobra personnel and equipment rosters from 1982 to 1985, condensing all of the many 'by year' entries into a singular description for each character and device. And then, with that done, I have added all the missing Cobra entries for those years!

That was literally about twice the amount of work I had originally planned to complete on those particular projects, so I consider the 13's twentieth year a pretty good one, overall. I've even moved a few of my backburner projects along a little bit, adding a few more Babylonian gods to the Myth and Legends portion of the site, not to mention a couple more Generation 1 Autobots to the Transformers reference. Hot.

That's all well and good, I'm sure you're thinking, but what's year twenty one of the site to focus on? Well, my priorities right now include wrapping up the planned expansions to the Book of Magic, which include a treatise on school spells (in general), not to mention... something for entreaties. I'm still trying to figure out exactly what I want the latter to be, but the former is pretty well formed in my head.

Once I'm done messing around with the Book, I am going to bend my head around another full character reference: Exobiology 101! The previous plan was to work on that last year, but instead I banged out all the work on the Powers document(s) and the Book that I did. I figured my head was in the right place for those, after all, not to mention my work schedule, so I did that instead. But this year is a new year!

Thus, I would like to wrap up that thing, putting my thoughts on building alien characters to pixel at long last. Sure, I've already thrown together a few of the sample aliens I had in mind, since that work dovetailed with my Variant Earth 13 material, but seeing the end result without bothering with how one gets there simply isn't enough. So expect to see that second to last character creation text sorted out in year 21.

Assuming I manage that, I may very well start on the last one of those works I have in store: the Combination Character Cookbook. This thing will be a handful, and I have a vague idea how I want it to come together, but that may be a Year 22 thing. It just depends on how easily Exobiology 101 shapes itself up, I guess. Either way, keep an eye out, because I may finally be done with that aspect of my custom rules relatively soon.

Then, the intent is to iron out at least four more years of GI Joe and Cobra rosters. I am in the midst of my work on 1986 right now, and have added a bevy of new Dreadnok character and equipment descptions to the Cobra roster for this year. Sure, I've also modernized and Condensed a lot of the 1986 GI Joe gear, but what everybody has been clamoring for is the bad guys and their stuff. So you know, working on that!

If I make it through '89, I will push further, of course. The trick is that some of these characters take quite a while to sort out, having dozens of action figures to mash into their descriptions. But I would like to have the original Real American Hero line, through 1994, wrapped up by the end of the next Technoholic year. That would greatly accelerate the process of finishing my Joe work once and for all.

Not counting additional figures that might come out, say, this year or the next. But I think those two are sensible goals for the next two years, with a bit more Babylonian gods and Generation 1 Transformers sprinkled in for good measure. So stay tuned, as long as you're interested in any of this work, and you may finally get the payoff of literally decades of my pounding away on these projects. Yay!

Anyway, you'll see how things progress by staying tuned here - or, at least, to the site's Facebook page. That's right, I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!

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What's New?

I've added plenty to the 13 of late, including Zarana, Monkeywrench, Zandar, the Thunder Machine, Nisaba, Haia, Beachcomber, Hoist, Professor Appel, Wade Collins, Tomax, Xamot, the Crimson Guard, Snow Serpents, Lampreys, Cobra Battle Field Kits, Eels, the Flight Pod, Tele-Vipers, Firefly, Scrap-Iron, the Weather Dominator, Wild Weasel, Copperhead, the ASP, and the CLAW!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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This site was born on April 9th, 1998, and last modified on April 9th, 2018.