Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Thursday, April 27, 2017

(posted April 9th, 2017)

Well how in the heck, it's that time of year again. Looking at my updates page, since I'm too old to recall things directly these days, I see that nineteen whole years have passed since I started this goofy web site. That's right, Technohol 13 is now in the midst of its twentieth year! While I didn't accomplish quite as much as I would have liked during year nineteen, I think I did okay, all things considered.

To start with, I completed the Technical Reference, one of the last remaining character generation guides I'd planned on building when I first envisioned my custom rules malarkey. While I initially had a completely different idea about how I wanted it to work, I decided I didn't have thirty years to dedicate to it alone, so it now exists in its current form. Though unintended, it's still quite nice, really.

I also cleansed the Manual of the Psi and the Book of Magic of various grammatical failures, not to mention the dreaded Pronoun Problem. As far as the latter is concerned, I finally filled out its complete spell rosters, after I greatly improved what I had for the Personal, Universal, and Dimensional spells, and began minor expansions related to each school of magic. Two down, eleven to go!

Finally, the other major undertaking I have begun is my work on the Powers document. I saved it for last, since it is by far the largest thing I have ever written - end of line. I am also working on cleaning up its grammar and excising its Pronoun Problem, and thus far I have wrapped up thirty five percent of this work. And that is for all four versions of the thing that are currently up on the 13!

In other news, I haven't done a lot of character work, but I have overhauled a sort of unlinked to portion of the 13. Now posing as Myths and Legends: Deities of Mankind, this is where I am storing my work on the various gods and goddesses I have described in the past - and will describe in the future. There, you can find a total of five (count 'em) Babylonian gods, along with the three Greek gods I've hit previously.

Also, I guess I covered a couple Transformers, too. Four, even! These guys are from the 1985 roster of Autobots, and may be a mere drop in the bucket considering how many of these guys showed up that year, but it's a start. Oh yeah! I also hit a few Golden Age villains, which I've plugged into the Timely Heroes reference. And I guess I did a Cobra Missile Command Headquarters thing from '82 just today.

That's all fine and dandy, you say, but what am I going to do for you this year, you ask? Well, as it turns out the amount of time I can dedicate to Technohol 13 probably will be highly limited, though I'm going to try and squeeze in a bit more this time around than I managed during year nineteen. Mind you, I still accomplished a whole lot - just not as much as I would have liked, really.

My pie in the sky plans are thus. I would mainly like to complete another one of my character generation guides, this being Exobiology 101. It will be a bit different than the previous, since it kind of involves building your alien before deciding what origin they will have - even if they're 'just' aliens, and lack psionics or sorcery or whatever. But I can see in my head how I want it to flow, which is a start.

Where my rules are concerned, I'd like to at least get over half of the work done on the Powers document and the Book of Magic school expansions. Since I'm at 35 percent with the former, and already have two of the thirteen done on the latter, I think I can manage this. More is better, of course, but that's the minimum I set for myself - even if I'm sorta kinda stuck on the school text I'm trying to bang out right now.

As for character work? I'd like to add a lot more 1985 Transformers to the site, both Autobot and Decepticon. I'd like to continue the work to condense my Gi Joe and Cobra character descriptions, as well as fill in the blanks with new Cobra character and equipment outlines. I'd like to add more Babylonian gods to the Myths and Legends thing, to complement what I've written for Shamash and company.

I have no specific goals, there, but the more character work I can resolve, the better. I mean sure, I don't need to add any more Transformers, but I like them. And everyone likes Cobra, so every addition I make there is reference gold. And, while just about nobody is into the Babylonians like I am, I am sitting on several hundred dollars of reference material regarding them, so there's that.

So, ultimately, who knows what I'll get away with this year? Not me! That all depends on just how much time I eke out to upgrade the 13. And I'd really like to manage a bunch of that, because I would like to add a few more projects to this thing before I call it done, and I can't really do that until I clear out the previous stuff. Otherwise, I'm just doing more of what got the site in its incomplete mess in the first place.

Which is why the New Universe thing is unfinished. And I haven't added more Golden Age heroes and villains to the mix - despite having been sent a ton of them by someone who often throws character descriptions at me - which are sitting in my inbox. Thus, I suppose if I ever want to get that Strikeforce: Morituri and Marvel 2099 and Pokémon stuff going, I need to get cracking, eh? This stuff isn't going to write itself.

That just leaves it to me, eh? Stay tuned to see how far I get in all of this!

Antisocial Media!

What's New?

I've added plenty to the 13 of late, including the SEA Legs, Cobra's Trojan Robots, the MASS Device, Cobra's Transport Helicopter, the Missile Command Headquarters, Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, Skids, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, Uridezu (Tanar'ri), Doctor Lorrof, Onees, Gnorrkin, Megatron, Gnorr, and Rumble!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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This site was born on April 9th, 1998, and last modified on April 19th, 2017.