Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Monday, April 23, 2018
(posted April 9th, 2018)
Hello there, and welcome to Technohol 13: Year 21!
Founded on this date back in 1998, the 13 has now existed for two complete decades. Can you imagine? I had no idea that, when I started dumping some of the things I'd rambled at the e-mail list dedicated to an obscure super-heroic role-playing game here, I would still be creating material for it 7,306 days later. And that, even after so long, I'd still have some of that stuff I have yet to upload. Whoops.
Nonethless, here we are, and what a ride it's been! I have made better progress on some years than others, no thanks to various personal situations that have slowed me down here and there, but we're still going strong. Neither life-threatening surgeries nor my ersatz career as an electronic engineer nor impotent, basement dwelling forum trolls have managed to deter me away from finishing my work here!
For instance, just this last year, I have completed two major components of my efforts on the 13. The first is a final pass through all four variations on the Powers document, cleaning up its grammar, streamlining and rendering consistent some of the rules on weirder abilities, and removing the Pronoun Problem from all of my text, where it still exists. I only have to fix one more power: Weakness Generation!
Similarly, I have wrapped up a long-standing desire to build an expansion of sorts for each of of the thirteen schools of magic referred to in my Book of Magic. I expounded upon them in greater detail, an effort which was added back into the Book proper, added a character generation example to each, and of course isolated the specific spell rosters of each for players' ease of use.
Finally, I've done a whole lot of charater work in my GI Joe reference. I have streamlined and modernized all of the text in all of the extant GI Joe and Cobra personnel and equipment rosters from 1982 to 1985, condensing all of the many 'by year' entries into a singular description for each character and device. And then, with that done, I have added all the missing Cobra entries for those years!
That was literally about twice the amount of work I had originally planned to complete on those particular projects, so I consider the 13's twentieth year a pretty good one, overall. I've even moved a few of my backburner projects along a little bit, adding a few more Babylonian gods to the Myth and Legends portion of the site, not to mention a couple more Generation 1 Autobots to the Transformers reference. Hot.
That's all well and good, I'm sure you're thinking, but what's year twenty one of the site to focus on? Well, my priorities right now include wrapping up the planned expansions to the Book of Magic, which include a treatise on school spells (in general), not to mention... something for entreaties. I'm still trying to figure out exactly what I want the latter to be, but the former is pretty well formed in my head.
Once I'm done messing around with the Book, I am going to bend my head around another full character reference: Exobiology 101! The previous plan was to work on that last year, but instead I banged out all the work on the Powers document(s) and the Book that I did. I figured my head was in the right place for those, after all, not to mention my work schedule, so I did that instead. But this year is a new year!
Thus, I would like to wrap up that thing, putting my thoughts on building alien characters to pixel at long last. Sure, I've already thrown together a few of the sample aliens I had in mind, since that work dovetailed with my Variant Earth 13 material, but seeing the end result without bothering with how one gets there simply isn't enough. So expect to see that second to last character creation text sorted out in year 21.
Assuming I manage that, I may very well start on the last one of those works I have in store: the Combination Character Cookbook. This thing will be a handful, and I have a vague idea how I want it to come together, but that may be a Year 22 thing. It just depends on how easily Exobiology 101 shapes itself up, I guess. Either way, keep an eye out, because I may finally be done with that aspect of my custom rules relatively soon.
Then, the intent is to iron out at least four more years of GI Joe and Cobra rosters. I am in the midst of my work on 1986 right now, and have added a bevy of new Dreadnok character and equipment descptions to the Cobra roster for this year. Sure, I've also modernized and Condensed a lot of the 1986 GI Joe gear, but what everybody has been clamoring for is the bad guys and their stuff. So you know, working on that!
If I make it through '89, I will push further, of course. The trick is that some of these characters take quite a while to sort out, having dozens of action figures to mash into their descriptions. But I would like to have the original Real American Hero line, through 1994, wrapped up by the end of the next Technoholic year. That would greatly accelerate the process of finishing my Joe work once and for all.
Not counting additional figures that might come out, say, this year or the next. But I think those two are sensible goals for the next two years, with a bit more Babylonian gods and Generation 1 Transformers sprinkled in for good measure. So stay tuned, as long as you're interested in any of this work, and you may finally get the payoff of literally decades of my pounding away on these projects. Yay!
Anyway, you'll see how things progress by staying tuned here - or, at least, to the site's Facebook page. That's right, I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!
I've added plenty to the 13 of late, including Zarana, Monkeywrench, Zandar, the Thunder Machine, Nisaba, Haia, Beachcomber, Hoist, Professor Appel, Wade Collins, Tomax, Xamot, the Crimson Guard, Snow Serpents, Lampreys, Cobra Battle Field Kits, Eels, the Flight Pod, Tele-Vipers, Firefly, Scrap-Iron, the Weather Dominator, Wild Weasel, Copperhead, the ASP, and the CLAW!