Technohol 13: Marvel Super Heroes Role-Playing Game Material

Monday, May 25, 2020

(posted on May 9th, 2020)

Hi there! You've arrived just in time to catch our montly update to the Technohol 13 news! Oddly enough, though things have been more than a bit wonky of late, I've managed a considerable amount of progress here on the site since last we spoke. Some of this involves refinement of extant material, and still more entails the addition of all-new goodies to the 13. Woo!

To start with, I've gotten hit with the writing bug, and have produced numerous additions to the standard 1989 Cobra roster. These additions include folks such as the Aero-Viper, Frag-Viper, HEAT-Viper, Night-Viper, and Track-Viper, along with the Dreadnok known as Gnawgahyde, and my first Iron Grenadier of the year, the oddly-named Wild Boars. Not too shabby, eh?

On top of that, I've been producing equipment descriptions, as well. Regular Cobra gear from 1989 now augmenting the 13 includes the Condor Z-25, the Devastator, and the Hovercraft, while the 1990 Cobra gear I've added (long story) includes the Dictator, the Hurricane, and the Piranha. Was hoping to get 1989's Razorback done before making this update as well, but hey, migraine.

As for refinements to extant work, I've cleaned up the Space and Movement documents, Time and Combat documents, the Advanced Battle Concepts documents, the Living and Dying documents, the Character Generation documents, the Textbook Character Treatise documents, and the Technical Reference documents. Oh, and I even did some massive batch replacements to my rules texts, as well.

Aside from the Powers documents, which I've been actively avoiding, that leaves the Book of Magic and the Deionomicon, as well as several assorted micro-expansions, that need another pass-through. While this was originally an exercise that was meant to prepare the Manual of the Psi for .pdf filing, it looks like I'll have everything else ready soon, as well. Except for the Powers. Beh.

Not bad, eh? So what's up for May, you ask? My goal where new material is concerned involves wrapping up the 1989 Cobra roster entirely, which isn't much of a stretch now, along with the entirety of the 1990 Cobra equipment roster. Then, of course, I'd like to hit a few Cobra folks from that latter year, though we'll see how well my schedule plays ball, what with me working nights and all (another long story).

As for the extant materials, I'd really like to patch up my Book of Magic and Deionomicon works, and as many micro-expansions as I can manage all around the 13. This may involve rebuilding a bunch of their power rosters from scratch, since I've meddled with so many power descriptions since I built those things, but hopefully just a bit of tweaking will be all that is required.

As always, stay tuned to see what I get done during this Technoholic month!

In other news, Technohol 13 still has a Facebook page, despite the overt criminal nature of that corporation, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us!

Also, for your information, I'm ostensibly still the steward of the 13's sister site, Gaming Nerds ᴙ Us. Of course, I utterly broke the entire site when trying to upgrade its forum, so I'm in the process of rebuilding that from scratch. However, it'll be starting out on a good foot, since I've already arranged the filtering that was so successful in keeping scumbag spammers away. Yay!

Antisocial Media!

What Now?

I've added plenty to the 13 of late, including the Evader, Darklon, the Razorback, Wild Boars, the Dictator, Gnawgahyde, the Hurricane, HEAT-Vipers, the Pirahna, Night-Vipers, the Condor Z-25, Aero-Vipers, the Hovercraft, Track-Vipers, the Devastator, Frag-Vipers, the Rage, Alley-Vipers, the Octopus Men, Blaster, Whirl, Tiamat, the DEMONs, Ferrets, the AGP, Nullifiers, the BUGG, Voltar, and Iron Grenadiers!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

A Must-See RPG Site!

Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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