Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Friday, April 19, 2019
(posted April 9th, 2018)
Welcome, once more, to Technohol 13!
On this auspicious date, this site has begun its twenty-second year of operation. Yes, Technohol 13, were it a mere fleshling, would now be able to legally vote in these here United States of America. Sure, many other nations around the world aren't quite so strict about when you can imbibe the spirits, but what can you do? Other than envy their younger drinking ages, of course!
As always, I never got around to getting as much done as I would have liked, because the perpetual fear is that I might drop dead due to a stroke or falling space junk or psychotic internet foe who has finally found the courage to drop by my house before I've finished it all. However! I've actually made good progress despite this, even if it wasn't quite in the area of the 13 that I originally planned.
The primary arena of such progress involves my GI Joe reference, which has benefited from a plethora improvements and additions. Since this time last year, I wrapped up the last vestiges of the 1985 rosters of GI Joe and Cobra personnel and equipment that needed fixed or added, and then completed that same work on the 1986, 1987, and 1988 rosters of people and things for both of those groups.
At first, that may not sound like a whole lot of work, but aside from maybe 1990, those three years are the biggest collections of first-release action figures and vehicles that needed covering. Thus, a majority of the legwork on the Condensation, Modernization, and Codification of Joes, Cobras, and devices is possibly done now. And hey, that's worth celebrating, I think!
In my custom rules material, I have all but completed my work on the Book of Magic. The reference is completely usable, with each and every document related to that massive effort done, save for perhaps the Entreaty Spells document. This one is going to be something of a slow-burner, accumulating original entreaty spells over time as I continue work on the associated, Mesopotamian deities.
Speaking of those, I've added I think seven full descriptions of those, along with a few dozen 'small gods' blurbs. Like the Entreaty Spells document that is drawing from this work, the Myths and Legends project is progressing slowly, but it is progressing. I'm working my way through the younger deities to start with, after which I will be working my way towards the elders of the Anunnaki.
But, you ask, what is coming up in year twenty-two? Well, the hope is to wrap up all the GI Joe and Cobra material through 1994, as well as make great strides in the Myths and Legends project, and the associated spells for the Entreaty Spells document. And then, time permitting, the plan is to take some time out to craft another entirely new character generation project: Exobiology 101!
Mind you, it would appear that my twelve hour work days are about to start back up again, so I can't really make any promises regarding the above. That's my wish list, as it were, so some of that may simply not happen this time around. But I'm hoping, because again, falling space junk. Anyhow, stay tuned during this twenty-second Technoholic year, and let's see what I actually get done!
In other news:
Technohol 13 still has a Facebook page, despite the overt criminal nature of that corporation, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here right, so you must like us!
Alternately, I'm still engaged in the stewardship of one of the 13's sister sites, Gaming Nerds ᴙ Us. Apparently my efforts to quash the tidal wave of Russian spammers that have tormented the gamers over the last decade have proven spectacularly effective, for I have only had to deal with one or two of those during that time. So now's the time to sign up for the forum there, even if it's still a bit bare-bones!
I've added plenty to the 13 of late, including the DEMONs, Ferrets, the AGP, Nullifiers, the BUGG, Voltar, Iron Grenadiers, Secto-Vipers, the Imp, Toxo-Vipers, the Battle Barge, Hydro-Vipers, Destro's Despoiler, Road Pig, the Adder, Astro-Vipers, Star-Vipers, Cobra Commander (animated version), Citizens of Cobra-La, Golobulus, Pythona, Nemesis Enforcer, the Royal Guard, and Cobra Commander 2 / Fred 7!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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This site was born on April 9th, 1998, and last modified on April 14th, 2019.
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