The Complete Technohol 13 Character Rosters


In the event that you're looking for an individual character on the 13 and don't feel like leafing through said character's Handbook to find him or her (or it), here is a comprehensive listing of every character that is available for your viewing and/or gaming pleasure on the site. Sure, some of these folks are in needing of updating, but at least you can view each hero, villain, other, or device at your leisure.

Presented above is an A to Z roster, showcasing the characters and items that begin with said letter. I have also included two 'star' links that include all of the alphabetical information - those links lead to a list of every single character on the site all at once. I do caution that those are very, very large pages to download; sure, the imagery is minimal, but that's a lot of text to filter through.

The Technohol 13 Dirty Dozen

Alternately, as a secondary use for this document, I am also including a 'dirty dozen' of sorts, a roster that is a collection of the last thirteen * characters or items that I have covered / upgraded on the 13. In case you were wondering just what I've been up to recently (and I use that term loosely, considering my update schedule over the years), you can refer to the Dirty Dozen, below, to see what I'm perpetrating.

the Terror Drome: prefabricated facilities Cobra can use to rapidly project its power anywhere on earth, their Terror Dromes are large, cylindrical bases of operations. Equipped with Firebat launch silos and a veritable hate ray, they are a tough nut to crack! Availability:

the Terror Drome (MSH Classic)

the Terror Drome (4C System)

the Terror Drome (Marvel Saga)

the Stun: the vehicle of choice for the Cobra Recon and Perimeter Defense Forces, the Stun is a three-wheeled, off-road vehicle. Lightly armored but heavily armed, the Stun can assault anything within one hundred and eighty degrees of its current location! Availability:

the Stun (MSH Classic)

the Stun (4C System)

the Stun (Marvel Saga)

Motor-Vipers: Cobra's Recon and Perimeter Defense Force, Motor-Vipers patrol, defend, and scout any real estate that group has laid claim to. While sharing the same basic rank (and pay) of regular Cobra troopers, Motor-Vipers at least have their own ride! Availability:

Motor-Vipers (MSH Classic)

Motor-Vipers (4C System)

Motor-Vipers (Marvel Saga)

Namtar: the son of a union between Ereshkigal and an adulterous Enlil, Namtar is the god of disease. Her first-born son, Namtar serves mighty Ereshkigal as her sukkal in the underworld, catering to her every need and actualizing her every whim. Availability:

Namtar (MSH Classic)

Namtar (4C System)

Namtar (Marvel Saga)

Strato-Vipers: while some Air-Vipers strive to become AVACs, others instead work at becoming Strato-Vipers! These elite pilots have logged thousands of hours in the air, have considerable combat experience, and have even been surgically augmented! Availability:

Strato-Vipers (MSH Classic)

Strato-Vipers (4C System)

Strato-Vipers (Marvel Saga)

the Firebat: a staple of Cobra air power since its initial rollout in 1986, the Firebat essentially consists of a cockpit strapped over a F104 Cobrajet Turbine, with barely enough control surfaces and armaments to let it serve as more than a suicide device. Availability:

the Firebat (MSH Classic)

the Firebat (4C System)

the Firebat (Marvel Saga)

AVACs: Air-Vipers, Advanced Class, or AVACs, are elite Cobra pilots that are seemingly fearless, and capable of performing advanced calculations in their head. Both qualities are vital if one wishes to pilot the so-called Pocket Rocket: the Firebat! Availability:

AVACs (MSH Classic)

AVACs (4C System)

AVACs (Marvel Saga)

Air-Vipers: the core of Cobra's air force, Air-Vipers are those pilots the organization has lured into its service. Whether highly skilled fighter pilots or washed out commercial operators, Air-Vipers either get good on the job or crash and burn. Availability:

Air-Vipers (MSH Classic)

Air-Vipers (4C System)

Air-Vipers (Marvel Saga)

the Hydro-Sled: one of Doctor Mindbender's creations, the Hydro-Sled is built to rapidly deploy Cobra operatives on the waves, whether to reach a specific destination or to engage other ships - particularly when a Moray is unavailable to them. Availability:

Hydro-Sled (MSH Classic)

Hydro-Sled (4C System)

Hydro-Sled (Marvel Saga)

Vipers: those Cobras who show great promise as combatants are often promoted to that organization's light infantry: the Vipers! These thoroughly trained, highly motivated, and well-equipped operatives are a serious threat to freedom world-wide! Availability:

Vipers (MSH Classic)

Vipers (4C System)

Vipers (Marvel Saga)

Ereshkigal (Anunnaki): the Queen of the Dead, Ereshkigal has ruled Irkalla since she was young. Wielding absolute power over both mortal and divine entities that have passed into the Realm of No Return, Ereshkigal is one of the most powerful Anunnaki! Availability:

Ereshkigal (MSH Classic)

Ereshkigal (4C System)

Ereshkigal (Marvel Saga)

Ninlil: the daughter of Haia and Nisaba, Ninlil was a smart young goddess in her own right. Upon marrying mighty Enlil, and becoming queen of the gods, Ninlil acquired power over the wind to complement her inherited mastery of grains and other plants! Availability:

Ninlil (MSH Classic)

Ninlil (4C System)

Ninlil (Marvel Saga)

the Infinity Gems: existing before reality as we know it, the seven six Infinity Gems each provide absolute power over one aspect of creation. They include the ego gem, mind gem, power gem, reality gem, soul gem, space gem, and time gem. Availability:

the Infinity Gems (MSH Classic)

the Infinity Gems (4C System)

the Infinity Gems (Marvel Saga)

* Yes, thirteen. On Technohol 13, did you not expect a dozen to, in fact, be a baker's dozen?

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