The Complete Technohol 13 Character Rosters


In the event that you're looking for an individual character on the 13 and don't feel like leafing through said character's Handbook to find him or her (or it), here is a comprehensive listing of every character that is available for your viewing and/or gaming pleasure on the site. Sure, some of these folks are in needing of updating, but at least you can view each hero, villain, other, or device at your leisure.

Presented above is an A to Z roster, showcasing the characters and items that begin with said letter. I have also included two 'star' links that include all of the alphabetical information - those links lead to a list of every single character on the site all at once. I do caution that those are very, very large pages to download; sure, the imagery is minimal, but that's a lot of text to filter through.

The Technohol 13 Dirty Dozen

Alternately, as a secondary use for this document, I am also including a 'dirty dozen' of sorts, a roster that is a collection of the last thirteen * characters or items that I have covered / upgraded on the 13. In case you were wondering just what I've been up to recently (and I use that term loosely, considering my update schedule over the years), you can refer to the Dirty Dozen, below, to see what I'm perpetrating.

Haia: one of the oldest of the Igigi, Haia is the defender of doorways, and he who safeguards storehouses. A master organizer, Haia also manages the banquet hall of the Anunnaki, ensuring that the leaders of the gods are properly catered to. Availability:

Haia (MSH Classic)

Haia (4C System)

Haia (Marvel Saga)

Beachcomber: an expert astrogeologist, Beachcomber loves nothing more than to explore beautiful, remote reaches of worlds throughout the cosmos. Unfortunately for him, he's found himself in the middle of a war that has raged for million of years. Availability:

Beachcomber (MSH Classic)

Beachcomber (4C System)

Beachcomber (Marvel Saga)

Hoist: the Autobots' maintenance tech, Hoist has the job of keeping his fellows' in peak fighting condition - hopefully to save Ratchet some work. Jovial and pleasant to be around, Hoist is well-liked by the Autobots despite his incessant fussing. Availability:

Hoist (MSH Classic)

Hoist (4C System)

Hoist (Marvel Saga)

Professor Appel: one of the older Crimson Guard operatives, Professor Appel is arguably its smartest. The genius behind the successful, diabolical plot to create Cobra Island, Appel is one of the few scientists that Cobra Commander trusts. Availability:

Professor Appel (MSH Classic)

Professor Appel (4C System)

Professor Appel (Marvel Saga)

Wade Collins: a former POW disillusioned with America after the Vietnam war, Wade was easily seduced by Cobra's promises. It wasn't until he became one of their elite Crimson Guard that, with the help of friends, he saw through their lies. Availability:

Wade Collins (MSH Classic)

Wade Collins (4C System)

Wade Collins (Marvel Saga)

Xamot: an accomplished acrobat, amoral mercenary, and cutthroat financier, Xamot is only matched in his avarice by his brother, Tomax. Together, the twins bankroll much of Cobra's operations, and are the dual masters of its Crimson Guard! Availability:

Xamot (MSH Classic)

Xamot (4C System)

Xamot (Marvel Saga)

Tomax: a cutthroat financier, accomplished acrobat, and amoral mercenary, Tomax is only matched in his avarice by his brother, Xamot. Together, the twins bankroll much of Cobra's operations, and are the dual masters of its Crimson Guard! Availability:

Tomax (MSH Classic)

Tomax (4C System)

Tomax (Marvel Saga)

the Crimson Guard: Cobra's elite shock troops, the Crimson Guard are expert infiltrators and saboteurs. Possessing advanced degrees in addition to their subversive training, those targeted by the Guard rarely, if ever, see them coming. Availability:

the Crimson Guard (MSH Classic)

the Crimson Guard (4C System)

the Crimson Guard (Marvel Saga)

Snow Serpents: Snow Serpents are Eels who've been extensively trained in cold weather operations, and are trained extensively in Arctic and Antarctic survival techniques. Capable of fighting on the ice or under the waves, Snow Serpents are intractable foes! Availability:

Snow Serpents (MSH Classic)

Snow Serpents (4C System)

Snow Serpents (Marvel Saga)

Lampreys: Lampreys are Eels who have been extensively trained in ship to ship combat maneuvers, and are assigned their own Moray hydrofoils. They use these craft to patrol Cobra-controlled beachfronts, and regularly engage in battle with other ships. Availability:

Lampreys (MSH Classic)

Lampreys (4C System)

Lampreys (Marvel Saga)

the Cobra Battle Field Kits: Cobra maintains a large supply of prefabricated kits that are packed and able to be put into action in mere moments. Though not as versatile as their vehicles, this gear is nonetheless vital to the overall success of their plans. Availability:

the Cobra Battle Field Kits (MSH Classic)

the Cobra Battle Field Kits (4C System)

the Cobra Battle Field Kits (Marvel Saga)

Eels: those Cobras who excel as divers, whether in that position officially or from personal experience, can train to become Eels. These experts in underwater combat and demolitions are the elite forces of Cobra's various naval operations. Availability:

Eels (MSH Classic)

Eels (4C System)

Eels (Marvel Saga)

the Flight Pod: colloquially known as the Trubble Bubble, Cobra's Flight Pod consists of a domed control chair held aloft by dual turbofan engines. Armed with a 30mm cannon and twin Warlock missiles, it's perfect for patrol and surveillance duty. Availability:

the Flight Pod (MSH Classic)

the Flight Pod (4C System)

the Flight Pod (Marvel Saga)

* Yes, thirteen. On Technohol 13, did you not expect a dozen to, in fact, be a baker's dozen?

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