The Complete Technohol 13 Character Rosters


In the event that you're looking for an individual character on the 13 and don't feel like leafing through said character's Handbook to find him or her (or it), here is a comprehensive listing of every character that is available for your viewing and/or gaming pleasure on the site. Sure, some of these folks are in needing of updating, but at least you can view each hero, villain, other, or device at your leisure.

Presented above is an A to Z roster, showcasing the characters and items that begin with said letter. I have also included two 'star' links that include all of the alphabetical information - those links lead to a list of every single character on the site all at once. I do caution that those are very, very large pages to download; sure, the imagery is minimal, but that's a lot of text to filter through.

The Technohol 13 Dirty Dozen

Alternately, as a secondary use for this document, I am also including a 'dirty dozen' of sorts, a roster that is a collection of the last thirteen * characters or items that I have covered / upgraded on the 13. In case you were wondering just what I've been up to recently (and I use that term loosely, considering my update schedule over the years), you can refer to the Dirty Dozen, below, to see what I'm perpetrating.

Croc Master: obsessed with crocodiles all his life, the man known only as Croc Master founded Guard Gators, Inc., to sell his babies as a deadly security system. This endeared him with Cobra's leadership, who needed to secure its large tropical Island! Availability:

Croc Master (MSH Classic)

Croc Master (4C System)

Croc Master (Marvel Saga)

Cobra's Motorized Micro-Accessories: bucking the trend of most Cobra equipment at the time, these devices are small, and can be carried by a single operative if necessary. Assembled in the field, these motorized items provide Cobra various useful capabilities. Availability:

Cobra's Motorized Micro-Accessories (MSH Classic)

Cobra's Motorized Micro-Accessories (4C System)

Cobra's Motorized Micro-Accessories (Marvel Saga)

Crystal Ball: the seventh son of a seventh son, the man known only as Crystal Ball has honest to goodness psionic powers! Though limited in scope, these powers have helped him get far in life, and serve him well in the teeming, villainous ranks of Cobra! Availability:

Crystal Ball (MSH Classic)

Crystal Ball (4C System)

Crystal Ball (Marvel Saga)

the Pogo Ballistic Battle Ball: a vehicle of Fred 7's design, the Pogo Ballistic Battle Ball can launch itself into the air via short-burst rockets, and continue to bounce around, firing on anything within its domain, on three pneumatically enhanced legs! Availability:

the Pogo Ballistic Battle Ball (MSH Classic)

the Pogo Ballistic Battle Ball (4C System)

the Pogo Ballistic Battle Ball (Marvel Saga)

Raptor: an eccentric accountant with a penchant for falconry, Raptor found himself on Destro's bad side when caught poaching on his grounds. Pulled into Cobra's orbit, Raptor began to use his various skills in their service to pay off his debts to them! Availability:

Raptor (MSH Classic)

Raptor (4C System)

Raptor (Marvel Saga)

the Tri-Cycle: each of these Dreadnok combat trikes are unique, being custom-built, by hand, using whatever parts and materials those bikers manage to steal from Cobra or other groups. Rugged and aggressive, the Tri-Cycles are a Dreadnok favorite! Availability:

the Tri-Cycle (MSH Classic)

the Tri-Cycle (4C System)

the Tri-Cycle (Marvel Saga)

Big Boa: despised by GI Joe and Cobra operatives alike, Big Boa is the chief drill instructor of the latter group. A seeming force of nature gone wrong, Big Boa has what it takes to whip even Cobra's teeming masses of criminal scum into fighting shape! Availability:

Big Boa (MSH Classic)

Big Boa (4C System)

Big Boa (Marvel Saga)

the Air Skiff: whether he built it himself or stole it from someone else, Zanzibar has made his Air Skiff a vital component of his criminal self-identity. A self-proclaimed air pirate, he uses it to pilfer goods from targets on both land and sea! Availability:

the Air Skiff (MSH Classic)

the Air Skiff (4C System)

the Air Skiff (Marvel Saga)

Zanzibar: born in the Cayman Islands and raised on a garbage scow, Zanzibar grew up to respect no one and nothing. Basic manners escape him, as does the notion of personal property, at least respecting others. Even the Dreadnoks despite the man! Availability:

Zanzibar (MSH Classic)

Zanzibar (4C System)

Zanzibar (Marvel Saga)

the Sea Ray: built with stealth in mind, the Sea Ray is a submersible aircraft, which can lurk in the sky or beneath the waves, as is required. Furthermore, it can also split into two distinct vehicles: a miniature submarine and a jet-powered glider! Availability:

the Sea Ray (MSH Classic)

the Sea Ray (4C System)

the Sea Ray (Marvel Saga)

Sea Slugs: Cobra Eels who learn who to pilot aircraft are given the option of becoming Sea Slugs. These elite aquatic operatives are given higher pay, a flashier uniform, and a highly advanced, flying submersible craft in the form of the Sea Ray! Availability:

Sea Slugs (MSH Classic)

Sea Slugs (4C System)

Sea Slugs (Marvel Saga)

Battle Android Troopers: BATs are mass-produced in various Cobra Island factories, using factory seconds for microprocessors and mechanical components built in third world sweat shops. Though dumb as hammers, BATs are heavily armed and dangerous! Availability:

Battle Android Troopers (BATs) (MSH Classic)

Battle Android Troopers (BATs) (4C System)

Battle Android Troopers (BATs) (Marvel Saga)

the Infinity Gems: existing before reality as we know it, the seven six Infinity Gems each provide absolute power over one aspect of creation. They include the ego gem, mind gem, power gem, reality gem, soul gem, space gem, and time gem. Availability:

the Infinity Gems (MSH Classic)

the Infinity Gems (4C System)

the Infinity Gems (Marvel Saga)

* Yes, thirteen. On Technohol 13, did you not expect a dozen to, in fact, be a baker's dozen?

Return to the Technohol 13 main page!