Technoholic Formula Changes - Year 19!
February 28th, 2017: hey there. Looks like I am once again dipping my toes into the Transformers, for I built up another 1985 Autobot for you today! That's right, the one and only Perceptor is now hanging out in my Transformers reference, so check him out! I hope I covered him appropriately, what with him being one of my favorites, so let me know if I bungled it, eh?
February 27th, 2017: needing a small break from rules-y goodness, I built up another 1985 Autobot for my Transformers reference. Strictly speaking, I don't need to cover any more shape changing robots, but I have anyway. Thus, you can find an all new description of one, the head smashing Roadbuster, over there if you're looking for another heroic robot warrior to play with.
January 26th, 2017: now that the Edition 13 variation on the Book of Magic is complete and as good as it can be without my overhaul of the spell lists, I have proofread it yet again, and found little I've missed every other time I've gone over this text. Thus, I poured it into the 4C System: Edition 13 text file downloadable, which I also straightened up a tad.
January 25th, 2017: I have taken the time to concoct a 4C System: Edition 13 variation on the Book of Magic. Apparently I'd done this a good long time ago, but never went public with it. However! I made this version of the book from the highly tweaked, Universal Heroes variety I perfected (ha ha) last month. Thus, the grammar is almost impeccable. Almost. Enjoy!
December 24th, 2016: sure, I've made many fixes to the Book of Magic, but what's the point in doing that if I'm not going to give it a heavy duty proofreading again, to ensure I made them correctly? Thus, I've done just that today, and for good measure I also went about pouring the entire Book into the Universal Heroes text file downloadable (even if the spell lists need work yet).
December 23rd, 2016: what with the Book of Magic being the only work of mine that needed the Pronoun Problem excised, aside from the horribly huge Powers document, I thought I'd go ahead and do just that. I have worked my way through the thing, and I think I've caught every instance of the Problem. I also found a bunch of grammar that could be tweaked, so I did. Nice, eh?
November 22nd, 2016: taking a slight break from all the work on my rules things, I cranked out another Transformers character description, mostly because I felt like it. Thus, you can now find a proper breakdown of Cosmos in the 1985 Autobots section, if you're at all interested. That's two of those '85 heroes down, just... twenty nine to go? Wow, that's a lot.
November 21st, 2016: though I'd gone through the trouble of accounting for the addition of and changes to various powers in the Manual of the Psi, I hadn't done so in the other works I've got up here on the 13. Sorry! Thus, I went through and inserted the relevant changes into the Textbook Character Treatise, The Technical Reference, and the Deionomicon - for both systems!
October 20th, 2016: as is the case with the Universal Heroes variation on the Manual of the Psi, its 4C System: Edition 13 counterpart is fully modernized. Thus, it's time to add it to my ginormous, 4C System: Edition 13 text file downloadable, which again will take me hours with all those random rolling tables to format, but you take the good with the bad, I guess. Bleah.
October 19th, 2016: with the Manual of the Psi once again proofread, and with the Pronoun Problem most likely quashed (unless some overwriting errors stymied me here and there), it is time to add it to the Universal Heroes text file downloadable. Which I have done. And which took a very, very long time, thanks to all those variant power generation tables the Manual has. Ugh.
September 18th, 2016: for both extant versions of my Manual of the Psi, I replaced the Armor power with Body Armor, adding to the latter slightly (I'd sort of accounted for this possibility when writing it), and then added Translation (formerly Hyperlinguistics, formerly Greater Linguistics) to the Manual, along with Xenoglossy - which is actually an all new power!
September 17th, 2016: for both extant versions of my Manual of the Psi, I replaced the powers of Resistance Aura, Greater Resistance Aura, and Invulnerability Aura with Resistance, Greater Resistance, and Invulnerability. This required rebuilding the text of all three somewhat, but this will reduce a large amount of redundancy in the staggeringly large Powers document.
August 16th, 2016: since I'm trying really hard to attain and retain parity between my Universal Heroes and 4C System: Edition 13 rule sets, I have gone through the trouble of proofreading the latter version of the Manual of the Psi today. I tried to make equivalent changes to this one when doing the previous, yesterday, but a few errors caused me to overwrite my work. Bah!
August 15th, 2016: returning to the work remaining in my original rules text, I have given the Universal Heroes variation of my Manual of the Psi another proofreading, in order to a) cleanse it of the Pronoun Problem, and b) tighten up the grammar and other textual issues. I found numerous, numerous problems, so I proofed it a second time, and found a few more. Goodness.
July 14th, 2016: since I went to all the bother to build a character description of the diabolical Doctor Manyac, it seemed like now would be a good time to produce another for his robotic minions! That's right, the green flame robots have also been described to my satisfaction, so go check them out in the Timely Things portion of the 13, already!
July 13th, 2016: though technoholic time has been astoundingly elusive over the last few months, I made sure I at least squeezed in one new character description this month. The latest is Doctor Manyac, a villain from issue 4 of Marvel Mystery Comics, as well as a more recent comic celebrating that series. Beware him, his green flame, and his Electro-derivative robots!
June 12th, 2016: with the Edition 13 variation on the Technical Reference written, I went ahead and proofread the beast. I found a lot of things that needed fixing, so I did, and I ported most of those changes back to the original, Universal Heroes version as well. Oh, and I even poured this material into the massive, massive 4C System: Edition 13 text file downloadable!
June 11th, 2016: though I've been rather wrapped up in family matters over the last month, I took a bit of time to crank out a 4C System: Edition 13 variation on the Technical Reference! That's right, those of you who prefer the Edition 13 versions of my material have yet another chunk of rules with which to ply your gaming trade. Here's hoping that some of you actually do!
May 10th, 2016: basically because I felt like it, I thought I'd whip up another Transformer. Since he was kind of sort of part of the 1984 assortment of Transformers, even if details on that are sketchy at best, I figured I'd produce a description of Skids, my first foray into the 1985 Autobots. No idea when I'll get more done, but here's one of 'em at least!
May 9th, 2016: so that's that. I wrapped up my work on the Universal Heroes version of the Technical Reference today, namely by adding all of the content I wrote for it to the Universal Heroes text file downloadable. That thing is rapidly approaching one megabyte in size, which is amazing for a text file, but it's got the whole Universal Heroes spiel so far. Tight, eh?
May 8th, 2016: you may have noticed beneath the Implant Psychosis listing towards the end of the Technical Reference that I added another limitation entirely. This was the Languorous limitation, which I alluded to in the Robots rules, but apparently forgot to add. Or write. So I did that, and then proofed it real quick-like, so writing on the Reference is done. Uh, again.
May 7th, 2016: I also had to clean up some of my .css in the Technical Reference, in order to make the page not quite so weird looking. This primarily involved my dinking around with the bullet list of cybernetic replacement parts that directly add to one's Implant Psychosis Statistic, and after about two hours of fidgeting, I think I finally got the thing to play ball.
May 6th, 2016: the Reference is proofread, but there are a few changes I must make before I can call it good. For one thing, I split table 5, the power category table, as it is in the Textbook Character Treatise. I figured if I offered Judges the option of nixing the reality control and ultimate power categories for posthumans, I should for technological marvels, too.
May 5th, 2016: I have gone and proofread the entire Technical Reference today. The requisite spell check caught the embarrassing misspellings I bypassed in my previous, lesser proofreading sessions, and I changed a bunch of text to flow better. I even caught one or two instances of me contradicting myself, which happens when I do 'live' writing sometimes.
May 4th, 2016: since all of my gibberings on Computers for the Technical Reference is complete, I went and proofread it. All six sections have been overhauled a bit, spelling and grammatical errors pruned to the best of my current knowledge, though I'm sure I'll find more two days from now, when I wrap up work on the (Universal Heroes) Reference altogther!
May 3rd, 2016: I've wrapped up work writing the Computers portion of the Technical Reference's Documentation section, putting in a bit about computer intrusions - you know, what they make out to be so easy in the movies. The basic process of attacking a computer, or defending against such assaults, is described for your gaming pleasure... at long last.
May 2nd, 2016: you'd think I'd be done writing about computers on my computer, but no! This fifth day of work on the representation of computers sees us bringing everything together, and covering the as of yet uncovered characteristics of these incredibly useful tools. You know, material strengths, what peripheals do, whether or not its sentient, etc.
May 1st, 2016: still hitting the last portion of the Technical Reference quite hard, I've written up the software portion of my blurb on computers. Well, I actually wrote it a while ago, but I've been rewriting it a bunch since I first crafted it, in order to lessen my leaning on contemporary computer bits and be more general in nature.
April 30th, 2016: part three of my opus on computers involves the presence of peripheals, those accessories that are used to input data into a computer - and then pull it back out again. Peripheals are what determines a computer's Intuition score, which is sort of calculated like its Reason score, if in an inverted fashion. But still, it ultimately works!
April 29th, 2016: continuing on with my opus about computers, I wrote the Thinking Machines portion of their rules. This basically talks about how one determines the effective Reason rank of a computer, which is basically a measure of how many functions these cogitative devices can process simultaneously. But yeah, not the same as a human's Reason score.
April 28th, 2016: I started the last unwritten component of the Technical Reference today, my treatise on computers. This will fit in the Documentation section of the Reference, along with cybernetic implants, guns, battle armor, and all the usual goodies. I wrote the basic summary of computers this time around, though I'm sure I'll tweak it as I go.
April 27th, 2016: trying to wrap up the Technical Reference's Culmination section, I've added two quick paragraphs for framing and text flow purposes. I then went ahead and proofread this whole section, which prompted me to make a few minor changes to Unreliable; I wanted all the tiers of this limitation to be equally sucky, and I think I've succeeded!
April 26th, 2016: wrapping up the limitations portion of the Technical Reference's Culmination section, I've codified the 'official' rules for the Implant Psychosis and Reprogrammable limitations. The latter took a bit of doing, and made me realize that there's one important component missing from the Documentation section. Namely, something about computers.
April 25th, 2016: continuing my effort to codify the specific limitations revealed for use in the Technical Reference, I have expounded upon both Portable and Proprietary this time around, one of which was heavily referred to when describing device users, and the other being a more recent notion that, all in all, seems to fit perfectly into the Reference's theme.
April 24th, 2016: I began work on the last bit of the Culmination portion of the Technical Reference: the limitations. Today, I expounded on the Regulated and Unreliable limitations, even if the former took a while to settle on that name. I liked illegal, myself, but that sort of fell by the wayside once I got around to actually writing the thing.
April 23rd, 2016: I made an executive decision today, as I've determined it best to leave the blurb on firearms in the Technical Reference, mostly because I'm not sure how long it'll take me to get to an All of the Things featuring them. Besides, they're tricksy like most other technologies I covered in the Documentation section of the Reference, so why not?
April 22nd, 2016: I greatly reduced the size of the text I'd dedicated to character advancement, and shoehorned it into the Creation portion of the Reference - because it actually flowed organically from what I was going on about, so to speak. I also wrote the section on power stunts, which also went back in that area, mostly related to after-market modifications.
April 21st, 2016: picking up on the Technical Reference proper, I crafted some basic text in its Culmination section. I want to add more but I have to sort out precisely where it should fit. I also started doing the character advancement stuff, but realized I'd almost hit all of that in the Invention rules. So yeah, uh, I have to sort out how all that's going to work.
April 20th, 2016: before I start working on the last part of the Technical Reference, I took a time out to add that blurb about mundane equipment from the normal human adventurer character generation rules to everything else that lacked it. Because why shouldn't mutants, psis, wizards, or gods be able to drive around in their very own Volkwagon ™ Beetle ™? I mean, really.
April 19th, 2016: trundling back into the Technical Reference's Generation section, I expanded the text in the primary abilities area, the power selection area, the power ranks area, and the limitations area. Furthermore, I felt the need to add that bit from the normals' character generation rules about mundane equipment, since I apparently neglected to do so previously.
April 18th, 2016: since the whole Generation portion of the Technical Reference is complete, I went ahead and proofread it, as well. The only problem is that, upon doing so, I saw some bits of text that I didn't like, and will likely revise a couple things here and there. However! The important thing is that this part of the Reference is now standing, so that's a big plus.
April 17th, 2016: what do you know, I ground out the entire character generation portion of the Technical Reference today. I borrowed heavily from the Textbook Character Treatise for the tables on this one, since just about everything you roll randomly is the same. I simply changed text where necessary, and added what was required to make it all fit. I love weekend progress.
April 16th, 2016: all right, then! What with me having produced all of the Creation portion of the Technical Reference, I spent a day proofreading the thing. I caught a few spelling errors, whick irks me, but since I'm on a first draft here, I'm not too broken up about that. I corrected those and a bit of grammatical failure, and now everything in there appears swank!
April 15th, 2016: speaking of spending Karma to build things, some technicians may just wish to expend the experience gained through adventuring instead of engaging in the process of invention. Or, you know, they simply suck at it. Or lack the talent to do so. Or didn't build their gear in the first place, and have no aptitude for making it better without wrecking it.
April 14th, 2016: once you've got a device, how do you make it better? Whether improving an extant device or adding a laser beam to it for good measure, or even when simply fixing something you went and broke, the process of engaging in after-market modifications is now a part of the Technical Reference's Creation rules. Sometimes it's tricky, but it still beats spending Karma.
April 13th, 2016: okay! Everything so far in the Technical Reference's Creation rules details methodical, meticulously planned (one hopes, at least) development. But when you need a certain something now, kit-bashing may be the way to go. The process of rapidly hammering things together in the lab and hoping for the best is now detailed for your gaming use.
April 12th, 2016: once you've assembled the materials to build something, and then smashed them all together, does it work... or does it explode? Considering my own luck, explosions are more often than not the result of invention, but hopefully your characters will have better luck. Or perhaps simply didn't cut too many corners in the planning process. I plan poorly, for instance.
April 11th, 2016: detailing construction time, I showcased how long it takes to build an invention in the Technical Reference's Creation rules. The base value of time such tasks take is described, along with how one can either speed up or slow down the process - depending on how easy or hard one wishes to make it for themselves. It can go either way, after all.
April 10th, 2016: continuing work on the Technical Reference's Creation rules, I detailed special catalysts, and how they can be used to greatly reduce the tech rank, and thus cost, of a potential invention. Special catalysts are also useful when simply buying new devices using Karma, which will be detailed at the end of the invention rules, as it's like normal character advancement.
April 9th, 2016: welcome to the start of Technohol 13's nineteenth year, which means this goofy site is now, officially, over eighteen years old. I foolishly proclaimed last year that it was now old enough to vote, but you know how that goes. I was off a year! Just because I'm charting updates on its eighteenth year, doesn't mean it's eighteen years old. Whoops.
Anyhow. Today I continued work on the Technical Reference, starting up my take on invention. This is the 'Creation' portion of the Reference, and will probably be moved to follow character generation later, but I'm just focusing on writing at the moment. Today's efforts laid the ground work for the whole invention rules, describing the tech rank and how it applies to each device.
I also did the usual, yearly roll-over stuff, because I have to do this every year. I'm sure if I made use of some kind of content management system, as opposed to simply building the whole darn site manually, this would take care of itself rather nicely. But I'm trying to keep the script load on the 13 to a minimum, so uh, no. It's not that much of a bother, really, so I don't mind.
Of course, as I am wont to do on my Technoholic anniversary days, those being April 9th, I have also performed an additional update for you, on top of the rollover and the primary project I'm working on. Thus, I have crafted what may well be my last work of Professor Zog's inexplicable collection of foes, the brilliant chemist and petty madman known to the world as Basil Drake.
View the eighteenth year of Technohol 13 history!
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