Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Monday, February 19, 2018

(posted February 9th, 2017)

I've actually managed an update a day for the entirety of this, our twentieth Technoholic year, and I think I've worked ahead enough to seal the deal on that score. Even in the event of some inexplicable calamity or another, I believe that I'll keep up the good work here at the 13, what with me being only about a dozen updates short. Probably less, really, but who's counting? Not me!

Anyhow, over in the Book of Magic, I have completed the eleventh of thirteen micro-expansions dedicated to each of the mystic schools. Voodoo, at least based upon its portrayals in comics and movies, has now been officially expounded upon for the Book. I tried to be as respectful as possible with this material, since it is based, however loosely, on the experience of several million people.

Also, for the Book of Magic, I have completed the twelfth of thirteen micro-expansions dedicated to the mystic schools. Philosophical magic, as it was previously written, is no more. I don't think I previously translated what was in my head into text for the Book, but I have definitely managed it this time. I think I wrote more for this school than any other so far - and that's saying something!

That just leaves one more mystic school micro-expansion to go, that for technomancy, though I as of yet have no idea how to properly quantify that in game terms. I've actually found one or two source books online dedicated to the subject, and they were thoroughly wanting. So, as usual, I have no reference to draw upon, and am mostly stabbing in the dark there. But at least that way nobody can say I copied anything!

After that, I only have two more expansions to go before the Book is completely, utterly complete. Unless I add additional 'features' later, which are not required to make it go. Things like alternate names for spells, the miscellany of uncategorized spells (of which I only have one right now, but still), and so on. Hopefully I'll at least get the schools done by April 9th, but I guess we'll see.

On the other half of the 13, in my GI Joe reference, I've come pretty close to wrapping up the 1985 personnel and equipment rosters for both GI Joe and Cobra. Usually I do one at a time, but I figured I had enough to follow a highly convoluted update scheme that saw me getting right where I needed to be in order to wrap them up (almost) at the same time, so I figured I would go ahead and do so.

As of this moment, I have all of the 1985 Joes modernized and Condensed, and only have a few more of their devices to wrap up. On the other hand, I have modernized and condensed all of my extant 1985 Cobra descriptions, and only have all new entries to go. In fact, since last we spoke, I crafted descriptions of the Cobra Battle Kits, Eels, and Lampreys. Mmm, new character descriptions.

Ideally, I'll be done with these guys and gals and things by the end of this Technoholic month (not year), which will afford me a bit of time to hit one or two or three oddities before I dive into the 1986 GI Joe roster of personnel and equipment proper. Once I'm done with '85 and '86, the '97 and '98 Joe rosters will be almost entirely done, so I may fill in the gaps there before I start. Because why not?

As always, you'll see what I manage by staying tuned here - or, at least, to the site's Facebook page. That's right, I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!

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What's New?

I've added plenty to the 13 of late, including Snow Serpents, Lampreys, Cobra Battle Field Kits, Eels, the Flight Pod, Tele-Vipers, Firefly, Scrap-Iron, the Weather Dominator, Wild Weasel, Copperhead, the ASP, the CLAW, the GI Jane, the Brain-wave Scanner, (just) Billy, the SEA Legs, Cobra's Trojan Robots, the MASS Device, Cobra's Transport Helicopter, the Missile Command Headquarters, and Perceptor!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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This site was born on April 9th, 1998, and last modified on February 17th, 2018.