Technohol 13: Marvel Super Heroes Role-Playing Game Material
Saturday, October 24, 2020
(posted on October 9th, 2020)
What do you know, half of this Technoholic year has already passed us by! Mind you, my sense of the passage of time has been completely disrupted by our continuing foray through the Slowpocalypse, but I think it's been six months since we got the ball rolling on Technohol 13: Year 23, and for all I know I'm off by a month. Or six? Ha ha ha, who needs to know when things happen and in what order? Not me!
I am continuing my recovery from the almost dying thing back in August, so my updates have not been coming along nearly as fast as I would have liked. Nonetheless, I have finally achieved a major milestone in my character work. And I'm not just talking about rehabilitating my older, extant materials. No, I've wrapped up the 1990 roster of Cobra equipment and personnel at long last. Awesome, isn't it?
All this took was completing descriptions of the Vapors, bizarre cybernetic pilots of the Hurricane, and Overlord, the confounding driver of the Dictator. My research indicated that the former was either one guy or a corps, while the latter had two seemingly disparate backgrounds. This made both of them hard to pin down in a character profile, especially with me not being nearly at my best.
I suppose that I've also cleaned up a few entries on the GI Joe side of 1990, as well. Captain Grid-Iron and Cold Front are now Modernized and Streamlined, which leaves me only two more folks from that year to cover. And, since I'm done with the 1990 vehicles, I also moved on to 1991 to find work in that vein, and have sorted out my work on the Badger, something of a modified Jeep. Heavily, heavily modified.
Furthermore, I have... almost corrected two of the nine discipline micro-expansions for the Manual of the Psi. I completely wrapped up the empathic powers documents, and the Universal Heroes variation on the metapsi discipline. I almost got to the 4C System: Edition 13 variation on that theme, but I just couldn't bring myself to work on them any more at that point. Apologies in that regard.
I know my buffer of updates has almost dried up, my having lost so much 13 time due to the catastrophies that have befallen me over the last couple of months, but I'm going to try and get a bit more back on track this month. For one thing, I'm going to wrap up the 1990 GI Joe roster, since it's so darn close to completion, some more work in the 1991 and 1992 GI Joe and Cobra rosters, and maybe a bit more Manual stuff.
That's the big plan thus far... such as it is. Feel free to drop in to see what terrible works I have wrought, assuming I manage any!
Incidentally, I'm ostensibly still the steward of the 13's sister site, Gaming Nerds ᴙ Us. Of course, I utterly broke the entire site when trying to upgrade its forum, so I'm in the process of rebuilding that from scratch. However, it'll be starting out on a good foot, since I've already arranged the filtering that was so successful in keeping scumbag spammers away. Yay!
Despite the overt criminal nature of that corporation, Technohol 13 still has a Facebook page, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us, at least a little bit!
But What Have I Done For You Lately, You Ask?
I've added plenty to the 13 of late, including the Liquidator, Overlord, Vapors, Range-Vipers, the Earthquake, SAW-Vipers, Laser-Vipers, Vypra, Night Creepers, the Paralyzer, Decimators, Rock-Vipers, the Ice Sabre, Undertow, Metal-Head, the Hammerhead, TARGATs, the Dominator, Annihilators, the Evader, Darklon, the Razorback, Wild Boars, the Dictator, Gnawgahyde, the Hurricane, and Tiamat!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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