The Technohol 13 Alphabetical Character Roster: N
Nabassu (Tanar'ri): first of the 'greater' tanar'ri, Nabassu serve a curious role for their 'brethren'. They exist solely to spread the terror of the Abyss, eagerly waiting to be summoned forth in order to rampage across the multiverse! Availability:
Nalfeshnee (Tanar'ri): these immense, boar-like monstrosities are frighteningly intelligent and posses power just shy of the balors themselves. This makes the nalfeshnee endlessly plot and scheme for supremacy from their Mountain of Woe. Availability:
Namor, the Sub-Mariner: son of an Atlantean princess and an American sea captain, Namor initially despised humanity. When he saw the worst of them in the form of Nazi Germany, Namor allied with humans of power like his to oppose their every move. Availability:
Network: an abused youth who was always charismatic to an extent, Wayne Tucker's influence grew dramaticaly after the White Event. Pursued by various sinister interests, Wayne became the leader of Psi-force after joining them for mutual protection. Availability:
the Neutralizer: a sort of mini-tank, the Neutralizer is a powerful anti-aircraft and anti-personnel weapon. It is heavily armored for its size, and this treaded vehicle is packed with two missile launchers and three guns, allowing it to fight Cobra for a good long time! The Neutralizer comes in Classic and Saga styles!
Night Attack Chopper: the N.A.C. is a state of the art combat troop transport, having the ability to stealthily insert and extract operatives on missions. When stealth fails it, though, the N.A.C. makes up for that failure with sheer, overwhelming firepower...! the Night Attack Chopper comes in Classic and Saga styles!
the Night Landing: this small, lightweight raft, a self-inflatable nylon/polyskin composite, is great for aquatically inserting small forces into enemy territory. It can be driven with a large, outboard motor, or rowed for additional stealth. Availability:
the Night Landing Craft: this small, aquatic craft was given to Cutter when he returned to the Gi Joe team back in '01. A nocturnal landing boat, complete with a weapons platform built on top of a highly sturdy, yet inflatable boat, it's great for busting drug smugglers or Cobra operatives. The Night Landing Craft comes in Classic and Saga styles!
the Night Raven: a super sonic aircraft that Cobra uses to spy on the Gi Joe team - and everyone else - with impunity, the Night Raven can fly at over three times the speed of sound, and at an elevation of over 80,000 feet. When it does have to fight though, it is rather heavily armed, too! The Night Raven comes in Classic and Saga styles!
the Night Vulture Glider: though the Night Vultures formerly wielded standard gliders to perform their clandestine works, their leader, Sky Creeper, got a hold of plans for a new glider from the Gi Joe team's Cloudburst, and has since re-engineered them for Cobra's use! the Night Vulture Glider comes in Classic and Saga styles!
Nightcruz: a former Vehicon drone who found himself with a Spark after Megatron's death, Nightcruz came back in time with the spectral remnants of Optimus Primal, and has become a member of the Autobots while he works out critical identity issues. Availability:
Nightmask: comatose Keith Remsen awoke during the White Event, it having granted him incredible dream powers. Wishing to use them to help others, he began to enter their dreams as Nightmask, so no one would recognize him afterward. Availability:
Nike: the Greek goddess of victory, Nike has always been a close confidant of Athena. A 'behind the scenes' power in the Olympian pantheon, she subtly ensured their many victories over the eons against their countless, monstrous foes. Availability:
the Ninja Lightning Cycle: on occasion the Gi Joe Ninja Force needs to get somewhere fast - much faster than their already considerable abilities allow them to. At this point they hop onto the Ninja Lightning Cycle - which is fast and quiet - until they open up with some missiles...! the Ninja Lightning Cycle comes in Classic and Saga styles!
Ninlil: the daughter of Haia and Nisaba, Ninlil was a smart young goddess in her own right. Upon marrying mighty Enlil, and becoming queen of the gods, Ninlil acquired power over the wind to complement her inherited mastery of grains and other plants! Availability:
Nisaba: closely associated with the dawn of human civilization, Nisaba was originally a goddess of grain. As trade spread throughout Sumer and beyond, she became one with the concept of writing, each act of which serves as veneration of her! Availability:
Nonatons (Modron): the eighty one nonatons primarily exist to enable the transfer of information up and down the modron hierarchy. They monitor the decatons below them, and work with the penatrones (albeit indirectly) to enforce the law. Availability:
Nonce: a life-long victim of tyranny, Clark is bent on preventing new ones from forming. This is why he acts as a B.A.H. 'mole' within Mindwatch's ranks, working hard to keep them from turning their considerable power against humanity. Availability:
Normal Man: Harold Norman was about as bland as they come - and he liked things that way. This is why he was struck with a bizarre legacy, one that gave him startling powers over the force of antimagic, and allowing him to bring normalcy to the world! Availability:
Nunchuk: originally a student of the mysterious Blind Master, Ralph eventually came under the tutelage of Storm Shadow himself after his first sensei vanished, well, mysteriously. Soon after, he was skilled enough to join the Gi Joe team, as a part of their Ninja Force! Nunchuk comes in Classic and Saga styles!