Hook
| Strength 10x |
Agility 5d |
Intellect 17d |
Willpower 9x |
| Hand Size: Edge: |
4 (25) 2 |
Origin:
Like all life forms hailing from the planet Cybertron, Hook is an inorganic electromechanical entity. A fully sentient robotic being, Hook possesses numerous special powers related to his composition and form, as well as several unique to his particular function.
Powers:
Cybertronian Physique: having his origins on the planet Cybertron, a metal-heavy rogue world careening through the cosmos in our general galactic neighborhood, Hook benefits from a plethora of powers common to almost all Tranformers. These powers include:
* Body Armor (s): like all of the Constructicons, Hook is built tough. Possessing a dense body comprised of inorganic substances, Hook benefits from intensity 8, or +2, protection from injury, an inherent form of body armor that is proof against most assault.
* Growth / Shrinking (a): as do his fellow Constructicons, Hook stands at fifteen foot tall in his humanoid form, giving him intensity 3 growth as a general means of describing his volume. This grants him a considerable advantage over mere fleshlings.
Hook swells in volume when he transforms into his Nissan Diesel Unic K-160B crane configuration, however. Since this gives him a length of just over twenty-seven feet, Hook's volume change technically gives him a +1 growth bonus in his vehicular mode, for all practical purposes.
* Microscopic / Telescopic Vision (w): a wide-ranging visual acuity is common to the Transformers. They posses both microscopic and telescopic vision at intenstiy 2, allowing them to see objects farther, and far smaller, than mere fleshlings are able to.
* Radio Transceiver (i): while Transformers do have a sense of hearing, and readily communicate verbally, they often range far afield from their fellows. They thus make use of an intensity 7 radio transcevier, one with an optimistic maximum range of one hundred miles.
* Resistance / Invulnerability to Disease and Poison (s): Hook is an entirely inorganic being, having been born to an electromechanical species long ago. He's immune to carbon-based plague and poison, and has intensity 20, or +5, resistance to other forms of disease and toxins.
Corporeal Gestalt (a): one of the six Constructicons, Hook can naturally merge his form with that of his fellows to form Devastator! The Constructicons all possess this power at intensity 5, giving them reasonable cohesion as this terrifying gestalt entity.
Crane (a): his pride and joy, Hook can use his crane to lift and place objects with great skill and grace. He may manipulate up to twenty tons with this appendage, giving it an effective Strength score of 15, and he may do this with intensity 18 skill.
Rocket Launcher (i): when he transforms into his Nissan Diesel Unic K-160B crane mode, Hook unlocks the use of this powerful weapon. It can launch projectiles that allow Hook to reach out and touch his foes at a distance, rocket-propelled devices that inflict intensity 10 each.
Shape Change (a): by far his most well-known ability, Hook can transform between several different configurations. He can stand as a humanoid, pose as Devastator's head and shoulders, and reconfigure himself into a Nissan Diesel Unic K-160B crane that moves at intensity 2 ground speed.
Hindrances / Augmentations:
(none)
Equipment:
Laser Pistol (a): as he lacks inherent weaponry in his humanoid configuration, Hook carries a laser pistol with him at all times. He can fire a coherent photon beam from this weapon to inflict his Agility +5 in Armor Piercing energy damage with every deadly assault.
Skills:
Engineering (i): his claim to fame, Hook is a world-class engineer. A combination of perfectionism and raw skill prompts him to build truly spectacular items, vehicles, and structures, and he may design, plan, and construct such things at a reduced difficulty level.
Repair / Tinkering (a): a master engineer, Hook is often called upon to repair things that are broken in the Decepticon war engine, whether they be soldiers or weapons. Whenever he's given the job to fix anything, Hook may resolve related card play at a reduced difficulty.
Contacts:
Hook can generally consider the other five Constructicons, as well as the Decepticons overall, reliable contacts. Sure, Hook is eminently unlikable thanks to his smug sense of superiority, but he also patches the Decepticons up when the Autobots injure them.
Calling:
Gloryhound: sure, Hook is one of the best engineers in the known cosmos, and he knows it. But this Constructicon lives for the adulation of his peers, not that he feels he has very many peers, and engages in world-class building to generate the praise he so desperately requires.
Likeness:
Regardless of his current configuration, Hook appears to be a large electromechanical entity that is primarily bright green in hue. He adds a variable amount of dark purple to the mix, depending on what form he's in at the moment, along with chromed and black bits here and there.
Personality:
Hook is not the leader of the Constructicons, but you wouldn't know that by talking to him. If he were to be believed, all of the team's successes are by dint of his greatness, his unmatched engineering skills, and of course his peerless combat prowess.
No one argues that Hook isn't one of the Decepticons' greatest technical minds, they just hate to acknowledge it. Because Hook is already telling everyone how important he is to them and their cause, and being friendly to Hook only further encourages his smug superiority.
Real Name: Hook
Occupation: engineering expert
Legal Status: citizen of Cybertron wanted both there and on earth for any number of design crimes
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Constructicons, the Decepticons
Height: 15'
Hair: inapplicable
Eyes: red or blue (depending on continuity)
Weight: several tons
Other Distinguishing Characteristics: Hook is made from strong alien materials that are primarily bright green and dark purple in coloration, no matter what form he takes. Hook's vehicular form is entirely bright green save for its dark purple windows and chromed frame.
His humanoid configuration has bright green limbs (save for his chromed thighs) and a dark purple torso, along with a black cranium. As Devastator's head and shoulders, Hook is primarily bright green, though Devastator's head is black with a chromed face and (usually) a visor.
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