Fast Draw

Strength
8d
Agility
6c
Intellect
4x
Willpower
4d

Hand Size:
Edge:
3 (17)
1

Powers:

(none)

Equipment:

F.A.F.N.I.R. Missile System (i): Eliot's primary claim to fame is that he's the GI Joe team's F.A.F.N.I.R. (Fire And Forget Non-tube-launched Infantry Rocket) operator. Which is all well and good, but just what on earth is the F.A.F.N.I.R. system, you ask?

F.A.F.N.I.R. consists of a heat-resistant, padded suit that the operator dons before strapping the missile launch system onto his back, and donning the high tech targeting helmet. The suit itself can resist Cold, Fire and Heat at Eliot's Strength +7, as it is highly insulative.

This insulation works both ways however, and as a result Eliot must rest or engage in sparse activity while hauling his gear around lest he overheat. On the other hand, it allows him to function normally in extreme environments without any special considerations, as well.

The helmet projects a lock-on heads-up display onto Eliot's visor, giving him a +2 to hit his targets, as well as threat/malfunction indications. Furthermore, all of the target acquisition and homing circuitry is housed in the missiles themselves, allowing incredible safety.

In other words, Eliot can fire a missile and duck behind cover, the projectile continuing on after whatever he fired it at even while he's no longer maintaining line of sight with the target. The missiles are incredibly fast and E.C.M. (Electronic Counter-Measure) resistant.

The helmet on Eliot's gear is also protective in the traditional sense, above and beyond its thermal properties. It offers him +2 protection against conventional physical attacks, no matter where on the head they strike him (even in the reinforced visor).

Finally, the F.A.F.N.I.R. missiles themselves inflict intensity 11 damage per projectile, an amount that can be increased by 1 if Eliot fires both at the same time. He doesn't do this too often however, for this naturally requires a reload at this point...

Semi-automatic Pistol (a): a handy back-up should his F.A.F.N.I.R. system prove to be overkill, Eliot carries this small hand cannon on him at all times. Eliot can fire this weapon to inflict his Agility +4 damage in a single shot, or his Agility +5 damage in a semi-automatic burst.

Hindrances:

(none)

Skills:

Artillery (a): Eliot is naturally well-versed in all line of sight weaponry, from mortars to light anti-tank weapons. Though his F.A.F.N.I.R. does most of the targeting work for him, Eliot has the skills to back it up, and fires all such weapons at a reduced difficulty.

Boxing (s): an ability that everyone learns in their Basic training, Eliot can easily defend himself should he find himself without weapons. He may divide his pre-card play action score between two unarmed melee attacks, the last of which occurs as a contingent action.

Marksmanship (a): a skill everyone picks up in the military these days, Eliot can easily operate most conventional firearms. Whether he's handling a standard, semi-automatic or fully automatic rifle or pistol, Eliot may do so at one difficulty level lower than is usually necessary.

Military / United States (w): serving as an origin of sorts for Eliot, this talent is the source of almost all his other skills. It describes how he knows the S.O.P. like the back of his hand, and how he can effortlessly function in a military environment.

Calling:

Soldier, with a secondary calling of Demolisher: Eliot didn't necessarily join the military in order to blow things up spectacularly, but having fallen into that general line of work, it would be difficult to argue that he doesn't really, really enjoy his job...

Costume:

Eliot's GI Joe field uniform is his protective F.A.F.N.I.R. suit. It mainly consists of an olive drab padded suit with layers of additional gray padding layered over the olive components on his upper and lower legs, as well as his torso (both front and back).

It's further accented by thick red gloves, thick red knee pads, cyan webbing and straps to hold his actual missile launcher on his back, a cyan belt, a gray thigh holster for his backup sidearm, and of course his large red helmet with its even larger red targeting visor.

Personality:

Eliot has fun with his job, likening himself to an Old West gunslinger. He's a bit arrogant, but then he's got considerable firepower to back up his attitude at most times, so it's hard for his fellow Joes to think badly of him for this - especially when he produces results so readily.

Real Name: Eliot Brown, Grade E-4
Occupation: ordnance, artillery, typist
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe

Height: 6'
Hair: unrevealed
Eyes: light brown
Weight: 185 lbs
Other Distinguishing Characteristics: none

Story:

Eliot is strong and tough, two qualities that tend to point you towards the more heavy armaments upon enlisting in the military. Sure, he could've been a mechanic or the like, but Eliot didn't have the temperament for that sort of thing - he gravitated towards explosives.

With his particular skill set and physical attributes, Eliot was chosen to be one of the first men in the armed forces to carry the new F.A.F.N.I.R. missile system, which includes a full body suit to protect oneself from the hot rocket exhaust the thing produces when fired while worn.

Eliot proved to be very good in handling his particular equipment, and was elated that his skill had seemingly got him noticed by the GI Joe team recruiters. He was told that he'd been inducted onto the team, and was assigned to guard a top secret installation with several other new recruits.

The only problem was, his assignment was a sham. He and his fellow new 'Joes' figured this out quickly enough, and in order to bring their deceivers to justice, went about letting the actual Joes know about their situation - which kind of involved kidnapping their leader, Hawk.

They told him what had happened to them and what they knew about their 'Joe' commander, thanks to investigative work done by Chuckles. When Cobra got wind of the installation they were guarding, which was a missile illegally aimed at Cobra Island, Eliot and company showed their mettle.

They managed to stop it from launching when their 'Joe' boss panicked, and as a result Hawk made them real Joes after all. Now on the team for real, Eliot has served with distinction for years, only stopping for a short period when the Joes were deactivated, from 1994 through 1997.

What he did in the mean time is unknown; perhaps Eliot continued testing new missile technology for the government, or instead retired to found his own plastics company. But eventually, when the Joes reassembled and requested his help anew in the fight against Cobra, he didn't hesitate.

Eliot came back as soon as he was called, and has assisted his fellow Joes in their fight against terrorism - whether that fostered by Cobra or by other villains - to this very day!

Extra Goodies:

Fast Draw Saga Text File Download

GI Joe directories featuring a version of Fast Draw:

  1987