Freefall

Melee
RV 20
Coordination
RV 10
Brawn
RV 6
Fortitude
RV 20
Intellect
RV 10
Awareness
RV 20
Willpower
RV 30
Lifestyle
RV 20
Repute
RV 0

Health:
Fortune:
56
60

Origin:

As are most members of the GI Joe team, Phillip is a normal human. He has no powers as a result of scientific experiments gone awry or other reality-dubious phenomenon, much less the high tech toys most of his friend wield in battle - just conventional weapons and a lot of drive.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Helmet: when in combat, Phillip wears a helmet that provides him rank value 10 protection from physical attacks that strike him in the head. It also allows him to attach a breathing mask hooked up to a 15 minute supply of oxygen stored in his backpack when jumping.

Knife: utilitarian in the extreme, Phillip always carries a knife on his person; they're useful for cutting parachute straps or the enemy. Made from m.v. 40 metals, Phillip can use this knife to cut through objects of like m.v., or to inflict Slashing damage in melee.

Machine Gun: his primary combat implement, Phillip carries plenty of ammunition for this beast. He can fire it to inflict rank value 6 Piercing damage in a single shot, rank value 10 Piercing damage in a short burst, or rank value 20 Piercing damage in a full auto fire pattern.

Parachute: naturally useful when leaping out of an airplane, Phillip obviously needs one of these when doing the whole Airborne Ranger thing. This item allows him to exit a flying vehicle from extreme heights and easily land on the ground without flattening himself.

Semi-Automatic Pistol: a backup for his machine gun, Phillip keeps this weapon in a handy chest holster for quick access. It can be fired to inflict rank value 6 Piercing damage in a single shot, or rank value 10 Piercing damage in a semi-automatic, clip-burning hail of leaden pain.

Quirks:

(none)

Skills:

Aerial Combat: a trained Airborne Ranger, Phillip is well versed in the use of the sky as a battlefield. While he's no pilot, he can nonetheless fight and maneuver with proficiency while in the air (if in a downward direction), and makes combat ACTs while in the air at a +1 RS.

Guns: essential military training, Phillip has been educated in the fine art of killing things with high velocity projectiles. Whether he's firing a standard, semi-automatic or fully automatic rifle or pistol, Phillip may do so as though his Coordination was +1 RS higher than is listed above.

Martial Arts style B: along with his gunplay talent, this skill describes a large portion of Phillip's Army 'basic training'. He may fight unarmed, using only his body as a weapon, and may make unarmed strikes of any variety at his listed Melee score +1 RS.

Military / United States: the font of most his talents, this skill makes for a handy 'origin' skill for Philip. It allows him an instinctive understanding of military protocols and procedures, and grants him several additional, as of yet unstated military contacts.

Psychology / Philosophy: supplementing his impressive martial background, Phillip also has a Master's degree in Eastern Philosophy. In addition to giving him a +1 RS on all Intellect ACTs in this area of knowledge, this skill also gives Phillip a... unique outlook on the Army Way.

Survival: as an Airborne Ranger, Phillip can function almost indefinitely without support. As such, he can almost always scrounge up enough food, water and shelter to get by in the field - at least long enough to complete whatever mission he's on and get back to base.

Contacts:

As a member of the GI Joe team, Phillip can rely without fail upon his teammates for assistance should he need it, for the Joes are a very tight-knit group; they all know what their fellows are capable of... as well as what they've all been through at the hands of groups such as Cobra.

Costume:

When diving into action with the Joes, Phillip wears a brown and green camo pattern jacket over a light brown T-shirt, brown and green camo pattern trousers, gray leather belts, boots, gloves, and webbing, and a dark green helmet with a breathing mask attached (when jumping).

Personality:

Phillip is an odd duck, in that while most people suffer through Airborne Ranger training, he loved every single torturous minute of it. But then he's a nigh-limitless font of energy with a limitless drive for pushing past his own limitations - none of which he ever acknowledges.

He may sport one of the biggest egos on the GI Joe team, but at least it's earned!

Real Name: Phillip W. Arndt, Grade E-5
Occupation: paratrooper, infantry
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: Spc. Altitude
Group Affiliation: GI Joe

Height: 6'
Hair: blonde
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: none

Story:

Phillip is one sick puppy.

While most people consider the Airborne Ranger training program to be 'hellish', Phillip enjoyed every minute of it. It didn't matter if he was jumping out of airplanes or out in the woods eating whatever he could manage to find and kill, he had a blast the whole time.

Most of this stems from his almost unlimited drive to succeed and sheer indefatigable gumption. He's got an ego the size of the Grand Canyon, but it's hard to fault the man when you know he's not really boasting about his prowess so much as keenly aware of what he's capable of.

Phillip can run faster, jump higher, and do more push-ups than anyone else who survived Ranger School. Furthermore, he sports a Master's in Eastern Philosophy, demonstrating a mental acuity you wouldn't expect from someone who enjoys sitting in the woods eating bugs all day.

This combination of disciplines and martial prowess made Phillip a true standout, which earned him membership to the GI Joe team - assuming he didn't wash out in the grueling Joe entry exam. Not that this was even a possibility, as far as he was concerned.

Sure enough, he made it on to the Joe team as expected, and proceeded to work for the team in various highly classified 'special missions', the nature of which have yet to be revealed to this very day. Phillip nonetheless served with distinction until the GI Joe team was mothballed in 1994.

(Historical Divergence)

As it turned out, the team was needed but a few years after it was dismantled by the government. When it came back into being, the GI Joe organization was a lot more public than before however, and consisted of several veteran Joes leading a small company of 'greenshirt' troops.

Phillip wasn't selected to be a member of this new Joe team, at least not at first. When Cobra shenanigans became too severe for even this streamlined group of Joes to handle though, they called in all the old guard. And who could turn down the Joes when they ask you back?

And they did, whenever events instigated by Cobra spiraled way, way out of control. But Phillip doesn't mind this; he just makes a point of reminding the brass that things would've been less catastrophic if he was kept on the team to start with...!

2009 Variations

Costume:

Freefall's second GI Joe field uniform is similar to his first. It includes a two-toned green camouflaged jacket over a black T shirt, two-toned green camouflaged trousers, black leather belts, boots, gloves, and webbing, and a dark green helmet with a black breathing mask attached.

Extra Goodies:

Freefall 4C System: Edition 13 Text File Download

GI Joe directories featuring a version of Freefall:

  1990 2009