Gd 10
Gd 10
Gd 15
Gd 10
Ex 20
Ex 20
Ex 20
Ex 20
Sh 0



As are the rest of his of his fellow Joes (the exceptions being just odd statistical anomalies), Andrew is but an ordinary human, one who lacks ascendant powers of any stripe. No, all he's got to get him through a mission is a fully stocked first aid kit, his medical skills, and of course his considerable strength.

Known Powers:



Comm Suite: Andrew always carries a communications suite with him on missions, in order to call in medical evacuations of wounded personnel. These systems, usually consisting of a backpack with a helmet-mounted mouthpiece, work with Typical (6) power (100 mile range).

First-Aid Kit: his stock in trade, Andrew always carries a first aid kit with him on missions. His first aid gear consists of various medicines, antibiotics, drugs, sterilized medical tools, and even a small oxygen tank. He carries additional first aid gear in various pouches and such, as well.

Flare Gun: Andrew carries this device for when he needs to signal a distant party or, in a pinch, when he needs to light up a large area all at once. This weapon fires flares that give off Excellent (20) intensity light for 1d10 turns.

Flashlight: Andrew carries one of these with him in the field, usually mounted on his sled so he has both hands free for other purposes. He can use this oversized lamp to produce Excellent (20) illumination in a given area, allowing him to pierce the night and find wounded soldiers with ease.

Gravity Sled: this odd device is useful for delivering wounded personnel from the field of fire in a jiffy; sure, Andrew is strong enough to carry the wounded all by himself, but this allows him to maximize his effectiveness. This odd sled has the following vehicular capabilities:

Gd 10
Poor 4
Ex 20
Sh 0

* Flight: Andrew's gravity sled is basically a small hover platform. He can ride it standing up, or in a prone position for extra speed. The thing can glide over most any terrain at Feeble (2) air speed - 30 m.p.h. - safely, or fly at up to Poor (4) speeds - 60 m.p.h. - in an emergency.

the Joe-Com: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.

Knife: since you never know when you'll need to cut through something on a mission, Andrew always carries one of these blades with him on the job. Made from Incredible (40) m.s. metals, this tool can be used to cut through items of like m.s., and allows Andrew to inflict Edged Attack damage in melee.

Semi-Automatic Pistol: Andrew carries this weapon in a chest-mounted holster in the event that he must defend himself. This weapon can be fired to inflict Typical (6) Shooting damage with a single shot, or Good (10) Shooting damage in a high-speed burst of ammunition.




First Aid: Andrew has been a field medic for years. When treating dying people, he can halt their loss of Endurance ranks, and if they've slipped to Shift 0 End within the last five turns, he can still stabilize them - either way, he can help folks recover one lost End rank immediately.

Guns: when he enlisted in the Army, Andrew was trained in the use of most modern firearms. Whether he's carrying a standard, semi-automatic, or fully automatic rifle or pistol, or even an oddball gun like his hand-held grenade launcher, Andrew may use said gun at his Agy score +1 CS.

Martial Arts type B: a skill he most likely picked up during his Army basic training, this talent represents Andrew's ability to defend himself unarmed, should he need to. Whether attempting to punch, kick, head butt, or inflict any other sort of personal harm, Andrew may do so at his Ftg score +1 CS.

Military / United States: though he didn't begin his adult career with the military in mind, Andrew eventually joined up in order to do his duty - and to help America's bravest. As such, he knows military protocols and procedures like the back of his hand, and has several additional military contacts.


As a member of the GI Joe team who has saved the lives of his fellows, Andrew can definitely rely upon his teammates for assistance should he need it - the Joes definitely take care of their own. Andrew also has quite a few additional contacts of a medical and military background.


In the field, Andrew wears a dark gray pair of trousers, a brown pair of leather boots with black ankle guards, a red turtleneck sweater under a light gray jacket, black gloves, a black leather belt, and black webbing, pouches, holsters, and sheathes to hold various emergency and combat gear.


Andrew always wanted to be some sort of medical practitioner, and worked hard to get his wish. He wants nothing other than to help his fellow man, particularly those brave soldiers that risk their lives daily in the fight for freedom. Of course, he doesn't mind mixing it up with the enemy himself, either...

Real Name: Andrew Frankel, grade E-5a
Occupation: medical specialist
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe

Height: 6' 1"
Hair: light brown
Eyes: brown
Weight: 185 lbs
Other Distinguishing Characteristics: none


Andrew was a bright young kid who always wanted to be a doctor, or at least work in the medical field in some capacity. When he was a kid, he always pretended to be the medic during those classic neighborhood 'block wars', helping his fallen comrades get to safety and such.

While the realm of offices and clinics didn't appeal to him, he never believed he would be reliving those childhood games as an adult - if in a much more realistic capacity. Of course, he joined the Army in order to take advantage of the Gi Bill, and became a field medic in the service of his nation.

Having worked out intensely since he was a teen, Andrew excels in pulling his fallen soldiers from the field of battle, and can even carry two at a time if necessary! His keen medical skills, as well as his great strength and willingness to fight his way to a wounded comrade, definitely got Andrew noticed.

Before he knew it, he was scooped up by the GI Joe team. After he passed the fiercely difficult qualification exams, Andrew was a member of the world's greatest fighting force, and began to see more action on a weekly basis than most soldiers do in a lifetime - and he loved every minute of it!

Now, Andrew's not an action junkie, but he does feel that he has a very important job as one of the Joe team's medics. As such, whenever he's in the field and trying to help a man who's down, he often breaks out new emergency medical techniques that he's dug up from who-knows-where... but they work.

And that's what makes the guy such a great Joe...

Extra Goodies:

Sideswipe Universal Heroes Text File Download

GI Joe directories featuring a version of Sideswipe:


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