Blue Blade (deceased)

Strength
7d
Agility
6d
Intellect
5x
Willpower
8c

Hand Size:
Edge:
3 (17)
1

Origin:

Roy Chambers, known to most as the Blue Blade, is a swashbuckler. Though he maintains a fantastic identity, and goes out of his way to battle America's foes without actually being affiliated with the armed forces, Roy is but a normal human, lacking special powers altogether.

Powers:

(none)

Hindrances / Augmentations:

Recovering Addict / Alcohol: though he puts on a cheerful front, Roy has depended on alcohol to get him through rough patches far too many times to count. When subjected to extreme stress, Roy must pass a challenging Willpower action, lest he suffer a relapse.

Equipment:

Blade (s): as a modern-day swashbuckler, Roy naturally carries a sword with him while fighting the forces of darkness. Generally used in a fencing style, this blade could be wielded to either slash or pierce his foe if desired, inflicting his Strength +3 damage.

Skills:

Animal Handling (w): having grown up on a farm, Roy is well acquainted with how to handle various animals. Thus, when the need to ride a horse into battle as the Blue Blade arises, Roy can easily goad his trusty steed, Grimaud, into action.

Performing (w): wanting to make it big in Hollywood, Roy has transformed himself into the consummate performer. On a successful, average difficulty Willpower (willpower) action, Roy can easily distract others for an exchange with his ridiculous act - whether violently or otherwise.

Skill / Swords (s): you can't be a swashbuckler without something to swash with. Thus, Roy has learned (either with training or on his own) how to handle the blade which he has named himself for, and can wield it at one difficulty level lower than is otherwise necessary.

Tumbling (a): in addition to his other skills, Roy has become an accomplished tumbler, able to land on his feet no matter how recklessly he throws himself into (or through) something. A successful, easy difficulty Agility action lets him do just this on any fall that doesn't inflict damage.

Costume:

As is everything else about Roy, his costume is ostentatious. It consists primarily of a blue and purple striped pair of fencing shorts, a black leather belt, a black domino mask, blue buccaneer boots, blue leather gloves, a dashing blue cape, and a blue and white cavalier hat.

Upon awakening in the modern day, Roy's attempts to get himself on television prompted his agent to modify his costume some; showing all that skin wasn't 'in'. Thus, Roy added blue trousers and a blue long sleeved shirt, both ornate, to his extant costume.

Personality:

Roy is action, adventure, and excitement turned up to eleven. While he feels the need to do right, it's not out of the goodness of his heart, oh no. While the Blue Blade does heroic deeds, and does them quite often, the end game in Roy's eyes is a great big payoff in some form.

Real Name: Roy Chambers
Occupation: adventurer
Legal Status: citizen of the United States with no known criminal record, legally deceased
Marital Status: single (though he's claimed to have a wife, possibly as part of his performance showboating)
Alias(es), if any: the Fourth Musketeer
Group Affiliation: the Twelve

Height: 6' 2"
Hair: blonde
Eyes: blue
Weight: 180 lbs
Other Distinguishing Characteristics: Roy has a gap between his two front teeth, constantly maintains a handlebar moustache and soul patch, and says and does everything in an exaggerated manner.

Story:

Having grown up destitute during the Dust Bowl, a singular natural disaster striking the American Midwest in the early 1930s, Roy Chambers decided to leave everything behind and go west - to Hollywood. Tired of being poor and hungry, Roy craved excitement... and riches!

Journeying to the West Coast, Roy mulled his future over he rode that way. Thinking that he could become a hero, like so many other adventurous men and women had of late, Roy decided to do just that. There was no shortage of publicity for heroes, after all.

But he needed an angle, something that would allow him to stand out. He lacked fantastic powers like the Human Torch, or Namor the Sub-Mariner, after all. But what could he do? Sure, Roy was in great shape from a life of working hard on the farm, but what else was there?

Ultimately finding inspiration in the form of the Scarlet Sabre, a swashbuckler from the comic strips he read as a child, Roy decided to follow in that fictional character's footsteps. After all, why not? He may not have powers, but any slob can learn how to use a sword.

Whether he had help or was self-taught, Roy acquired the ability to fence, as well as basic acrobatic skills. But even that wasn't enough. No, Roy would truly have to reinvent himself to make this plan work, because while any slob can use a sword, who can do it with style?

And thus, the Blue Blade finally metastasized in Roy's head. When he donned his costume, Roy became an over the top man of action, his every sentence, every action exaggerated to the point of ludicrosity. The strange thing was, this combination of skill, behavior and drive actually worked.

Riding into action with his trusty horse, Grimaud, Roy would gallivant all around Los Angeles looking for trouble. A lot of the time, this merely involved 'face time' with the locals, but occasionally Roy actually stumbled into something serious going on in his new town.

For example, one night he was riding about when he heard screams emanating from a nearby laboratory. Investigating by leaping through the first ground floor window he could find, Roy discovered a scientist and his daughter being menaced by Sandai, a spy working for imperial Japan!

While Roy dealt with the spy's men, Sandai himself forced the scientist to lead him to his newly completed device, the Atom Smasher, or else he'd kill the man's daughter. Roy was flummoxed for a time, unable to find Sandai until he tested the weapon out on a nearby lighthouse.

Swimming out to his ship, Roy boarded the vessel and, dramatically leaping through another window, punched Sandai into submission. Having saved both the Atom Smasher and its creator (and its creator's daughter) from becoming Japanese spoils of war, Roy rode off into the night!

The nature of Roy's specific, further adventures have yet to be revealed. However, by the end of the war, Roy had developed quite a name for himself, and was even booked as an entertainer for the troops who were massing for the Battle of Berlin in early 1945.

When the actual battle began, Roy was teamed with eleven other heroes, and given the job of pacifying the headquarters of the SS. Upon entering the facility's basement, however, the heroes were captured and placed in stasis, ostensibly for future study and dissection.

The SS who captured these Twelve heroes were viciously slain by Soviet troops soon after, though, and the secret of the Twelve's inactivity was lost with them. Thus, it took over sixty years for Roy and his compatriots to be found, when a construction vehicle stumbled into their vault.

Awakened by American government operatives, these heroes were offered the opportunity to serve their nation once more, this time as the heroes the world desperately needed. This being costumed adventurers not sullied by America's recent, so-called super hero Civil War.

Accepting as one, the Twelve went on to aid in the fighting of crime, when not adjusting to their new lives in the modern day. A particularly apt study, Roy homed in on television as the medium by which he could finally attain the vast wealth and fame he's always craved.

With public interest in the Twelve overwhelming, it was almost easy for Roy to get himself a show. However, keeping it was another matter, for his dated act seemed almost kitschy to modern audiences. Thus, Roy determined that he needed something spectacular to bring in viewers.

More of the Twelve seemed like the ideal solution. However, Roy's fellow, time-lost heroes weren't remotely interested. So, Roy convinced the current owner of Electro, Elizabeth Zogolowski, to feature the robot instead. Since she desperately needed the money, she agreed.

As she explained how to control Electro, Roy put on the neuropathic interface, and managed to activate a memory dump of Electro's circuits into his mind. It was then that Roy learned a terrible truth about another member of the Twelve, the Dynamic Man: that he was an android!

Thinking he could wrest something out of the incredibly powerful Dynamic Man by revealing that he was never a 'real boy', Roy was instead targeted by the artificial man. Using his link with Electro, that which tipped Roy off to his true origins, the Dynamic Man attacked him!

Though quite the acrobat and swordsman, Roy was sadly no match for the might of Electro, and was beaten and killed by the thing. Though it was little consolation to Roy, of course, the Phantom Reporter also found out Dynamic Man's secret, and ultimately brought him to justice.

With a little help from his friends.

Extra Goodies:

Blue Blade Saga Text File Download

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