Thomas 'Suicide' Smythe

Melee
RV 10
Coordination
RV 10
Brawn
RV 6
Fortitude
RV 20
Intellect
RV 6
Awareness
RV 10
Willpower
RV 6
Lifestyle
RV 40
Repute
RV +5

Health:
Fortune:
46
22

Origin:

As are the rest of Kickers, Inc. - with the notable exception of Mr. Magnificent - Thomas is naught but a normal human, lacking any sort of physical alterations, magical schooling, or psionic disciplines with which to manifest super human powers. Of course, he has carried a high tech stun baton on at least one occasion, so one could say that Thomas is a high tech hero, but that is debatable.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Kevlar Uniform: while the original Kickers, Inc. uniform was simply made of ordinary fabrics, the team enhanced the nature of the thing before a particularly dangerous mission. While this simply meant augmenting the costume with a Kevlar vest, the Kickers, Inc. uniform has since been impregnated with that damage-resistant fabric, allowing it to offer rank value 6 protection from physical attacks.

Stun Baton: this device, looking something like a mace with a crackling head (at least, when it's active), was carried by Thomas on his first mission outside of the United States. An essentially non-lethal device, this weapon can be used to inflict rank value 20 Concussing damage upon an opponent when Thomas strikes him or her with it. Of course, Thomas never bothered to use the thing.

Uzi 9mm: feeling that the high tech stun batons that the other Kickers were carrying were 'wimpy', Thomas got a hold of this hand cannon from... less than reputable contacts before his first international adventure. This gun can be used to inflict rank value 6 Piercing damage when firing a single shot, +1 RS in a semi-auto burst, and +2 RS in a fully automatic volley of lead.

Quirks:

(none)

Skills:

Criminology: Thomas seems to have some experience in the world of crime, in that he was associated with street gangs in his past. While he's living on the up and up these days, and the specific nature of what he was up to in the past is unknown, the simple truth is that Thomas knows enough about the underworld to at least guess how criminal-minded folks think and act, and gains a +1 RS on related Intellect ACTs.

Guns: though he doesn't make use of the things in his everyday life, much less as one of the Kickers, Thomas seemingly knows his way around guns. If taking a standard, semi-automatic, or fully automatic rifle or pistol in hand, Thomas may use it as though his Coordination was +1 RS higher than is listed above. Of course, he'd rather not rely on this skill any more, but you never know.

Martial Arts style B: while he can use a gun, why bother? Thomas prefers to simply slug it out with people when he must resort to violence, as this tends to decrease the likelihood of someone getting seriously injured. At any rate, he can make any unarmed attacks (punches, kicks, head butts, knee smashes, elbow drops, etc...) as though his Melee score was +1 RS higher than is listed above.

Sports / Football: like most of his fellows in Kickers, Inc., and most of his friends, in fact, Thomas has spent time as a professional football player - and a successful one, at that. As such, he can make ACT rolls applicable to this experience at a +1 RS, whether they be in regards to simple football trivia, knowledge of how to play the game, or even the actual execution of a game itself.

Contacts:

As a member of Kickers, Inc., Thomas can easily rely on his team-mates for assistance in a pinch - and he does so often while out on some adventure or another. Since he's also on the New York Smashers football team, Thomas presumably has several pals on that team that can help him out if he needs it. Finally, Thomas seems to retain some criminal contacts from his past, who can get him illicit goods when necessary.

Costume:

When he's in action with the rest of Kickers, Inc., Thomas wears the same basic uniform as his fellows. It consists of a white pair of trousers, a white, long sleeved shirt, a blue vest with various pockets likely full of adventuring gear, a white pair of leather boots, a white pair of leather gloves with the fingers cut out, a red bandana that Thomas wears on over his right knee, and of course, Thomas' trademark sunglasses.

Personality:

Thomas comes across as a wise-mouthed, practical joking sort. He's friendly enough, of course, but can't resist the urge to make his friends' lives miserable now and then - especially Dasher's. He enjoys investigating mysteries with his fellow Kickers, but he does have a few skeletons in his closet, and he tends to get real cautious when something on a current adventure reminds him of them.

Real Name: Thomas Smythe
Occupation: adventurer, pro football player
Legal Status: American citizen with a minor criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: Kickers, Inc.

Height: 6'
Hair: black
Eyes: brown
Weight: 165 lbs.
Other Distinguishing Characteristics: Thomas seems to frequent the tanning booths often, as his skin tone changes from light pink to a dark brown often. Also, Thomas wears a short, braided 'tail' in his hair.

Story:

Thomas didn't start out with a squeaky clean past like his fellows. No, his early years saw him getting involved with a less than ideal crowd, one that wasn't on the up and up. Exactly what Thomas had to do with these folks has yet to be revealed; he may have been a gang member as a youth, involved in various illicit activities, or he might have just been friends with kids who were.

Regardless, Thomas eventually cleaned his act up, and went to college after he graduated from high school. There, he got into football big time (as opposed to the simple high school play he took part in before), and eventually got himself a nice, cushy job as a running back for the New York Smashers, an up and coming NFL team that was going places. Things were definitely looking up for the man.

Thomas got along rather well with his teammates, and became particularly good pals with Jack 'Mr. Magnificent' Magniconte, Beauford 'Brick Wall' Wohl, and Dallas 'Dasher' Corbin. They were such good friends that, after Jack developed paranormal powers and decided to use them to help others in need, they decided to team up - with the addition of Jack's wife Darlene - to form Kickers, Inc.

This group was set up to investigate bizarre mysteries and paranormal occurrences, mostly for those who had nowhere else to turn - and being a non-profit organization, it made a great tax shelter as well. Thomas mostly went along for the ride, enjoying the bizarre adventures the team got mixed up in, though one such mission looked to be a little too dangerous for Thomas' tastes.

As such, before he went into action on this foray into a hostile foreign nation, Thomas hooked up with a couple of his youthful contacts, and got his hands of a fully functional, Uzi 9mm machine gun. Oh, sure, the Kickers had acquired several non-lethal stun rods for use on the job, but these didn't quite seem to cut it for Thomas, who knew what angry men with machine guns would likely do to them if they were caught.

The gun wound up being useless to him on that mission anyhow, and Thomas decided to abandon it afterwards, sticking to the Kickers' simple stun rods. Of course, things would change soon anyhow, since Jack - the team's main muscle - had to join the Army to avoid a clandestine CIA recruitment attempt. Liking the idea of helping those in need, Thomas stayed on the team even without Jack's help.

Presumably, he's with Kickers, Inc. to this very day.

Extra Goodies:

Thomas 'Suicide' Smythe 4C System: Edition 13 Text File Download

Thomas 'Suicide' Smythe Imagery

The Thomas 'Suicide' Smythe entry written with Ty R. States!

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