Rail Racer
F Un 100 |
A Mn 75 |
S Mn 75 |
E Un 100 |
R Un 100 |
I Un 100 |
P Mn 75 |
Res Rm 30 |
Pop Gd +10 * |
Health: Karma: |
350 275 |
* Amongst humans, at least. Am +50 to fellow Autobots, Am -50 regarding Predacons / Decepticons / Vehicons.
Origin:
As are the members of Autobots that comprise his form, Rail Racer is an electromechanical entity hailing from Cybertron, a transforming robot sent to earth to protect it from evil. Of course, he only exists when his component, Team Bullet Train 'bots combine to form him.
Known Powers:
Cybertronian Physique: like his fellow Autobots, Rail Racer is a robotic entity of Cybertronian origin. As such, this fusion of Team Bullet Train has, by his very nature, various special abilities that reflect this. His very body gives Rail Racer these super-human powers:
* Body Armor: made (or formed) from primarily metallic materials, Rail Racer is considerably durable. His sturdy, inorganic composition affords him Excellent (20) protection from attack, enough to shrug off most basic human assaults. Rail Racer's armor breaks down as follows:
Ex 20 / Ty 6 / Fe 2 / Sh 0 / Sh 0
* Growth: Cybertronians come in all manner of sizes, few of which align with the human norm. Rail Racer, for instance, stands at approximately thirty-six feet tall when assembled, which grants him this power at Excellent (20) rank as a general matter of course.
As such, this gestalt warrior possesses a +2 size factor. He thus suffers a -2 CS when targeting human-sized foes, but gains a +2 CS on any damage he inflicts against them, as well as 2 CS of damage reduction against any attacks they, in turn, launch against him.
* Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity where distance is concerned. Functioning at Feeble (2) rank, these powers let Rail Racer see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
* Radio Transceiver: as are most Transformers on earth, Rail Racer is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other nearby Cybertronians, having Excellent (20) range (100 miles).
* Resistance / Invulnerability to Disease and Poison: as an inorganic life form, Rail Racer possesses complete immunity to poisons and organic diseases. He also possesses Unearthly (100) resistance to more chemically creative forms of disease.
Hover Accelerators: hover pads on Rail Racer's feet allow him to glide about a foot or so above the ground - and at impressive speeds. He can 'skate' with Unearthly (100) air speed, or at about 600 miles per hour, making him incredibly mobile for such a large Autobot.
Mirror Split: Rail Racer also has the power to generate illusory duplicates of himself. These holographic doubles are accurate to an Unearthly (100) degree, meaning that an opponent must pass an Intuition FEAT at that intensity to find the real Rail Racer - or just blast at them all!
Limitations / Enhancements:
(none)
Equipment:
Fusion Laser Rifle: a combination of Railspike's sonic umbrella and Midnight Express' diesel destructor gun, this is one devastating weapon. The fusion laser rifle fires an Monstrous (75) intensity laser beam, which inflicts Armor Piercing Energy damage with each deadly blast.
Seven Shield: Rail Racer also carries Rapid Run's Seven Shield with him in combat. Offensively, it can fire a 'compression injector', an attack which inflicts Remarkable (30) Force damage - but this attack can only be used once per minute.
On top of this, the shield (of Shift X (150) m.s.), can generate a force field as well. This barrier can protect Rail Racer and anyone within his current area with Incredible (40) ability. This powerful protection adds to his usual body armor as follows:
In 40 / In 40 / Ty 6 / Fe 2 / Sh 0
Quirks:
(none)
Talents:
Marksman: as do two of his component Autobots, Rail Racer has quite a knack in the use of long-range, line-of-sight weaponry - such as mortars and missiles. When wielding such devices, Rail Racer may do so as though his Agility was +1 CS higher than is listed above.
Martial Arts types B and C: in addition to his skill with long-range weaponry, Rail Racer is quite a competent hand-to-hand combatant. He should receive a +1 CS to his Fighting on any unarmed melee strike, grappling attacks, escape maneuvers or even dodge or weave attempts.
Shields: if he can make a green Fighting FEAT in battle, Rail Racer can get his Seven Shield (or any other defensive implement) in the way of any attack headed towards his person, likely deflecting it in a random direction. He can also use it to attack at his Fighting score +1 CS.
Contacts:
As one of their most powerful operatives, Rail Racer can naturally rely upon the Autobots for assistance should he need it - though normally it's him that's lending them a helping hand. Not that he can really help it, for a knack for teamwork is naturally wired into his personality.
Likeness:
Rail Racer's form is exactly what it appears to be; he looks like an immense robot built from three separate bullet train engines. Rail Racer is primarily white and blue in coloration, with gray, yellow and black here and there. His design is very sleek and polished, indeed.
Personality:
Rail Racer's mind is a perfect mesh of its three component Autobots. Led by the wisdom of Railspike, Rail Racer has also wields the unyielding confidence of Rapid Run and the youthful enthusiasm of Midnight Express. These qualities combine to form a high speed, high energy Autobot!
Real Name: Rail Racer
Occupation: Autobot warrior
Legal Status: inapplicable (he's only in existence occasionally)
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Autobots
Height: 36' (approximately)
Hair: inapplicable
Eyes: pink (under a green visor)
Weight: many many tons
Other Distinguishing Characteristics: Rail Racer is an immense robot built from three separate bullet train engines, one that is mainly white, blue, and gray in hue (the latter on his back and mid-torso), with yellow and black accents here and there, which makes him look quite striking.
Story:
Like other Cybertronian gestalts, Rail Racer leads something of an intermittent life, coming into existence only when the three members of Team Bullet Train (Midnight Express, Railspike and Rapid Run) combine their minds, bodies, and sparks to form him - which they admittedly do often.
As these three Autobots work very well together and believe in teamwork, they have no qualms about merging to pool their abilities and to form a greater whole. This is why whenever matters get particularly hairy for the Autobots, it's usually not long before Rail Racer bursts onto the scene!
He was first seen on earth while Megatron's Predacon minions tried to swipe a new, human-built bullet train. His appearance meant the quick end of the crisis at hand, and Rail Racer has been formed to fight the Autobots' evil cousins on countless occasions ever since.
It seems that Rail Racer has something of a rivalry with the Decepticon Combatron gestalt Ruination, however. The two eagerly fight whenever they are both called upon in combat, and while Rail Racer is much more maneuverable, Ruination appears to have superior firepower.
This has caused their fights to be something of a toss-up; sometimes Ruination is victorious, sometimes Rail Racer wins out in the end. Of course, now that the war on earth is over for him and his allies, Rail Racer may never actually encounter Ruination again.
What with his component Decepticons having been captured and carted off to an asteroid penal colony. Regardless, wherever Team Bullet Train goes now that the earth has been saved from Cybertronian villainy for a time, Rail Racer is sure to appear.
He's just too useful to keep bottled up for long!
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