Railspike

Melee
RV 75
Coordination
RV 100
Brawn
RV 30
Fortitude
RV 50
Intellect
RV 75
Awareness
RV 75
Willpower
RV 50
Lifestyle
RV 30
Repute
RV +10 *

Health:
Fortune:
255
200

* Amongst humans, at least. RV +50 to fellow Autobots, RV -50 regarding Predacons / Decepticons / Vehicons.

Origin:

Like the other members of Team Bullet Train (and the Autobots in general), Railspike is an electromechanical entity hailing from Cybertron, a transforming robot sent to earth to protect it from evil. He may also be from another time period, making him doubly out of place here.

Known Powers:

Cybertronian Physique: Railspike is a robotic entity of Cybertronian origin. As such, this cantankerous old commuter has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Railspike these super-human powers:

* Body Armor: made (or formed) from primarily metallic materials, Railspike is considerably durable. His sturdy, inorganic composition affords him rank value 20 protection from attack, enough to ignore human assault. Railspike's armor breaks down as follows:

RV 20 / RV 6 / RV 2 / RV 0 / RV 0

* Growth: Cybertronians come in all manner of sizes, few of which align with the human norm. Railspike, for instance, stands at approximately twenty-four feet tall in his humanoid mode, which grants him this power at rank value 10 as a general matter of course.

As such, this wise transport possesses a +2 size factor. He thus suffers a -2 RS when targeting human-sized foes, but gains a +2 RS on any damage he inflicts against them, as well as 2 RS of damage reduction against any attacks they, in turn, launch against him.

* Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity where distance is concerned. Functioning at rank value 2, these powers let Railspike see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.

* Radio Transceiver: as are most Transformers on earth, Railspike is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other nearby Cybertronians, having rank value 20 range (100 miles).

* Resistance / Invulnerability to Disease and Poison: as an inorganic life form, Railspike possesses complete immunity to poisons and organic diseases. He also possesses rank value 100 resistance to more chemically creative forms of disease.

Corporeal Gestalt: a tight-knit group, Team Bullet Train has the power to combine their very bodies into a singular fighting form, the fleet-footed Rail Racer! Railspike possesses this power at rank value 75, and serves as the head, arms, and chest of Rail Racer.

Headlights: to better emulate a bullet train (and since they come in handy in the dark), Railspike is equipped with a set of convenient headlights. These twin lamps can generate rank value 20 illumination, which make railing at night no problem.

Powerstroke Missiles: fired from launchers mounted in his shoulder pads, these weapons typically strike in a large volley, though an individual missile will inflict -3 RS to the damage listed below. Railspike's powerstroke missiles have these vehicular statistics:

Handling
RV 100
Velocity
RV 50
Durability
RV 20
Damage
RV 50 Slashing (fragmentary)

Shape Change: Railspike has the power to transform into a Nozomi 500 bullet train engine. He can do this at will, though the transformation requires a verbal trigger ('Railspike, Transform!'). Railspike's engine form has these vehicular characteristics:

Handling
RV 2
Velocity
RV 200
Durability
RV 50
Protection
RV 20

Equipment:

Sonic Umbrella: this sidearm can be used by Railspike to down an opponent with ease. It can emit sound waves of rank value 40 intensity, tuned to inflict Stunning Force damage with each blast - foes with unprotected sound pickups may well pass out in anguish when so attacked.

Quirks:

(none)

Skills:

Leadership: wizened beyond even his considerable years, Railspike is an effective leader. As such, the members of Team Bullet Train may add 100 points to their Fortune Pool (and rest assured, they do utilize one) whenever following Railspike's well-practiced leadership.

Marksman: Railspike has demonstrated his uncanny skill with line-of-sight weapons on several occasions - particularly with his powerstroke missiles, performing trick shots that have befuddled the Predacons time and time again. He uses such weapons at his Coordination score +1 RS.

Contacts:

The leader of Team Bullet Train, Railspike can naturally rely upon his squad for help if necessary - not to mention the rest of the Autobots, who value his combat skills and wisdom. Hey, the good guys do tend to stick together, after all.

Likeness:

In his vehicular form, Railspike resembles a Nozomi 500 bullet train engine, one that is white and blue in hue. In his humanoid configuration, Railspike resembles a well-crafted robot built from various bits of a bullet train engine - he's really quite smooth.

Personality:

Courteous, polite and intelligent, Railspike excels as the leader of Team Bullet Train because of these qualities. Of course, his demeanor belies these traits, for he can be stubborn on occasion, if not downright cantankerous, for he likes doing everything in an orderly fashion.

And a lot of the Autobots are (as far as he's concerned) undisciplined.

Real Name: Railspike
Occupation: Autobot warrior
Legal Status: citizen of Cybertron with no known criminal record on earth
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Autobots, Team Bullet Train

Height: 24' (approximately)
Hair: inapplicable
Eyes: red
Weight: several tons
Other Distinguishing Characteristics: Railspike is composed of a strong alien metal that is primarily blue and white in hue, regardless of his form.

Story:

Not a whole lot has been revealed about Railspike's history when you get down to it, but a few things have come to light. It would appear that this fellow is an older Autobot, one with untold years of experience in protecting the innocent from Predacon (or Decepticon, or Vehicon) violence.

He's also a competent leader, who has the respect of not only his two fellow members of Team Bullet Train, but the Autobots as a whole. He has led the Team into battle against Megatron's earth-bound thugs several times, both before and after the Decepticons burst onto the scene.

Though Ruination (the result of a merger between the five Combatrons) seems more powerful than Rail Racer (a gestalt of the three Team Bullet Train Autobots), Railspike hasn't let that cow him any; in fact, this has spurred him and his team to fight even harder for the Autobots' cause.

This is most likely because, thanks to an extended period of time spent working with humans, Railspike has evolved a deep appreciation for the fleshlings. He goes out of his way to protect them, even going so far as to stop fighting his foes when such battle puts humans in undue danger.

This has caused him some... static where more rambunctious Autobots (like Ultra Magnus) are concerned, but Railspike cares not - for he knows what is right for him - and the earth. Now that all his evil cousins have been defeated, Railspike's ultimate fate is as of yet unknown.

He's apparently returning to Cybertron along with Team Bullet Train, to protect other innocents across the universe from other Predacon schemes. Of course, should they - or any other evil Cybertronians - return to earth, it's likely Railspike will reappear to oppose them!

Extra Goodies:

Railspike 4C System: Edition 13 Text File Download

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