Technoholic Formula Changes - Year 19!

April 8th, 2017: while there isn't a lot of information available about Kittu, the second son of Shamash and Aya, I think I've put together a respectable description of the man for your gaming use. He's a bit different than his other siblings, in that he's not all that mighty, but Kittu nonetheless has a specialty that he pursues with near-obsessive vigor, so there's that!

April 7th 2017: continuing on with the 'F' powers, I deleted the redundant Flexibility spell, since I already replaced it with Plasticity, and then rehabilitated what I'd written for Fire Control, Fire Generation, Flake Armor, Flaw Sense, and Flaying. I even overhauled the latter somewhat, making it a bit more useful in play - and ensuring someone's clothes don't render it completely moot.

April 6th 2017: starting the 'F' powers in earnest, I have rehabilitated all four versions of what I'd written for Fallout Absorption, Familiar, Fangs, Fey Sense, and Finding, and sorted out their many grammar and Pronoun problems. I also deleted the redundant Fear spell, since I've absorbed its unique qualities into the greater Emotion Control power previously.

April 5th, 2017: once again, the time is proofreading time. I went over what I ultimately settled on when expounding upon Physiomancy, and it's pretty good. I'm not quite as satisfied with it as I am with the Alchemy expansion for the Book, but overall I think it works pretty well. Naturally, the hope is that you feel the same way also, and cull some enjoyment from it!

April 4th 2017: although Microsoft ® Word ™ doesn't seem to like my writing style whatsoever, I have nonetheless run all the proofreading I've done in this round of such through it - all four versions of it, in fact. I caught three spelling errors I missed, three grammatical problems that needed sorting, and ultimately signed off on 169 pages, or 79,389 words of text!

April 3rd 2017: working hard to wrap up another letter before the end of the Technoholic year, I have cleaned up the grammar and Pronoun Problem for Evolution Control, Exaltation, and Extend. But, since I'm trying to sort out all four versions of five powers each day I spend proofreading, I also fine tuned what I had for both Faerie Dust and Faith. And that's 175 powers altogether!

April 2nd, 2017: as I liked it so much in the Alchemy work, I have produced another character for my Physiomancy schol document. Another product of random character generation, the Capricornian combines several of my current interests into a single person, and is (aside from a few choices to aid cohesion) completely the result of random die rolls. Not bad, really.

April 1st, 2017: wrapping up my work on the family headed up by Shamash, I am trying to research up their last offspring, Kittu. He seems more focused on finding the truth of a matter, no matter what it is, and no matter what else is at stake. I kind of like that, since it makes him a nice counterpoint for his more axe-happy sister, Mesharu. Contrast is a good thing.

March 31st 2017: I struck down all the powers that start with the letter 'Environmental' today, including Environmental Adaptation, Environmental Independence, Environmental Pocket, Environmental Sense, and Essence Control. I also modified the Environmental Sense to be less permanent, but still potentially overwhelming, making it useful as, say, a spell. A geomantic spell!

March 30th, 2017: though they were rife with all kinds of problems of the grammatical and Pronoun Problems sort, I've wrapped up my overhauls of the powers that start with the letter 'Energy'. They include Energy Generation, Energy Projection, Energy Sense, and Energy Vampirism, and once I was done there, I hit Enlightnenment to round out today's pile of powers.

March 29th, 2017: I plugged the new Physiomancy spell roster into a random rolling table in the Book of Magic, and populated a special document for this school of magic with the thirteen of them. I then began to whip up a block of text for it that expounds on the nature of Physiomancy, mostly to give players a better idea of how the stuff 'handles' in play.

March 28th, 2017: continuing my work on all of the powers that start with 'Energy', I have once again proofread Energy Generation, Energy Projection, Energy Sense, and Energy Vampirism, and then hit Enlightenment for good measure. The Pronoun Problem was strong with this batch of powers, and they took a whole lot longer than usual to fix, but they're all sorted now.

March 27th, 2017: ah, energy powers. It would appear that the vast majority of what I'm doing today involves those. After deleting the now obsolete Enchantment ability, I have heavily overhauled the powers of Enchanted Eye (which will be going... somewhere else... soon), Energy Absorption, Energy Cohesion, Energy Control, and Energy Doubles. And there's more where that came from!

March 26th, 2017: hey, Physiomancy! As you can see, I ditched two of the spells I'd whipped up for this before, because a) one was redundant to an extant power, and b) the other one made no darn sense. So I've replaced them with a whole lot of better stuff, physical capabilities that other wizards only wish they could wield - they're pretty hard core, after all!

March 25th, 2017: as promised yesterday, I have indeed crafted a character description of Mesharu, the (most of the time) daughter of Aya and Shamash. She's something of a policewoman for the Anunnaki, meting out justice for those who Shamash (or perhaps Kittu, if Shamash is busy) have judged guilty of some crime or another. Go check her out, whenever you get the time!

March 24th, 2017: well hi there! It would appear that it is time for Firebomb to clean up yet another block of powers that start with the letter 'E'! A majority of these involve emotions of some sort, though not all. Regardless, I have fixed up the grammar, Pronoun Problem, and other issues in Elongation, Emotion Control, Empathic Hammer, Empathy, and Empowerment. Huzzah!

March 23rd, 2017: cleaning up more powers that begin with the letter 'E', I have straightened out Electricity Generation, Electronics Disruption, Electronics Invisibility, and Elemental Sense. I removed Elemental Aura, as it is redundant to Aura proper, and cleaned up Elemental Control, but will revisit it later. Something about it is bugging me, but I'm not sure what.

March 22nd, 2017: since I'm all done with this critter, it's time for some proofreading! Thus, I've gone ahead and given the Alchemy document a couple of read throughs, and of course ran it through a spell checker. I'm quite happy with this, even if nobody else seems to be, so I'm going to call it good, and then move on to the next school of magic what needs expounding upon!

March 21st, 2017: in this installment of powers that begin with the letter 'E', we've taken a look at many eldritch abilities. That's right, today saw us cleaning up Eldritch Blast, Eldritch Bolt, Eldritch Palm, and Eldritch Wave. Of course, that tapped us out of spells that have eldritch in their name, so I also overhauled what I had written for Electricity Control.

March 20th, 2017: ah, a new letter. And that letter is 'E'! That's why, today, I've cleaned up the powers of Edges, Ego Suppression, Eidetic Memory, Eldritch Attacks, and Eldritch Barrier. All five of these powers have been tweaked to have better grammar, to have no instances of the Pronoun Problem, and generally just flow better. Can't argue with that, now, can we?

March 19th, 2017: to further supplement the extant materials on the alchemy school spell document, I did something new! I've done a quick walkthrough of character generation where an alchemist is concerned, from start to finish, using the random character generation method (i.e., dice). I like how the Shepherd of Sorcery came together, and will continue doing this.

March 18th, 2017: as it so happens, there is very little out there in regards to Bunene, as far as reference material goes. Furthermore, there's even less about the other two children of Aya and Shamash, them being Kittu and Mesharu. However, I think I've come up with enough to staple together something for Mesharu, the former of those two rather obscure Anunnaki.

March 17th, 2017: wrapping up the 'D' powers on the Powers document, I have rehabilitated all four versions of Distraction, Dream Projection, Drones, and Dual Respiration. Alphabetically, the next power to clean up is Edge Control, a Saga System 13 power, whose uniquely named variants include Fortune Control (4C System: Edition 13), Karma Control (Universal Heroes), and Kismet Control (FNORD).

March 16th, 2017: on this, the day of Dis powers, I have sorted out all four variations on Disease, Disengagement, Disguise, Disintegration, and Dissolution. What this means is that I have cleaned up the grammar on, and purged the Pronoun Problem from, almost every power that starts with the letter 'D'. In fact, I should be wrapping those up, oh, tomorrow!

March 15th, 2017: with the spells of alchemy determined, I built up the random spell generation table for that school, and then populated a special roster page for them, as well. At this point, I pondered how I wanted to expound upon the school of alchemy, and began writing up a couple paragraphs that paint a somewhat more clear picture of how this school works.

March 14th, 2017: starting up the next big load of cleaning house in all four versions of the Powers document, I have resumed my work on the powers that start with the letter 'D'. All five of these powers, including Dimensional Attunement, Dimensional Displacement, Dimensional Interface, Dimensional Static, and Dimensional Transit, all share a common theme. Surprise!

March 13th, 2017: what do you know, I've just ironed out another ten percent of the Powers document - all four of them, in fact. Mind you, that's a grand total of 167 pages of text, or 75,080 words, so I added an extra step of spellchecking through Word. This was done to weed out a few errors that have crept in during the process of this work, but we're all good now. 1/5 done!

March 12th, 2017: winding my way into the Book of Magic's School spells, having sorted everything else out, I've determined the special roster of thirteen spells that those adherents of alchemy will have somewhat exclusive access to. Some of these were pretty straightforward, but a few took some hemming and hawing, as well as some deep thought before I made my final choices.

March 11th, 2017: I'm not exactly sure if I have properly concocted it, but I have produced a character description of Bunene, the child of Aya and Shamash, and an eighth generation Anunnaki. I thought he would be seventh, but I was off by one in my genealogy for some fool reason. Yes, I've had to come up with one of those. Anyway, Bunene. Check him (or her, depending) out!

March 10th, 2017: today, I've rehabilitated all four versions of some powers that revolve around technology - and two other oddballs. They include Detachable Parts, Detoxification, Device Generation, Device Sympathy, and Diagnosis. And, as it turns out, this puts us at a whopping twenty percent of the total Powers document that has been completely overhauled. Am I not lovely?

March 9th, 2017: this time around, I've rehabilitated all four versions of some powers that revolve around the divine - and two that involve altering the mass of people. They include Deionic Attack, Deionic Control, Deliverance, Density Control / Others, and Density Control / Self. Deliverance in particular was a pain in the butt, but at least it's looking good now, right? Right?!

March 8th, 2017: I further buffed the Group spells, having had an epiphany whilst writing up the text blur for them on the Group spells compendium. So now all thirteen have a random rolling table, in case their caster wishes to play fast and loose with the laws of cause and effect, and doesn't actually choose an effect for them to produce when they're supposed to. Another buff!

March 7th, 2017: continuing my foray into the powers that start with the letter 'D', I have cleaned up all four versions of Death Ray, Decontamination, Defensive Portals, Deflection, and Deific Impersonation. Deflection in particular was a mess in the Saga and FNORD versions, but I fixed all its problems; I'd forgotten that I changed the costs of these. Whoops.

March 6th, 2017: I do enjoy starting up a new group of powers. Taking a shot at the powers that begin with the letter 'D', I have cleaned up both verisions of Damage Reduction (Saga and FNORD don't have that one), as well as all four variations on Danger Sense, Darkness Control, Darkness Generation, and Daydreams. So I guess that was only four and a half today, but ah well.

March 5th, 2017: now able to look at all thirteen Group spells in once place, I saw I had work to do. Many of the spells listed are no longer part of the Book of Magic, or are now specific School spells. Thus, I have overhauled the abilities available through each Group spell, and even ensured that all thirteen of them have six apiece. So basically, I just 'buffed' these things overall!

March 4th, 2017: returning to my heap of research materials (and rest assured, it has become a heap by this point), I began to look into the first of Aya and Shamash's three children: Bunene. Well, he may not be the first, and he may not be a he, but he (she?) is the first of the three that I'll be working on here for the 13. And for my other two Babylonian projects.

March 3rd, 2017: I have taken time out today to rehabilitate all four variations on my descriptions of Crowd Control, Cure Disease, Curse, Cyberspatial Projection, and Cyclone. These all needed a bit of work, but nowhere near the overhauls that were necessary last time around. And hey, what do you know, that wraps up all the powers that start with the letter 'C'. Yay!

March 2nd, 2017: powers that start with the letter 'C'. Sigh. Anyway, I persist in my attempts to purge the Powers document of the Pronoun Problem, grammatical issues, and conversion errors. Thus, I took time out today to revise all four versions of Conjuration, Contact Absorption, Contingency, Corporeal Gestalt, and Corrosion - and the latter two required a significant overhaul.

March 1st, 2017: hey, Group spells! As it turns out, there are only thirteen of these, so I went ahead and crafted a Group spell compendium, even if it is rather short. The reason I did this first, however, was so that I could see which of these needed fixing, what with me having drastically altered the list of available Personal, Universal, and Dimensional spells.

February 28th, 2017: so as I blast my way through revisions of 'C' powers, I found that Commune was particularly bothersome. However, I fixed all four versions of it up, which took some doing, along with every variation on Compass Sense, Componentry, Computer Link, and Confusion. Oh yeah, I also deleted the now redundant spell of Concussion Conversion - a modified Kinetic Absorption.

February 27th, 2017: I continue to pound away at all four versions of the powers which begin with the letter 'C', ironing out their various Pronoun Problems, grammatical errors, and conversion oddities. Thus, today, I fixed up Cold Generation, Color Control, Combat Edge, Combining Powers, and Commandment. Oh, and I also eliminated Communication, as it is now obsolete.

February 26th, 2017: as I did with the Personal and Universal spells upon resolving which fifty spells will belong to each category, I must create a special roster of Dimensional energy spells for your gaming use. I thus plugged all fifty of those into a new document, tweaked the pertinent data for some just a bit, and then voila - one collection of Dimensional energy spells, just for you!

February 25th, 2017: though I'll probably tweak it some as I uncover more information about him in my reference materials, I have produced a character description of Shamash for all y'all today. Some of you old-school gamers might known of him, if you still have your Legends and Lore book, as he was listed under his name of Utu in its Sumerian section. Yes, I'm a very, very old nerd.

February 24th, 2017: attempting to resume the normal order of doing things, I went back and cleaned up the 'C' power I skipped over yesterday: Circular Vision. Picking up after Clairvoyance, I then overhauled what I had for Clarity, Claws, Clinging, and Clone Projection. The Saga System 13 variation on Clinging had a few problems, but they're fixed now, at long last!

February 23rd, 2017: I skipped one power today, in order to cover five 'C' powers that all revolve around a central theme: remote sensing. Thus, I have cleaned up all four versions of Clairalience, Clairaudience, Glairgustance, Clairtouchence, and Clairvoyance. I also eliminated the Clairsentience spell, since it is no longer referred to in the Book of Magic. Huzzah!

February 22nd, 2017: as I did with the Personal and the Universal spell lists, I have built a massive random rolling table for them in the Book of Magic, and I have subsequently checked it for errors, mostly by doing a whole lot of clicking and backspace-ing. I hashed up two of these, but I fixed them readily enough, which means it's about time to start thinking about school spells.

February 21st, 2017: another day, another block of powers that start with the letter 'C'! This time around, I have grammar checked, error checked, spell checked, and scoured the Pronoun Problem from the powers of Causality Control, Celestial Light Control, Celestial Light Generation, Chaos Shift, and Charm, making me a quarter of the way done with 'C' powers already. Yay!

February 20th, 2017: time to start work on the letter 'C'! Thus, on this auspicious day, I have cleaned up what I had for the powers of Caesura, Cancer, Carrier Wave, Casting, and Catalysis! We'll be covering 'C' powers for at least a week, but at the very least this is a good start to another big block of powers, right? Hope you enjoy watching these getting all pretty for you!

February 19th, 2017: what do you know, it's time I expand the Dimensional spell roster. I went ahead and did that today, having at least doubled the amount of Dimensional spells that survived a minor culling of what was there before. Some stuff moved, some stuff got axed, and once again, I've grown this pile of magic until it amounts to fifty (50) spells. Am I not lovely?

February 18th, 2017: returning to the pile of musty old books I've built up all year, I have begun to take a look into Aya's spouse, the god of the sun known as Shamash to the Babylonians. Of course, he wears many hats, good ol' Shamash, and was many things to many people. Luckily, there's a whole lot more information available to scholars about Shamash than there is Aya.

February 17th, 2017: what do you know, I've just ironed out a whole ten percent of the Powers document - all four of them, in fact. Mind you, that's a grand total of 171 pages of text, or 90,296 words, so I added an extra step of spellchecking through Word, to weed out any errors that may have crept in during the process of this work (and there were a few), but these are golden now!

February 16th, 2017: so yeah, powers that start with 'B'! I sorted out Bless, Body Armor, Body Control, Body Doubles, and Boon on this go, and boy did this take some doing. I'd forgotten a vital detail on the Body Armor power, having merged it with the psionic and magical 'Armor' variants, but I fixed it, along with everything else wrong with all five of these powers. Oof.

February 15th, 2017: before actually crafting my expanded list of Dimensional spells, I figured it was high time that I built out a Universal spell list roster. I thus plugged all fifty of those into a new document, tweaked the pertinent data for some just a bit, and then actually wrote a summary of Universal magic spells and how they function in the game, relative to everything else.

February 14th, 2017: plowing my way through all of the powers that start with the letter 'B', I have cleaned up all four of my entries for Bilocation, Biological Invisibility, Biological Sense, Biological Vampirism, and Blending. Each of these had their own, serious issues as it turned out, on top of the usual grammar and Pronoun Problem deal, but at long last I've sorted them.

February 13th, 2017: ah, a new letter. 'B'! There are less powers that start with this letter than the previous, that's for sure. Thus, today I have cleaned up Banishment, Barbs, Battle Tail, Berserker, and Between, which were mostly solid, grammatically speaking, aside from some Pronoun Problems here and there. Huh. That was a third of these abilities in one shot. Rock!

February 12th, 2017: with the Universal spell roster figured out, it is time that I build a massive, random rolling table for it in the Book of Magic. And that's just what I did today! With that built, of course, comes a whole lot of link checking, so I took care of that today, as well. So you're looking at a lot more spells for your mage to use, already. Neat, eh?

February 11th, 2017: I think with what I've got on hand, I can produce a decent enough character description of Aya, and thus I have done just that today. The goddess of the dawn, Aya is possibly one of the oldest beings that humanity has worshiped, even if they don't even know who she is these days. Well, only a few hundred folks might - along with, well, you people, now. Rock?

February 10th, 2017: so yeah, I cleaned up what I had for the powers of Aura, Auscultation, Avatar, and Awe today, which means I'm finally done banging my head against the powers that start with the letter 'A'. Yay! So, picking up with the letter 'B', I have also sorted out the Bands spell, which had more than a few little grammatical problems, but it's all good now.

February 9th, 2017: hey, more powers that start with the letter 'A'. Today, I have proofread and purged the powers of Assimilation, Astral Projection, Atomic Sense, and Augury of their many and various Pronoun Problems. On top of that, I have completely overhauled the mechanics of Attenuation, making it just use one mechanic to work - I'll get the other versions as they come up.

February 8th, 2017: so, Universal spells. I moved a few of these elsewhere, but have added a whole lot more to the list. Having removed a few redundant magical capabilities (like fear), I have since greatly bolstered the amount of spells of this type, having also made them fifty in number. I like this selection a whole lot more than what I had previously, so I call it good.

February 7th, 2017: 'A' powers! Yep, I'm still banging my head against these things, though on the plus side, I can almost see the light at the end of the tunnel. Today I've gone over Antimagic Generation, Antimatter, Antipsion Generation, Apotheosis, and Artificial Power Source, and a few of these, well, they needed a whole lot of work. Bu that work, it is done!

February 6th, 2017: my assault on the powers that begin with the letter 'A' continues unabated! Animal Sympathy, Annulment, Anonymity, Antideionic Attack, and Antigravity have been worked over this time around, with two of these getting some serious grammatical work. The rest, of course, simply had to have their Pronoun Problem excised, and I have done precisely that.

February 5th, 2017: before actually crafting my expanded list of Universal spells, however, I probably ought to build out a Personal spell list roster. I thus plugged all fifty of those into a new document, tweaked the pertinent data for some just a bit, and then wrote some new text - during which, I seem to have had the inspiration to 'buff' almost all Personal spells. You're welcome!

February 4th, 2017: so over the last year, I have accumulated a very large body of research materials that are simply unavailable in a digital format, related to Babylon and its many deities. So many, in fact, that my wife may be having doubts about my sanity. Either way, I have utilized them to congeal, in my mind, a mental image of the goddess Aya. For, you know, reasons.

February 3rd, 2017: there are a lot of powers that start with the letter 'A', which is why I am only just now halfway done cleansing their Prounoun Problem. The latest batch of work, which got me to the midway point, included work on Amplification, Anchor, Animal Control, Animal Hybridization / Others, and Animal Hybridization / Self. All I have to say to this is 'bleah'.

February 2nd, 2017: my slog through the roster of powers that begin with the letter 'A' continues! Today, I cleaned up what I had for Age Control / Others, Age Control / Self, Aggregation, Alchemical Analysis, and Alteration. Each of these save for Alteration, which I'd recently altered elsewhere, had considerable Pronoun Problem and Grammar issues, but they're all sorted now.

February 1st, 2017: I'm happy enough with what I've put together for the Personal spell list, so I built it up a table in the Book of Magic. And then, once that was done, I checked to ensure I'd actually made all fifty of the links in said table work properly. I only screwed up one, which I consider a good thing, so I fixed it up, and I think it's time I moved on to the Universal spells!

January 31st, 2017: though it's slow going, I insist on clearing the entire Powers document, and thus all of my original rules texts, of the Pronoun Problem, at long last! I've thus continued my odyssey through the 'A' powers, and have sorted out problems extant with Adhesion, Adjoining, Admittance, Adrenal Boost, and Adrenal Vampirism. Ten down, five hundred and so to go!

January 30th, 2017: while I kinda sorta started proofing the Powers document a little while ago, and I could technically figure out where I left off last time by checking out my previous Updates documents, feh. Feh, I say! I started over to begin with a blank slate, and thus have cleaned up all four versions of Ability Boost, Abstraction, Aciurgy, Additional Limbs, and Additional Organs.

January 29th, 2017: so with everything else in the Book of Magic cleaned up, I need to start overhauling the spell lists, since every other path of power has so many more choices available to it. I started out today with the Personal spell list. I actually removed a bunch of stuff, some of which is gone forevers, and some of which has become other spell types. 'Cause I messed a few up.

January 28th, 2017: I've completely overhauled the Myths and Legends index for that portion of the 13, which you probably haven't seen unless you've gone link diving in some of my minor god descriptions that don't really pertain to anything else. I did this 'cause I'm not just doing Olympians, and probably won't hit any more of those for a very, very long time. I'm onto something else, you see!

January 27th, 2017: hey there. Looks like I am once again dipping my toes into the Transformers, for I built up another 1985 Autobot for you today! That's right, the one and only Perceptor is now hanging out in my Transformers reference, so check him out! I hope I covered him appropriately, what with him being one of my favorites, so let me know if I bungled it, eh?

January 26th, 2017: needing a small break from rules-y goodness, I built up another 1985 Autobot for my Transformers reference. Strictly speaking, I don't need to cover any more shape changing robots, but I have anyway. Thus, you can find an all new description of one, the head smashing Roadbuster, over there if you're looking for another heroic robot warrior to play with.

January 25th, 2017: now that the Edition 13 variation on the Book of Magic is complete and as good as it can be without my overhaul of the spell lists, I have proofread it yet again, and found little I've missed every other time I've gone over this text. Thus, I poured it into the 4C System: Edition 13 text file downloadable, which I also straightened up a tad.

January 24th, 2017: I have taken the time to concoct a 4C System: Edition 13 variation on the Book of Magic. Apparently I'd done this a good long time ago, but never went public with it. However! I made this version of the book from the highly tweaked, Universal Heroes variety I perfected (ha ha) last month. Thus, the grammar is almost impeccable. Almost. Enjoy!

December 24th, 2016: sure, I've made many fixes to the Book of Magic, but what's the point in doing that if I'm not going to give it a heavy duty proofreading again, to ensure I made them correctly? Thus, I've done just that today, and for good measure I also went about pouring the entire Book into the Universal Heroes text file downloadable (even if the spell lists need work yet).

December 23rd, 2016: what with the Book of Magic being the only work of mine that needed the Pronoun Problem excised, aside from the horribly huge Powers document, I thought I'd go ahead and do just that. I have worked my way through the thing, and I think I've caught every instance of the Problem. I also found a bunch of grammar that could be tweaked, so I did. Nice, eh?

November 22nd, 2016: taking a slight break from all the work on my rules things, I cranked out another Transformers character description, mostly because I felt like it. Thus, you can now find a proper breakdown of Cosmos in the 1985 Autobots section, if you're at all interested. That's two of those '85 heroes down, just... twenty nine to go? Wow, that's a lot.

November 21st, 2016: though I'd gone through the trouble of accounting for the addition of and changes to various powers in the Manual of the Psi, I hadn't done so in the other works I've got up here on the 13. Sorry! Thus, I went through and inserted the relevant changes into the Textbook Character Treatise, The Technical Reference, and the Deionomicon - for both systems!

October 20th, 2016: as is the case with the Universal Heroes variation on the Manual of the Psi, its 4C System: Edition 13 counterpart is fully modernized. Thus, it's time to add it to my ginormous, 4C System: Edition 13 text file downloadable, which again will take me hours with all those random rolling tables to format, but you take the good with the bad, I guess. Bleah.

October 19th, 2016: with the Manual of the Psi once again proofread, and with the Pronoun Problem most likely quashed (unless some overwriting errors stymied me here and there), it is time to add it to the Universal Heroes text file downloadable. Which I have done. And which took a very, very long time, thanks to all those variant power generation tables the Manual has. Ugh.

September 18th, 2016: for both extant versions of my Manual of the Psi, I replaced the Armor power with Body Armor, adding to the latter slightly (I'd sort of accounted for this possibility when writing it), and then added Translation (formerly Hyperlinguistics, formerly Greater Linguistics) to the Manual, along with Xenoglossy - which is actually an all new power!

September 17th, 2016: for both extant versions of my Manual of the Psi, I replaced the powers of Resistance Aura, Greater Resistance Aura, and Invulnerability Aura with Resistance, Greater Resistance, and Invulnerability. This required rebuilding the text of all three somewhat, but this will reduce a large amount of redundancy in the staggeringly large Powers document.

August 16th, 2016: since I'm trying really hard to attain and retain parity between my Universal Heroes and 4C System: Edition 13 rule sets, I have gone through the trouble of proofreading the latter version of the Manual of the Psi today. I tried to make equivalent changes to this one when doing the previous, yesterday, but a few errors caused me to overwrite my work. Bah!

August 15th, 2016: returning to the work remaining in my original rules text, I have given the Universal Heroes variation of my Manual of the Psi another proofreading, in order to a) cleanse it of the Pronoun Problem, and b) tighten up the grammar and other textual issues. I found numerous, numerous problems, so I proofed it a second time, and found a few more. Goodness.

July 14th, 2016: since I went to all the bother to build a character description of the diabolical Doctor Manyac, it seemed like now would be a good time to produce another for his robotic minions! That's right, the green flame robots have also been described to my satisfaction, so go check them out in the Timely Things portion of the 13, already!

July 13th, 2016: though technoholic time has been astoundingly elusive over the last few months, I made sure I at least squeezed in one new character description this month. The latest is Doctor Manyac, a villain from issue 4 of Marvel Mystery Comics, as well as a more recent comic celebrating that series. Beware him, his green flame, and his Electro-derivative robots!

June 12th, 2016: with the Edition 13 variation on the Technical Reference written, I went ahead and proofread the beast. I found a lot of things that needed fixing, so I did, and I ported most of those changes back to the original, Universal Heroes version as well. Oh, and I even poured this material into the massive, massive 4C System: Edition 13 text file downloadable!

June 11th, 2016: though I've been rather wrapped up in family matters over the last month, I took a bit of time to crank out a 4C System: Edition 13 variation on the Technical Reference! That's right, those of you who prefer the Edition 13 versions of my material have yet another chunk of rules with which to ply your gaming trade. Here's hoping that some of you actually do!

May 10th, 2016: basically because I felt like it, I thought I'd whip up another Transformer. Since he was kind of sort of part of the 1984 assortment of Transformers, even if details on that are sketchy at best, I figured I'd produce a description of Skids, my first foray into the 1985 Autobots. No idea when I'll get more done, but here's one of 'em at least!

May 9th, 2016: so that's that. I wrapped up my work on the Universal Heroes version of the Technical Reference today, namely by adding all of the content I wrote for it to the Universal Heroes text file downloadable. That thing is rapidly approaching one megabyte in size, which is amazing for a text file, but it's got the whole Universal Heroes spiel so far. Tight, eh?

May 8th, 2016: you may have noticed beneath the Implant Psychosis listing towards the end of the Technical Reference that I added another limitation entirely. This was the Languorous limitation, which I alluded to in the Robots rules, but apparently forgot to add. Or write. So I did that, and then proofed it real quick-like, so writing on the Reference is done. Uh, again.

May 7th, 2016: I also had to clean up some of my .css in the Technical Reference, in order to make the page not quite so weird looking. This primarily involved my dinking around with the bullet list of cybernetic replacement parts that directly add to one's Implant Psychosis Statistic, and after about two hours of fidgeting, I think I finally got the thing to play ball.

May 6th, 2016: the Reference is proofread, but there are a few changes I must make before I can call it good. For one thing, I split table 5, the power category table, as it is in the Textbook Character Treatise. I figured if I offered Judges the option of nixing the reality control and ultimate power categories for posthumans, I should for technological marvels, too.

May 5th, 2016: I have gone and proofread the entire Technical Reference today. The requisite spell check caught the embarrassing misspellings I bypassed in my previous, lesser proofreading sessions, and I changed a bunch of text to flow better. I even caught one or two instances of me contradicting myself, which happens when I do 'live' writing sometimes.

May 4th, 2016: since all of my gibberings on Computers for the Technical Reference is complete, I went and proofread it. All six sections have been overhauled a bit, spelling and grammatical errors pruned to the best of my current knowledge, though I'm sure I'll find more two days from now, when I wrap up work on the (Universal Heroes) Reference altogther!

May 3rd, 2016: I've wrapped up work writing the Computers portion of the Technical Reference's Documentation section, putting in a bit about computer intrusions - you know, what they make out to be so easy in the movies. The basic process of attacking a computer, or defending against such assaults, is described for your gaming pleasure... at long last.

May 2nd, 2016: you'd think I'd be done writing about computers on my computer, but no! This fifth day of work on the representation of computers sees us bringing everything together, and covering the as of yet uncovered characteristics of these incredibly useful tools. You know, material strengths, what peripheals do, whether or not its sentient, etc.

May 1st, 2016: still hitting the last portion of the Technical Reference quite hard, I've written up the software portion of my blurb on computers. Well, I actually wrote it a while ago, but I've been rewriting it a bunch since I first crafted it, in order to lessen my leaning on contemporary computer bits and be more general in nature.

April 30th, 2016: part three of my opus on computers involves the presence of peripheals, those accessories that are used to input data into a computer - and then pull it back out again. Peripheals are what determines a computer's Intuition score, which is sort of calculated like its Reason score, if in an inverted fashion. But still, it ultimately works!

April 29th, 2016: continuing on with my opus about computers, I wrote the Thinking Machines portion of their rules. This basically talks about how one determines the effective Reason rank of a computer, which is basically a measure of how many functions these cogitative devices can process simultaneously. But yeah, not the same as a human's Reason score.

April 28th, 2016: I started the last unwritten component of the Technical Reference today, my treatise on computers. This will fit in the Documentation section of the Reference, along with cybernetic implants, guns, battle armor, and all the usual goodies. I wrote the basic summary of computers this time around, though I'm sure I'll tweak it as I go.

April 27th, 2016: trying to wrap up the Technical Reference's Culmination section, I've added two quick paragraphs for framing and text flow purposes. I then went ahead and proofread this whole section, which prompted me to make a few minor changes to Unreliable; I wanted all the tiers of this limitation to be equally sucky, and I think I've succeeded!

April 26th, 2016: wrapping up the limitations portion of the Technical Reference's Culmination section, I've codified the 'official' rules for the Implant Psychosis and Reprogrammable limitations. The latter took a bit of doing, and made me realize that there's one important component missing from the Documentation section. Namely, something about computers.

April 25th, 2016: continuing my effort to codify the specific limitations revealed for use in the Technical Reference, I have expounded upon both Portable and Proprietary this time around, one of which was heavily referred to when describing device users, and the other being a more recent notion that, all in all, seems to fit perfectly into the Reference's theme.

April 24th, 2016: I began work on the last bit of the Culmination portion of the Technical Reference: the limitations. Today, I expounded on the Regulated and Unreliable limitations, even if the former took a while to settle on that name. I liked illegal, myself, but that sort of fell by the wayside once I got around to actually writing the thing.

April 23rd, 2016: I made an executive decision today, as I've determined it best to leave the blurb on firearms in the Technical Reference, mostly because I'm not sure how long it'll take me to get to an All of the Things featuring them. Besides, they're tricksy like most other technologies I covered in the Documentation section of the Reference, so why not?

April 22nd, 2016: I greatly reduced the size of the text I'd dedicated to character advancement, and shoehorned it into the Creation portion of the Reference - because it actually flowed organically from what I was going on about, so to speak. I also wrote the section on power stunts, which also went back in that area, mostly related to after-market modifications.

April 21st, 2016: picking up on the Technical Reference proper, I crafted some basic text in its Culmination section. I want to add more but I have to sort out precisely where it should fit. I also started doing the character advancement stuff, but realized I'd almost hit all of that in the Invention rules. So yeah, uh, I have to sort out how all that's going to work.

April 20th, 2016: before I start working on the last part of the Technical Reference, I took a time out to add that blurb about mundane equipment from the normal human adventurer character generation rules to everything else that lacked it. Because why shouldn't mutants, psis, wizards, or gods be able to drive around in their very own Volkwagon ™ Beetle ™? I mean, really.

April 19th, 2016: trundling back into the Technical Reference's Generation section, I expanded the text in the primary abilities area, the power selection area, the power ranks area, and the limitations area. Furthermore, I felt the need to add that bit from the normals' character generation rules about mundane equipment, since I apparently neglected to do so previously.

April 18th, 2016: since the whole Generation portion of the Technical Reference is complete, I went ahead and proofread it, as well. The only problem is that, upon doing so, I saw some bits of text that I didn't like, and will likely revise a couple things here and there. However! The important thing is that this part of the Reference is now standing, so that's a big plus.

April 17th, 2016: what do you know, I ground out the entire character generation portion of the Technical Reference today. I borrowed heavily from the Textbook Character Treatise for the tables on this one, since just about everything you roll randomly is the same. I simply changed text where necessary, and added what was required to make it all fit. I love weekend progress.

April 16th, 2016: all right, then! What with me having produced all of the Creation portion of the Technical Reference, I spent a day proofreading the thing. I caught a few spelling errors, whick irks me, but since I'm on a first draft here, I'm not too broken up about that. I corrected those and a bit of grammatical failure, and now everything in there appears swank!

April 15th, 2016: speaking of spending Karma to build things, some technicians may just wish to expend the experience gained through adventuring instead of engaging in the process of invention. Or, you know, they simply suck at it. Or lack the talent to do so. Or didn't build their gear in the first place, and have no aptitude for making it better without wrecking it.

April 14th, 2016: once you've got a device, how do you make it better? Whether improving an extant device or adding a laser beam to it for good measure, or even when simply fixing something you went and broke, the process of engaging in after-market modifications is now a part of the Technical Reference's Creation rules. Sometimes it's tricky, but it still beats spending Karma.

April 13th, 2016: okay! Everything so far in the Technical Reference's Creation rules details methodical, meticulously planned (one hopes, at least) development. But when you need a certain something now, kit-bashing may be the way to go. The process of rapidly hammering things together in the lab and hoping for the best is now detailed for your gaming use.

April 12th, 2016: once you've assembled the materials to build something, and then smashed them all together, does it work... or does it explode? Considering my own luck, explosions are more often than not the result of invention, but hopefully your characters will have better luck. Or perhaps simply didn't cut too many corners in the planning process. I plan poorly, for instance.

April 11th, 2016: detailing construction time, I showcased how long it takes to build an invention in the Technical Reference's Creation rules. The base value of time such tasks take is described, along with how one can either speed up or slow down the process - depending on how easy or hard one wishes to make it for themselves. It can go either way, after all.

April 10th, 2016: continuing work on the Technical Reference's Creation rules, I detailed special catalysts, and how they can be used to greatly reduce the tech rank, and thus cost, of a potential invention. Special catalysts are also useful when simply buying new devices using Karma, which will be detailed at the end of the invention rules, as it's like normal character advancement.

April 9th, 2016: welcome to the start of Technohol 13's nineteenth year, which means this goofy site is now, officially, over eighteen years old. I foolishly proclaimed last year that it was now old enough to vote, but you know how that goes. I was off a year! Just because I'm charting updates on its eighteenth year, doesn't mean it's eighteen years old. Whoops.

Anyhow. Today I continued work on the Technical Reference, starting up my take on invention. This is the 'Creation' portion of the Reference, and will probably be moved to follow character generation later, but I'm just focusing on writing at the moment. Today's efforts laid the ground work for the whole invention rules, describing the tech rank and how it applies to each device.

I also did the usual, yearly roll-over stuff, because I have to do this every year. I'm sure if I made use of some kind of content management system, as opposed to simply building the whole darn site manually, this would take care of itself rather nicely. But I'm trying to keep the script load on the 13 to a minimum, so uh, no. It's not that much of a bother, really, so I don't mind.

Of course, as I am wont to do on my Technoholic anniversary days, those being April 9th, I have also performed an additional update for you, on top of the rollover and the primary project I'm working on. Thus, I have crafted what may well be my last work of Professor Zog's inexplicable collection of foes, the brilliant chemist and petty madman known to the world as Basil Drake.

View the current year of Technohol 13 history!

View the eighteenth year of Technohol 13 history!

Return to the Technohol 13 main page!