Dale Sturm

Strength
7d
Agility
5c
Intellect
6x
Willpower
7d

Hand Size:
Edge:
3 (17)
1

Origin:

Like most members of the Federal Bureau of Investigations, Dale Sturm is a normal human. While he may be highly skilled, and has considerable physical and mental prowess, Dale lacks special powers of any stripe, using only his skills and a trusty sidearm to fight organized crime.

Powers:

(none)

Hindrances / Augmentations:

(none)

Equipment:

Revolver: his standard issue, FBI weapon, Dale carries this .38 Magnum firearm on his person at all times - whether or not he's on the job. He can fire this high powered sidearm to inflict his Agility +5 in piercing damage with each deadly round it discharges.

Skills:

Boxing (s): able to defend himself even while unarmed, Dale is master of the one-two punch. He can divide his pre-cardplay action score between two unarmed melee attacks, the second of which he can attempt as a follow-up, contingent action.

Guns (a): the weapon of last resort, all feds are trained in the use of firearms these days. Dale is no exception to this rule, and can wield most standard, semi-automatic, and fully automatic rifles or pistols at one difficulty level lower than is normally necessary.

Law Enforcement (w): a Quantico graduate, Dale knows all about the law, both local, federal, and how the two intertwine. Furthermore, he has the legal right to carry a firearm and make arrests when dealing with federal criminals and other cross-state scofflaws.

Martial Arts (a): a large part of Dale's training involved learning to subdue criminals without using his sidearm. He may lower the difficulty involved when attempting unarmed melee strikes, as well as when dodging attacks, catching thrown weapons, and reducing falling damage.

Contacts:

A high ranking member of the Federal Bureau of Investigation, Dale can rely upon that group for aid should he require it - and he often does while pursuing one federal criminal or another. In fact, he's well known to the Bureau's leader, J. Edgar Hoover!

Calling:

Guardian: it would appear that Dale takes his job as a member of the FBI very seriously. He works by the book, in order to avoid any criminals getting off on a technicality, and doesn't joke around while on duty. No, he's all business, all the time - that's how he rolls.

Costume:

When on the job, Dale always dresses rather snappily. He usually wears a three piece suit, often of navy blue hue, which he accents with a brown fedora, a brown leather belt, brown leather shoes, and of course a brown tie to pull his ensemble together.

Personality:

Dale is a no-nonsense investigator who takes his job very seriously. Proud and self-assured, he puts his all into the apprehension of various criminal scum, and isn't above making use of unusual or even downright dangerous tactics when the situation warrants it.

But then, that's why he's famous on the national level.

Real Name: Dale Sturm
Occupation: federal agent
Legal Status: citizen of the United States with no known criminal record
Marital Status: unrevealed
Alias(es), if any: none
Group Affiliation: the Federal Bureau of Investigation

Height: 6' 1"
Hair: brown
Eyes: brown
Weight: 225 lbs.
Other Distinguishing Characteristics: none.

Story:

Dale's background is something of an open book. He came from Florida, and went to college before attending the FBI's school in Quantico. Graduating from both with top honors, it was a cinch that Dale would become a member of the Federal Bureau of Investigation.

Why he decided to work for the nation's top law enforcement agency is unknown, but Dale nonetheless worked tirelessly for the FBI, and quickly rose to a top position within that organization, even being on a first name basis with its leader, J. Edgar Hoover.

In fact, when notorious gangster Red Corker broke out of the federal penitentiary and immediately started up another crime wave, it was Dale that the feds sent to bring him in. Famous as he was, however, Dale was spotted upon arrival in San Francisco almost immediately.

Tailed by Corker's goons, Dale was captured in relatively short order, and the thugs working for him were ordered to dispose of the G-man quietly. Dale wasn't about to go down without a fight, however, and quickly seized control of the car being used to transport him to his doom.

When it careened off a nearby cliff, Dale was ordered to 'play dead', in order to draw Corker out. Sure enough, he kidnapped a young heiress as the next part of his plan, so Dale had a USPS pilot aid him in identifying convenient places the villain might be using as a hideout.

Actually spotting the man with his kidnapping victim in tow, Dale had his pilot fly down to meet him, and actually snatched the poor girl away from Corker while suspended from the wing of his plane! Radioing Corker's position in, Dale then brought the FBI down on him in full force.

With Red Corker apprehended once more, even if a bit of gunplay was involved in his capture, Dale returned to FBI headquarters. His job done, he nonetheless basked in the accolades of his boss, Mr. Hoover, and then presumably went on to collar additional wanted men.

Even if the specific circumstances revolving around these captures remains as of yet unrevealed.

Extra Goodies:

Dale Sturm Saga Text File Download

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