Merzah the Mystic

Strength
6d
Agility
4d
Intellect
4d
Willpower
8d

Hand Size:
Edge:
3 (17)
1

Origin:

Merzah is telepathic in nature, though otherwise a normal human. His mental powers are not defined as either natural or trained abilities, but he would appear to be a natural telepath, so he is most likely a mutant or an altered human.

Known Powers:

Natural Psionics (Psipathic Powers):

Telepathy (a) (w): his chief power, this art allows Merzah to communicate with others on a direct, mind-to-mind basis. By itself, it doesn't allow for any other snazzy effects, such as mental probes or psionic invisibility, but it is nonetheless useful in a pinch, operating with intensity 13 ability.

Postcognition (t) (i): Merzah can peer into the past to see what has happened before. He can do this at intensity 12, allowing him to easily peer back into the recent past. He gains a +2 if looking in on someone or something familiar to him, +4 if viewing at his own past.

Sending (s) (w): Merzah can use this skill to project long-distance messages to others with his mind alone, doing so with intensity 8 ability. In other words, he can project his thoughts to a person anywhere they happen to be. This is very useful for defeating long distance phone bills!

Natural Psionics (Metapsi Powers):

Danger Sense (a) (w): this metapsi art, always active, alerts Merzah to serious personal danger. It works at intensity 15, making him aware of danger up to 15 rounds in advance. In combat, he can substitute this intensity for his ability scores when attempting to dodge, escape or weave.

Hindrances / Augmentations:

(none)

Equipment:

Helmet (s): like many of the Crazy Sues, Merzah wears a helmet while he's in action against the Axis powers. This protective implement provides him +2 resistance against assaults which strike him in the head - though this protection doesn't extend to his face.

Pistol (a): where his telepathic powers and fisticuffs fail, Merzah's gun usually doesn't. This hand cannon is a +4 instrument of destruction, and combined with Merzah's already competent agility, can be used to lethal effect against criminal scumbags.

Submachine Gun (a): upon being enlisted into the United States Army, Merzah augmented his usual arsenal with a higher powered instrument. This weapon can inflict Merzah's Agility +4 damage in a single shot, raised to +5 in a semi-auto burst, or +6 when fired fully automatic.

Skills:

Boxing (s): though he possesses formidable psionic powers, Merzah is also a master of hand to hand combat. This skill allows him to make two unarmed melee attacks, dividing his total action score between two separate attacks, the last of which occurs as a contingent action.

Detective / Espionage (i): despite the fact that Merzah isn't aligned with any known legal agency, he knows about the criminal mind, and is good at piecing together clues about crimes. He can use this skill to solve mysteries, as well as to predict where new crimes may occur.

Guns (a): though he does not wield a firearm in the execution of his duties with the Crazy Sues, Merzah has nonetheless been trained in their general use by the military - just in case. He may wield any standard, semi-automatic, or fully automatic rifle or pistol at a reduced difficulty.

Military / United States (w): upon being drafted into the military due to his astounding psionic power, Merzah was trained how to function in a fighting unit. He can readily do so, or even lead such a unit in a pinch, having been indoctrinated into the Army Way.

Contacts:

Merzah can easily rely on his two compatriots in crime-busting, Diana (his assistant) and Jose, (his attack valet). These two ordinary humans accompany him in his adventures, more than pulling their weight when needed to. They would definitely help Merzah if asked.

Of course, Merzah has also enlisted in the military, possibly somewhat against his will. Having been assigned to the Specialized Unit: Enhanced Soldiers program, Merzah can likely consider his fellow Crazy Sues reliable contacts as well.

Calling:

Soldier: feeling that he has a duty to protect his homeland from foreign interlopers, Merzah the Mystic gives his all to his fight against such evil doers. Using his powers, his gun, and even his fists in this battle, Merzah will gladly do what it takes to stop these fiends from destroying America!

Costume:

While on an investigation or other adventure by himself or with his usual compatriots, Merzah wears a loose-fitting, long-sleeved red shirt, a golden cummerbund, stylish black jodhpurs, and a pair of expensive black leather boots.

On the other hand, when he's active alongside the Crazy Sues, Merzah makes use of conventional military fatigues. These consist of olive drab trousers and long sleeved shirts over a white T shirt, along with a green helmet, brown boots, a brown belt, and dark green webbing.

Personality:

Merzah is a good man, wielding his psionics to help others, instead of for his own benefit - saying a lot about him, considering how easily they lend themselves to crime. He's a good team player, letting others do their part, while not attempting to hog the limelight with his powers.

Real Name: unrevealed
Occupation: soldier, private investigator
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: the Crazy Sues

Height: 6'
Hair: brown
Eyes: green
Weight: 181 lbs
Other Distinguishing Characteristics: none

Story:

Little is known about Merzah the Mystic, other than that he possessed of terrible mental powers, which he uses to ferret out threats to America. He does this work with the lovely Diana, his rather combative assistant, who enjoys trouncing villains as much as Merzah does.

One of Merzah and Diana's published adventures saw them traveling on a train, when Merzah was hit with a flash of danger. Knowing the imminent fate of the train, he and Diana stepped off the last car, watching as it plummeted into the space that used to hold a railroad bridge.

Making it to the bottom of the ravine, where over half of the passenger train was now resting, Merzah and Diana investigated what had happened. Using his telepathic power, Merzah divined the face of the man who destroyed the bridge, as well as where he was likely hiding!

Of course, this turned out to be a trap, one the duo walked right into. Diana was subdued right away, but Merzah fought on until he was whacked in the head with a pipe. The two came to tied up, at which point Merzah sent out a telepathic message to his valet, Jose, to come pick them up.

Tracking the spy to a Long Island mansion, Jose broke in and freed our heroes, at which point all three start punching and shooting their way through the spies. During this fight, Matsu hopped out a window and made for greener pastures, so Merzah and Jose followed him.

They chased Matsu until his car crashed into a tree, ending his flight. Diana handled her prisoners easily, and called the police to come collect them. And that, pretty much, was it. The trio's further endeavors against spies and saboteurs have yet to be revealed to the public.

However, due to his work against foreign spies, Merzah was well known to the United States government, who felt he would make a great addition to their initiative to weaponize its super human populace. Thus, Merzah joined Specialized Unit: Enhanced Soldiers - the Crazy Sues!

This unit, working deep behind enemy lines, fought hard to assist the Army in its work against the Axis powers, whether in France, the Pacific, or even Atlantis! And thanks to his psionics, Merzah was an invaluable asset to the Crazy Sues, saving their bacon time and time again!

Extra Goodies:

Merzah the Mystic Saga Text File Download

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