the Angel

Strength
6d
Agility
7c
Intellect
6a+
Willpower
8x

Hand Size:
Edge:
4 (25)
2

Origin:

Like many adventurers in his time, Thomas Halloway was but a normal human, physically speaking. While the 'heavy hitters' of his day were Atlanteans, Super-soldiers and androids, Thomas fought crime with just his fists, his wits and - oddly - a magic, flying cape.

Powers:

(none)

Hindrances / Augmentations:

(none)

Equipment:

Cape of Mercury (a): though his red cape was originally mundane in origin, Thomas earned this mystic item as a reward after a particularly harrowing adventure. This cape allows Thomas to defy gravity, giving him the power of flight at intensity 5 - thus achieving 150 m.p.h. airspeed.

Revolvers (a): gifts from the Two-gun Kid on his death bed, these ancient weapons have seen plenty of action - both in the past, present, and future! Thomas may wield each of these weapons in ranged combat to inflict his Agility +4 damage with each shot.

Skills:

Acrobatics (a): even before he acquired the Cape of Mercury, Thomas was rather efficient in his movements while on one of his many adventures. As such, he should receive one level difficulty reduction in any action meant to dodge attacks or lower falling damage.

Boxing (s): on adventures, Thomas relies on fisticuffs to get him through most battles, at least when he doesn't hit foes with anything laying about the room. He can divide his pre-card play action score between two unarmed melee attacks, the last of which occurs as a contingent action.

Crime (i): raised from infancy in a prison, Thomas is well-versed in how the criminal mind works, and intimately understands the behavior of criminals. This skill aids the man in actions where he wishes to determine what a villain may be up to - and how he's going about his business.

Detective / Espionage (i): a master sleuth by choice, Thomas is truly at home when investigating some mystery or another. As such, he should receive a difficulty reduction whenever looking for the clues necessary to solve a crime, to learn secret information from villains, and so on.

Linguistics (i): Thomas has demonstrated a mastery of various languages, in addition to his own. Supplementing his English tongue, Thomas has shown a knowledge of Greek (both modern and ancient), and likely knows how to use several additional languages fluently.

Lore (i): various investigations Thomas has undertaken can be classified only as 'weird'. Most of these involved all kinds of bizarre cults, mystic villains, and overall unexplained phenomenon. Thomas is well-versed in such paranormal activity, receiving a reduced difficulty on related actions.

Martial Arts (a): a master of unarmed combat, Thomas knows many fighting styles. As such, he may resolve actions intended to strike while unarmed, dodge incoming attacks, or catch thrown weapons at one difficulty level lower than is usually necessary.

Medicine (i): Thomas is quite a good doctor, using this skill to make a living. He can perform an average difficulty Intellect action to restore a card of lost health to a body who fell unconscious in the previous exchange, and can perform life-saving surgical techniques (though not in battle)!

Contacts:

A hero of significant renown, Thomas was on rather good terms with a large number of heroes from his time, including the Human Torch. He can likely rely upon his fellow adventurers for assistance should he need it on the job, for he's got a pretty good reputation overall.

Calling:

Adventurer: while some of his adventures seem to be in far-off locations, Thomas isn't motivated to explore such places so much as he is to see new things, to solve mysteries in action, and to use his skills to aid others - it's a win-win lifestyle choice!

Costume:

When acting as the high-flying Angel, Thomas wears a primarily blue costume.

It includes blue, stretch fabric trousers, blue trunks, blue boots with yellow, criss-crossed bands on them, a blue stretch fabric shirt with yellow cuffs and yellow wings on the chest, a black mask covering his eyes, and of course his trusty red Cape.

Personality:

Thomas is a dapper man who felt the need to use his extensive knowledge for the betterment of mankind - and had all kinds of fun adventures while doing so. He is a true hero at heart, brave enough to fight his foes bare-handed, and spent his considerable fortune righting wrongs.

Real Name: Thomas Halloway
Occupation: doctor, private investigator, adventurer
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: none

Height: 6' 3"
Hair: black, sometimes dyed brown or red
Eyes: brown
Weight: 209 lbs
Other Distinguishing Characteristics: Thomas wears a pencil-thin moustache at all times.

Story:

When Thomas' mother died in childbirth, his father, a prison warden, apparently went a bit off the deep end. Instead of doing what normal folks would do in such conditions, the man decided to raise his son in secrecy and isolation, within the prison he himself managed!

This made for a peculiar childhood, indeed.

Of course, his father did the best he could by Thomas, bringing in experts from various fields to educate him on, well, everything. In addition to this, Thomas learned various secrets from the inmates of his father's prison, who gave him the 'keys' to the underworld.

After saving an inmate from his untimely execution in the prison, Thomas was dubbed 'the Angel' by the man he saved, not to mention other inmates who were also doomed to a similar fate. This stuck with the man, who became fascinated with those winged creatures of legend.

Once he was old enough to leave his curious (to say the least) childhood home, Thomas decided that he wanted to use his skills to help others, and he had many, many skills to offer his fellow man. To start with, he worked as a doctor in New York City.

There, Thomas could count amongst his many patients the dying Matt Hawk, who always had a fascinating story for Thomas about amazing events to come. Thomas didn't know the secret identity of the old man, however, and chalked his tales up to flights of fancy.

Upon his death, Hawk - the Two-gun Kid - willed his revolvers to Thomas, who finally realized just who he'd been caring for all this time. The curious tales he'd told Thomas started to seem just a little bit less crazy, and he couldn't help but catch the 'bug' when tragedy arose.

Caught in the fallout of the first battle between the Human Torch and Namor, the Sub-Mariner, Thomas helped rescue a young woman menaced by looters exploiting the situation. Feeling like he'd finally found his calling, he subsequently decided to become a hero!

Donning a disguise to showcase his abilities as well as to protect his identity somewhat, Thomas thus became New York City's first costumed hero! When asked who he was on his earliest crime-fighting outings, Thomas found himself at a loss, and began to refer to himself as the Angel!

Thomas then began to solve various mysteries as they arose, both mundane and occult. In addition to disrupting any number of criminal enterprises, Thomas did battle with a very large group of villains, such as the armless Tiger Man and Fritz von Bock, Master of Disguise!

On one such adventure, Thomas was given the Cape of Mercury by a 4,000 year old woman, after he rescued her from an underground city. Thomas used it to further enhance his reputation as the Angel, now being able to swoop down on criminals, fascists, and occult freaks.

Thomas continued his crusade against domestic crime until the onset of America's involvement in World War II, at which point the criminals he fought took on a more international flavor. In addition to America's home-grown scum, he even mixed it up with various fascist villains!

Extra Goodies:

Angel Saga System 13 Text File Download

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