Topspin
| Melee RV 50 |
Coordination RV 50 |
Brawn RV 20 |
Fortitude RV 20 |
Intellect RV 30 |
Awareness RV 40 |
Willpower RV 100 |
Lifestyle RV 20 |
Repute RV +10 * |
| Health: Fortune: |
140 170 |
* Amongst humans, at least. RV +30 to fellow Autobots, RV -30 regarding Decepticons.
Origin:
Topspin is one of the Transformers, the most infamous of silicon-based life forms originating on the planet of Cybertron. Thanks to his origins, Topspin possesses a vast and versatile array of capabilities that are above and beyond the scope of mere human beings!
Known Powers:
Cybertronian Physique: Topspin is one of Cybertron's dominant life forms: a Transformer! Thanks to this, Topspin has been blessed with numerous super-human capabilities that have allowed him to hold his own against Decepticons, including:
* Body Armor: Topspin is a particularly bulky Autobot. As wide as he is tall, Topspin is especially resilient both in and out of battle. Thanks to his shape, volume, and construction, he has rank value 20 body armor, which functions like so:
RV 20 / RV 6 / RV 2 / RV 0 / RV 0
* Growth and Shrinking: Transformers come in various sizes, the species generally scoffing at the idea of a conventional volume. Topspin is a good example of this, standing fifteen feet tall in his humanoid configuration, thus benefiting from rank value 4 growth.
This all-terrain combatant thus has a +1 size factor. This means he suffers a -1 RS penalty when targeting human sized foes, but inflicts +1 RS damage against them. Conversely, human-sized foes assaulting Topspin do so under the reverse of those modifiers.
While this assumes a static volume, many Transformers have demonstated that their size can be highly variable. This reflexive, dynamic size manipulation is an emergent property of Transformers overall, though such mass displacement must surely consume vast amounts of power.
These dynamic volume shifts are most often used when transforming, and enable Transformers to interact with beings of differing sizes without further modifications being required of them. This ultimately allows Transformers to wield or ride within their fellows seamlessly.
* Microscopic / Telescopic Vision: like his fellow Transformers, Topspin can adjust the scope of his vision to various ends. Thanks to these rank value 2 powers, Topspin can see objects miles away with ease, or zoom in on microfiche to view its contents.
* Radio Transceiver: as are most Transformers, Topspin is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian within a wide radius of his person, having rank value 20 range (100 miles).
* Resistance / Invulnerability to Disease and Poison: thanks to his innate immunity to carbon-based disease and poison, Topspin can explore terrestrial environments with ease. Sadly, his protection from more chemically creative disease is 'only' rank value 100.
Electron Beams: Topspin is equipped with dual electron beam emitters. One of these dangerous devices is built-in to each of his wing-tips, which mainly only let him wield them in his humanoid mode. These weapons can inflict rank value 30 Stunning Energy damage.
Flight: instead of tearing across the surface at ridiculous velocities, Topspin can take to the air once he reaches top speed. Thanks to his jet thrusters and his wings, Topspin can maintain a rank value 40 flight speed, moving at 300 MPH.
Laser Cannons: Topspin is also equipped with two inherent laser cannons. One of these deadly weapons is built-in to each of his wrists, allowing him to use them in either mode. Topspin can use these implements to inflict rank value 10 Armor Piercing Energy damage per blast.
Propulsion: using the twin jet thrusters mounted on his vehicular rear, Topspin can move across flat surfaces with incredible speed! Scooting along at 300 MPH once he's fully accelerated, Topspin functionally has rank value 1000 ground velocity.
Shape Change: Topspin can transform between his humanoid configuration and a Cybertronian all-terrain vehicle mode. Being a Jumpstarter, he can do this in half a second, accomplishing it as a free action. His alien vehicular mode has these characteristics:
| Handling RV 50 |
Velocity varies |
Durability RV 20 |
Protection RV 20 |
Super Swimming: possessing two pontoon-like protrusions in the front of his vehicular configuration, Topspin can not only remain buoyant, but can move along the surface of a body of water with rank value 30 ability, giving him a top speed of eighty knots.
Limitations / Enhancements:
(none)
Equipment:
Particle Beam Rifle: his primary weapon, Topspin carries this weapon in his humanoid configuration. It can fire a burst of charged particles that act as a cutting beam, inflicting intensity rank value 40 Armor Piercing Slashing damage to everything Topspin can hit with it.
Quirks:
(none)
Skills:
Advanced Guns: while he's not an expert in any of the many environs he's built to utilize, Topspin is highly competent in the use of his various beam weapons. Whenever he wields directed energy weapons, Topspin may attempt to hit foes with a +1 RS bonus to his Coordination.
Contacts:
Topspin is one of the Autobots! He can reliably receive assistance from his fellows should he need it, because he's always more than happy to put himself on the line for them, and they generally like him as well. Even if they get tired of his incessant bragging and glory seeking.
Likeness:
Topspin is built from a strong alien metal. As a humanoid, he has a very stocky build, being as wide as he is tall. He is mosly turquoise in coloration, save for his torso and upper legs, which are white, and his face, which is chromed.
In his vehicular configuration, he looks like... a bit of everything. He has rear-mounted jets, long white pontoons extending in front of him, small turqoise wings to provide lift, a white cockpit, and turquoise rails along his body that strongly resemble his arms and legs.
Personality:
Topspin is proud. Very proud. He celebrates every personal victory, no matter how small, and is happy to tell everyone about his wins at every opportunity. It doesn't matter if this involved defeating a band of Decepticons all by his lonesome or simply taking care of his daily chores.
That's not to say he focuses on low-hanging fruit. No, Topspin likes it when whatever it is he's up to is difficult - the harder, the better, in fact. In this, at least, his fellow Autobots find him tolerable, because he usually brags up the stuff they didn't want to do in the first place.
Of course, these tendencies do get him in trouble, because Topspin has fully bought into his own hype. He regularly endangers himself by underestimating how much chaos he's bumbling into, but typically comes out on top despite himself... which only reinforces these tendencies.
Real Name: Topspin
Occupation: all-terrain combatant
Legal Status: citizen of Cybertron with no known criminal record
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: Autobots
Height: 15'
Hair: inapplicable
Eyes: blue
Weight: several tons
Other Distinguishing Characteristics: in both of his forms, Topspin seems to be built from a collection of different, mainly turquoise vehicles. He never received an earth-based vehicle mode like his fellows, but then nothing on earth is quite like Topspin.
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