Kickback

Strength
3x
Agility
7x
Intellect
15x
Willpower
11c

Hand Size:
Edge:
4 (25)
2

Origin:

One of the Transformers, Kickback is an electromechanical life form hailing from the rogue planet of Cybertron. He has numerous inherent powers that describe his physical existence, not to mention several powers that are relatively unique to him and his specific configurations.

Powers:

Cybertronian Physique: peacefully drifting through space in our general cosmic neighborhood, Cybertron is a metal-heavy rogue world where life has formed from such materials. Being one such entity, Kickback benefits from numerous powers that describe his physicality, including:

* Body Armor (s): whether he was formed or forged from assorted inorganic substances, Kickback is kind of durable. His bulk and dense, primarily metallic composition grants Kickback intensity 8, or +2, protection against assault, a defense which affects incoming damage as follows:

* Growth / Shrinking (a): in his humanoid configuration, Kickback is twelve foot tall, which gives him intensity 2 growth. When he transforms, Kickback can remain at the same approximate volume if he wishes. This is handy when wielding his various powers in combat.

However, Kickback can also shrink to the size of an average grasshopper. When at such a small volume, Kickback is but two and a half inches long, which gives him an effective shrinking intensity of 5. Of course, any stealth he manages at this size only lasts until his first kick.

* Microscopic / Telescopic Vision (w): Kickback's optics benefit from both of these powers, each of which functions with intensity 2 prowess. The former of these is especially useful when Kickback is at his minimum volume, as its ultimate magnification is bolstered considerably.

* Radio Transceiver (i): Transformers are often active in areas that lack a conventional atmosphere, such as the depths of space. As such, they all utilize an inherent radiowave transceiver that functions with intensity 7 ability, having a maximum radio range of 100 miles.

* Resistance / Invulnerability to Disease and Poison (s): despite his alternate mode, Kickback has no organic components to speak of. He benefits from complete immunity to carbon-based disease and toxins, reduced to intensity 20, or +5, against other forms of plague and poison.

Additional Limbs (a): in his grasshopper configuration, Kickback possesses six legs. Kickback can use them to run fast, raising the speed and duration when doing so as if his Strength was +2 higher. He cannot use them to delicately manipulate objects, however.

Body Doubles (cartoon variant) (a): when three Insecticons pool their abilities, they can each create perfect copies of themselves. Given enough matter and energy of the appropriate type, Insecticons can use this intensity 20 power to make up to twenty more of themselves.

Shape Change (a): his most infamous ability, Kickback has the power to transform at will between his humanoid and his grasshopper configurations. When he assumes the form of a grasshopper, Kickback unlocks several special abilities he can wield against others.

Super Jumping (a): Kickback features extremely powerful legs. As a conventionally sized grasshopper, he can leap with intensity 25 ability, clearing 600 feet in his diminutive size. If he also deploys his wings, Kickback can essentially propel himself indefinitely on just one hop.

While he isn't overtly powerful, Kickback can use this ability offensively, kicking foes with staggering might. Regardless of his current configuration, he can bolster the amount of damage he inflicts with a kick by +8, which can be quite the surprise when he's tiny!

Wings (a): whether used to augment his leaping or not, Kickback possesses powerful wings with which he can fly. He may do so with intensity 1 ability, but if he combines this with his leaping he can mostly glide to his destination, saving energy and avoiding mechanical stresses.

Hindrances / Augmentations:

(none)

Equipment:

Exothermic Blast Tube (a): this advanced weapon can fire up to three hundred rounds per minute. It can discharge one to inflict his Agility +5 in damage, a short burst of such to inflict his Agility +6 in damage, or fire freely to inflict his Agility +7 in damage.

Skills:

Manipulation (w): Kickback is not a nice guy, but he's learned how to masterfully simulate being a warm, charismatic person - the better to sink his teeth into others at a later date. He should receive a reduced difficulty on efforts to manipulate others, whether beneficially or maliciously.

Performer (w): vile and selfish as they come, Kickback is an unrepentant sociopath. However, he has mastered the art of appearing friendly and likable to rubes. He may attempt an easy difficulty Willpower (willpower) action to bamboozle an unwitting sucker each exchange.

Contacts:

As one of the many Insecticons, Kickback can consider the Decepticons reliable contacts... for the most part. Assuming he hasn't succumbed to the temptation to work a given Decepticon under his thumb at some point in the past, they'll likely not leave him for dead when he's asking for it.

Calling:

Demolisher: a sociopathic monster, Kickback doesn't just want to kill his foes, he wants to destroy them. He gleefully subverts their will using their own foibles against them, forcing them to debase their loyalties until he uses them up. Only then does he slay them!

Likeness:

Kickback is primarily black in hue, regardless of his configuration. He features yellow antennae and purple legs in his grasshopper configuration, purple lower arms and feet, and a chromed face in his humanoid mode, and chromed wings in either of his forms.

Personality:

On the surface, Kickback seems like a great guy. He presents himself as amiable, helpful, and even goes out of his way to chat others up. Folks often can't help but converse with him, invariably revealing one or more things that they should've kept to themselves.

And that's when the true Kickback reveals himself. A vile monster, Kickback uses what he learns about his victims to blackmail them into doing his bidding, whether it involves working for him or betraying their allies, and ultimately slays them when they outlive their usefulness.

His skill set makes him a great spy, but precious few friends.

Real Name: Kickback
Occupation: spy
Legal Status: citizen of Cybertron wanted both there and on earth for any number of sinister crimes
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Insecticons, the Decepticons

Height: 12'
Hair: inapplicable
Eyes: red
Weight: one ton
Other Distinguishing Characteristics: Kickback appears to be a primarily black mechanoid in either of his configurations, though he adds splashes of purple, yellow, and chrome in different spots, in both his humanoid and grasshopper modes.

Extra Goodies:

Kickback Quick Action Resolution Deck Text File Download

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