Ransack

Strength
12x
Agility
5x
Intellect
8x
Willpower
15x

Hand Size:
Edge:
3 (17)
1

Origin:

As do most of the Transformers, Ransack hails from the alien planet of Cybertron! Having come into being on this metal-heavy rogue world, Ransack has several special abilities that define his physical existence, as well as some super-human capabilities unique to his configuration!

Powers:

Cybertronian Physique: drifting through the cosmos in our galactic neighborhood, Cybertron is a dense, metallic world starkly different from our own. As a native of this strange planet, Ransack has numerous powers common to his fellow Cybertronians, such as:

* Body Armor (s): whether he was formed or forged from assorted inorganic substances, Ransack is kind of durable. His bulk and dense, primarily metallic composition grants Ransack intensity 8, or +2, protection against assault, a defense which is proof against most attacks.

* Growth / Shrinking (a): in his humanoid configuration, Ransack is twelve foot tall, which gives him intensity 2 'growth'. When he transforms, Ransack can remain at the same approximate volume if he wishes. This is handy when wielding his various powers in combat.

However, Ransack can also shrink to the size of an average locust. When at such a small volume, Ransack is but two and a half inches long, which gives him an effective shrinking intensity of 5. Of course, he's usually so loud that stealth isn't much of a consideration at this size.

* Microscopic / Telescopic Vision (w): Ransack's optics benefit from both of these powers, each of which functions with intensity 2 prowess. The former of these is especially useful when Ransack is at his minimum volume, as its ultimate magnification is bolstered considerably.

* Radio Transceiver (i): Transformers are often active in areas that lack a conventional atmosphere, such as the depths of space. As such, they all utilize an inherent radiowave transceiver that functions with intensity 7 ability, having a maximum radio range of 100 miles.

* Resistance / Invulnerability to Disease and Poison (s): despite his alternate mode, Ransack has no organic components to speak of. He benefits from complete immunity to carbon-based disease and toxins, reduced to intensity 20, or +5, against other forms of plague and poison.

Additional Limbs (a): in his locust configuration, Ransack possesses six legs. Ransack can use them to run fast, raising the speed and duration when doing so as if his Strength was +2 higher. He cannot use them to delicately manipulate objects, however.

Body Doubles (cartoon variant) (a): when three Insecticons pool their abilities, they can each create perfect copies of themselves. Given enough matter and energy of the appropriate type, Insecticons can use this intensity 20 power to make up to twenty more of themselves.

Buzzsaws (s): on each of his arms in his humanoid configuration, Ransack has a razor-sharp talon. He can spin these personal weapons at up to 300 rotations per minute, allowing them to be used in melee combat to inflict his Strength +5 in slashing damage.

Electricity Generation (a): while in his locust mode, Ransack's antennae can discharge vast amounts of electrical energy, typically in the form of a powerful lightning bolt. Each blast he emits with this ability allows him to inflict intensity 14 Stunning energy damage on impact.

Shape Change (a): his most infamous ability, Ransack has the power to transform at will between his humanoid and locust configurations. When he assumes the form of a locust, Ransack unlocks numerous special abilities he can wield against others.

Super Jumping (a): Ransack features incredibly powerful legs. As a locust, he can leap with intensity 25 ability, clearing 200 feet in his diminutive size or over a mile and a half when at his full volume. This greatly extends the range of Ransack's flight when he deploys his wings.

However, possessing incredibly powerful leaping ability requires incredibly delicate systems. Should any grit find its way into the joints of Ransack's legs, he will find himself unable to bound about until he clears it from his intricate hopping mechanisms.

Vibration Generation (a): by rubbing his rear legs together, Ransack can produce a staggering amount of vibrational energy. Functioning at intensity 15, this power lets him destroy most structures or vehicles in his vicinity - and he deploys this ability with high frequency.

Wings: whether used to augment his leaping or not, Ransack possesses powerful wings with which he can fly. He may do so with intensity 1 ability, but if he combines this with his leaping he can mostly glide to his destination, saving energy and avoiding mechanical stresses.

Hindrances / Augmentations:

Action Addict: when he gets bored, Ransack must pass an average difficulty Willpower action to avoid showing obvious signs of distress. If he doesn't resolve this siutation within an aura duration, Ransack must pass another, of daunting difficulty, to avoid looking for trouble.

Equipment:

Concussion Blaster (a): since most of his energy assaults are only usable in his locust configuration, Ransack carries this weapon for combat use in his humanoid mode. He can fire powerful bursts of coherent energy from it that inflict intensity 14 force damage each.

Reflector Shield (a): made from MS 16 materials, this shield is a potent defense due to the materials used to build it alone. However, it is also equipped with a deflection field that provides it, and by extension Ransack, the turnabout power at intensity 9.

Skills:

(none)

Contacts:

Ransack is popular amongst his fellow Decepticons. This is not because he's remotely likable, mind you, but because he's so brutal in battle. While they don't associate with him outside of missions, his fellows readily consider Ransack a reliable contact - despite the occasional friendly fire.

Calling:

Animal Nature: Ransack has great difficulty resisting the constant urge to destroy anything and everything he can get away with, not to mention everything he can't. He cannot abide a landscape bereft of twisted wreckage, forcing him to use maximum force in all his endeavors.

Likeness:

In both of his configurations, Ransack appears to be a mechanoid built from black and yellow metal, complete with red eyes. He reserves black for his chest/thorax, wrists, and ankles, and yellow for his hands, feet, and upper limbs, regardless of which mode he currently maintains.

Personality:

Ransack is a terror in the field. He pursues the goals of his current mission with overwhelming force, and will put anyone and anything that gets in his way under the gun. This can be valuable machinery, innocent bystanders, or even his fellow Decepticons when necessary!

While he couches his violence in duty, the truth is that Ransack craves mayhem above all else. He can be depended on for scorched earth campaigns as he happily wrecks anyone and anything foolish enough to cross his path, but achieving mission goals is secondary to Ransack.

Luckily for him, Ransack usually succeeds in the missions given him because his superiors know not to give him delicate work.

Real Name: Ransack
Occupation: shock trooper
Legal Status: citizen of Cybertron wanted both there and on earth for any number of heinous crimes
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: the Insecticons, the Decepticons

Height: 12'
Hair: inapplicable
Eyes: red (in both of configurations)
Weight: one ton
Other Distinguishing Characteristics: in his locust configuration, Ransack appears to be a giant, mechanical insect. His antenna, abdomen, and rear legs are yellow, while the rest is black save for his eyes. As a humanoid, he appears to be a robot built from mechanical locust bits.

Extra Goodies:

Ransack Quick Action Resolution Deck Text File Download

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