Shrapnel

F
Mn 75
A
Gd 10
S
Ty 6
E
In 40
R
Rm 30
I
Rm 30
P
Rm 30
Res
Ty 6
Pop
Gd -10 *

Health:
Karma:
131
90

* Amongst humans, at least. Rm +30 to fellow Decepticons, Rm -30 where Autobots are concerned.

Origin:

A Cybertronian life form, Shrapnel is an inorganic being with the power to change his shape at will: a Transformer! His electromechanical nature grants Shrapnel numerous ascendant abilities that define his existence, as well as a few additional, relatively unique powers.

Known Powers:

Cybertronian Physique: having his origins on the metal-heavy world of Cybertron, Shrapnel is one of its most infamous life forms: a Transformer! As do almost all of his fellow natives of this strange alien world, Shrapnel has numerous abilities to define his existence, including:

* Body Armor: whether he was formed or forged from assorted inorganic substances, Shrapnel is considerably durable. Bulky and dense, his primarily metallic composition grants Shrapnel Excellent (20) protection against assault, a defense which affects incoming damage as follows:

Ex 20 / Ty 6 / Fe 2 / Sh 0 / Sh 0

* Growth / Shrinking: in his humanoid configuration, Shrapnel is fifteen foot tall, including his pincers. This gives him a +1 size factor, and when he transforms, Shrapnel can remain at the same approximate volume. This is handy when wielding his various powers in combat.

However, Shrapnel can also shrink to the size of an average stag beetle. When at such a small size, Shrapnel is but two and a half inches long, not including the considerable length of his pincers, which gives him an effective size factor of -5.

* Microscopic / Telescopic Vision: Shrapnel's optics benefit from both of these powers, each of which functions with Feeble (2) prowess. The former of these is especially useful when Shrapnel is at his minimum volume, as its ultimate magnification is bolstered considerably.

* Radio Transceiver: Transformers are often active in areas that lack a conventional atmosphere, such as the depths of space. As such, they all utilize an inherent radiowave transceiver that functions with Excellent (20) ability, having a maximum radio range of 100 miles.

* Resistance / Invulnerability to Disease and Poison: despite his alternate mode, Shrapnel has no organic components to speak of. He benefits from complete immunity to carbon-based disease and toxins, reduced to Unearthly (100) against other forms of plague and poison.

Additional Limbs: in his stag beetle configuration, Shrapnel possesses six legs. Shrapnel can use them to run fast, raising the speed and duration when doing so as if the base determinant of each was +1 CS in rank. He cannot use them to delicately manipulate objects, however.

Body Doubles (cartoon variant): when three Insecticons pool their abilities, they can each create perfect copies of themselves. Given enough matter and energy of the appropriate type, Insecticons can use this Excellent (20) ranked power to make up to twenty more of themselves.

Electricity Absorption: supplementing his natural electricity generation, Shrapnel can absorb vast amounts of this energy when the opportunity arises. He can perform this feat with Monstrous (75) power, either storing the energy or inflicting it as devastating lightning bolts.

Electricity Generation: in his stag beetle configuration, Shrapnel can generate vast amounts of electrical energy, discharging them through his chromed pincers. These blasts can reach up to Incredible (40) in power, inflicting like amounts of Stunning Energy damage with each blast.

Mesmermechanism: a more delicate use of Shrapnel's control over electons involves his direct manipulation of electromechanical items. Whether it be a pocket calculator or an automated factory complex, Shrapnel can mentally influence its function with Monstrous (75) ability.

Pincers: these immense bladed physical weapons can be used by Shrapnel in his stag beetle mode to slice his way through most materials. He can easily menace others with these oversized bladed objects, using them to inflict his Strength +1 CS in Edged Attack damage with them.

Shape Change: his most infamous ability, Shrapnel has the power to transform at will between his humanoid and insectoid configurations. When he assumes the form of a stag beetle, Shrapnel has numerous special abilities he can wield against others.

Sound Generation: Shrapnel has the power to discharge a massive amount of sonic energy, doing so as a battle cry that can be downright disabling. This sound is of Monstrous (75) intensity, and is so deafeningly loud that audio receptors up to eight miles away can perceive it.

Wings: in either of his modes, Shrapnel can deploy large wings from his back, enabling him to defy gravity itself! Due to his particular Strength to weight ratio, Shrapnel can only achieve Feeble (2) flight, moving through the air at up to thirty miles per hour regardless of volume.

Limitations / Enhancements:

(none)

Equipment:

Gamma Ray Detonator: this dangerous weapon allows Shrapnel to inflict damage on even the most fortified of opponents and structures. With it, he can discharge bursts of gamma radiation at others, each of which inflict Remarkable (30) Energy damage with bonus, SD Metabolic harm.

Shrapnel Cannon: this sadistic implement fits Shrapnel's personality perfectly! It fires a steel ball towards his enemies, one which explodes in their vicinity to inflict Incredible (40) Edged Attack damage to all uncovered targets within the area they detonate inside.

Quirks:

(none)

Talents:

(none)

Contacts:

Shrapnel can consider his fellow Decepticons reliable contacts, as he lives to dispense destruction! They like that about Shrapnel, because he can be depended on to dish out carnage when necessary, without the weird baggage that Insecticons like Bombshell invariably bring.

Likeness:

In both of his modes, Shrapnel is primarily black in hue, featuring chromed pincers in both forms. As a humanoid, he also has purple upper arms and feet, not to mention chromed upper legs, and as a stag beetle his front limbs are yellow, while his rear legs are purple.

Personality:

Unlike many of his fellows, Shrapnel lacks complicated goals regarding those he vanquishes. He doesn't wish to break their spirit or conquer their minds. No, Shrapnel just wants to render them inert, preferably in the most distressingly loud means he has at his disposal.

Whether or not his target is alive, though, Shrapnel lives to destroy. The screaming of twisting metal, the wailing of his many victims, that crackle of ruined power circuitry. The cacophony of devastation alone is what drives him, for such noise is music to his ears.

Real Name: Shrapnel
Occupation: electronic warfare
Legal Status: citizen of Cybertron wanted both there and on earth for any number of violent crimes
Marital Status: inapplicable
Alias(es), if any: Skrapnel, Sharpshot
Group Affiliation: the Insecticons, the Decepticons

Height: 15' (though three of that is just pincers)
Hair: inapplicable
Eyes: red
Weight: over one ton
Other Distinguishing Characteristics: Shrapnel's body is comprised of a durable alien metal that is primarily black in color, with purple arms and feet, and uncolored metal in places. He either looks like a metallic stag beetle or a robot built from the parts of one.

Design Notes:

I stuck to the text of Transcribing Transformers when producing my description of Shrapnel. Nothing I detailed seems to have gone against that guide as far as I can tell, not even the weird weapons that Shrapnel carries (though he did get two, since his source material is inconsistent).

Extra Goodies:

Shrapnel Costumed Adventurer Simulation Engine Text File Download

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