Venom

Melee
RV 50
Coordination
RV 6
Brawn
RV 4
Fortitude
RV 30
Intellect
RV 75
Awareness
RV 40
Willpower
RV 75
Lifestyle
RV 10
Repute
RV -10 *

Health:
Fortune:
90
190

* Amongst humans, at least. RV +46 to fellow Decepticons, RV -46 where Autobots are concerned.

Origin:

As are the rest of the Insecticons, much less most of the Decepticons, Venom is a native of the planet of Cybertron. An electromagnetic life form with the power to change his shape between two different configurations at will, Venom is one of the notorious Transformers!

Known Powers:

Cybertronian Physique: one of the Transformers, Venom is a powerful mechanoid entity hailing from the planet Cybertron. The crucible of evolution on this metal-rich planet has granted Venom numerous physical powers that define his existence, such as:

* Body Armor: whether he was formed or forged from assorted inorganic substances, Venom is kind of durable. His bulk and dense, primarily metallic composition grants Venom rank value 10 protection against assault, a defense which affects incoming damage as follows:

RV 10 / RV 4 / RV 0 / RV 0 / RV 0

* Growth / Shrinking: in his humanoid configuration, Venom is twelve foot tall, which gives him a size factor of +1. When he transforms, Venom can remain at the same approximate volume if he wishes. This is handy when wielding his various powers in combat.

However, Venom can also shrink to the size of a large cicada. When at such a small volume, Venom is but two and a half inches long, which gives him an effective size factor of -5. Of course, any stealth he manages at this size only lasts until he stings his quarry.

* Microscopic / Telescopic Vision: Venom's optics benefit from both of these powers, each of which functions with rank value 2 prowess. The former of these is especially useful when Venom is at his minimum volume, as its ultimate magnification is bolstered considerably.

* Radio Transceiver: Transformers are often active in areas that lack a conventional atmosphere, such as the depths of space. As such, they all utilize an inherent radiowave transceiver that functions with rank value 20 ability, having a maximum radio range of 100 miles.

* Resistance / Invulnerability to Disease and Poison: despite his alternate mode, Venom has no organic components to speak of. He benefits from complete immunity to carbon-based disease and toxins, reduced to rank value 100 against other forms of plague and poison.

Additional Limbs: in his cicada configuration, Venom possesses six legs. Venom can use them to run fast, raising the speed and duration when doing so as if the base determinant of each was +1 RS in value. He cannot use them to delicately manipulate objects, however.

Body Doubles (cartoon variant): when three Insecticons pool their abilities, they can each create perfect copies of themselves. Given enough matter and energy of the appropriate type, Insecticons can use this rank value 20 power to make up to twenty more of themselves.

Shape Change: his most infamous ability, Venom has the power to transform at will between his humanoid and his cicada configurations. When he assumes the form of a cicada, Venom unlocks several special abilities he can wield against others.

Stinger: while ordinary cicadas are not venomous, Venom sure is! Perhaps as a vestige of a previous alternate mode he possessed on Cybertron, or maybe for some other reason, Venom's head is equipped with a stinger that has an effective MV of 50.

Its Slashing damage is based on his Brawn if he uses it as a head butt, or his Fortitude if used in a charging manuever. On contact, even if it doesn't initially penetrate his target, Venom's stinger can discharge numerous offensive liquids, such as:

* Catalysis: when dealing with more chemically creative foes, Venom can reach deep into his bag of tricks to produce various catalytic agents. When used first, these rank value 50 intensity compounds can bolster his others by +1 RS, or act in this power's usual fashion.

* Corrosion: useful against other mechanoids, Venom can emit a caustic fluid from his stinger on contact. This substance causes rank value 40 SD Metabolic damage to metallic life forms, reduced by -3 RS when wielding it against organic or other non-metallic foes.

* Poison: when facing off against organic enemies, Venom can instead discharge a virulent poison that acts to paralyze them. Foes failing to resist a Fortitude ACTION against rank value 50 will be unable to move in any fashion, voluntarily or otherwise, for 1d10 turns.

Wings: Venom has been blessed with powerful wings that can lift even his hefty, metallic bulk against gravity itself. Functioning at rank value 2, these additional limbs allow him to fly at fifteen miles per hour, regardless of his current configuration or volume.

Limitations / Enhancements:

(none)

Equipment:

Battle Axe: when the use of his stinger is impractical (or would be overkill), Venom occasionally makes use of this unpowered, bladed weapon. He can inflict Slashing damage with it in melee, or if he flings it at a foe, it instead inflicts Thrown Slashing damage.

Electro-blaster Gun: as he possesses no inherent ranged assaults, Venom carries this weapon with him at all times. He can use it to discharge powerful bolts of lighting which, on contact, can inflict rank value 40 Stunning Energy damage each.

Quirks:

Paranoia 3: Venom is overwhelmingly paranoid, to the point that he readily acts on the impulses this character flaw causes... invariably managing to actually turn ostensible allies against him. Shrugging off his paranoia for a time requires he pass a Willpower ACTION at -6 RS.

Skills:

Psychology: beyond the mere manipulation practiced by other Insecticons, Venom knows the conscious mind in and out, readily using this knowledge against others. His Intellect in psychological matters should be considered +1 RS, save for where his own issues are concerned.

Contacts:

As leader of the Insecticons, Venom can ostensibly rely upon his underlings, not to mention other Decepticons, for aid in a pinch. However, Venom is so disliked amongst his fellows for desperately clinging to power that he can't really consider them reliable contacts.

Likeness:

Venom is primarily green, with orange and white trim here and there. As an insect, his head and abdomen are orange, while his legs and thorax are green. As a humanoid, his head and lower limbs are orange, his upper limbs are gray, and his torso is green. His wings are always orange.

Personality:

Venom has worked hard to earn his place as the leader of the Insecticons, and his self-image is so wrapped up in this position that he jealously holds onto it. Paranoid to a fault, he sees enemies and plots everywhere, typically where there are none, ultimately making his fears a reality.

This is because Venom not only suspects others of usurping his role, he actively takes steps to prevent this from occurring. This regularly serves to push would-be allies away, and only justifies hatred in him from those he punishes for their perceived plots against him.

Real Name: Venom
Occupation: psychological warfare
Legal Status: citizen of Cybertron wanted both there and on earth for any number of clandestine crimes
Marital Status: inapplicable
Alias(es), if any: Venin
Group Affiliation: the Insecticons, the Decepticons

Height: 12'
Hair: inapplicable
Eyes: red
Weight: one ton
Other Distinguishing Characteristics: Venom is a large mechanoid being that presents himself in bright orange and green colors, regardless of his current configuration. One is an oversized robotic cicada, while the other is a humanoid that appears to be built from cicada parts.

Extra Goodies:

Venom 4C System: Edition 13 Text File Download

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