the Autobots: 1985
Though the original crew of the Ark fought well against the Decepticons on earth, in time their numbers simply proved insufficient for the task at hand. Through various means, Optimus Prime and his fellow Autobots supplemented their ranks with a large array of additional operatives, all of which were ready, willing, and able to continue the fight against their eternal foes. They include:
Structural Autobots:
Omega Supreme: the last line of defense for the Autobots, Omega Supreme is as brave as he is powerful. He will readily marshal his full destructive might to protect anything the Autobots hold dear, whether it be the Ark or valuable resources! Availability:
Special Forces:
Blaster: the core of Autobot communications, Blaster is an expert in radio signal transception. Overwhelmingly fond of rock music, his relentless pursuit of the latest tunes has possibly revealed the lone weakness in this otherwise solid operative! Availability:
Perceptor: one of the Autobots' chief scientists, Perceptor helps his allies to better fit in on whatever world they currently find themselves active. He's also an exceptional boon to his allies in the field, however, as Perceptor is a marksman without peer! Availability:
Jumpstarters:
Topspin: facing down challenges on land, sea, and air, Topspin is a versatile Autobot warrior. He's bought into his own hype, however, and comes off as extremely arrogant in his dealings with others. He's lived this long, though, so maybe he's earned it. Availability:
Twin Twist: with his insatiable appetite for destruction and his disregard for order, one could be forgiven for thinking Twin Twist a Decepticon at first. But no, Twin Twist is an Autobot, and ostensibly smashes the world for the cause of good. Mostly. Availability:
Deluxe Autobots:
Jetfire: one of the fastest of the Autobots, Jetfire is a welcome dose of air support for the team in their battle against the Decepticons. He's also a scientist, however, and assists his fellows from the laboratory just as often as he does from the skies! Availability:
Roadbuster: though he's not inherently violent, Roadbuster only feels alive when he's fighting. Sullen while doing anything else, Roadbuster becomes a charismatic leader as soon as he finds himself in conflict, and readily inspires others to fight! Availability:
Whirl: born to fly, Whirl exults in his vehicular configuration. Eager to take to the skies, Whirl does so with reckless abandon, whether simply traveling or attempting to atomize airborne Decepticons, a tendency which makes his foes loathe to combat him! Availability:
Dinobots:
Grimlock: leader of the Dinobots, Grimlock is a powerful yet arrogantly stubborn warrior. Constantly challenging and questioning anyone in authority, Grimlock often vies for leadership of the Autobots overall, believing he thinks he could do the job better. Availability:
Slag: surly and mean-spirited, Slag hates everyone and everything - especially Slag. An unrepentant sociopath with violent tendencies, Slag is mainly why the Dinobots have such a bad reputation, and it seems like he's constantly trying to make it worse! Availability:
Sludge: Sludge is so dumb that the other Dinobots call him dumb. But he also believes that the strong should lead, and he's very, very strong. It's a good thing that he's generally good-natured - at least until he's directed to smash someone or something. Availability:
Snarl: a disagreeable malcontent, Snarl is the quintessential bad penny. An antisocial lout, he rarely communicates with others if he can at all help it, usually only grumbling about whatever is making his current task a pain in his exhaust port. Availability:
Swoop: though his allies are inexplicably repulsed by his form, Swoop is an out-going, cheerful Autobot. Mind you, Swoop is not opposed to exploiting this effect on his fellow Transformers, using it to deadly effect against the Decepticons! Availability:
Smaller Autobots:
Beachcomber: an expert astrogeologist, Beachcomber loves nothing more than to explore beautiful, remote reaches of worlds throughout the cosmos. Unfortunately for him, he's found himself in the middle of a war that has raged for million of years. Availability:
Cosmos: a high-flying reconnaissance operative, Cosmos often hovers far above the earth, spying on Decepticon activity and enabling global Autobot communications. However, he easily gets bored, tormenting humans for fun if left alone too long. Availability:
Powerglide: despite being the consummate showboating loudmouth, Powerglide can actually fly as well as he claims. Of course, his overly confident nature often gets him in trouble in a fight, because he tends to bites off more than he can chew. Availability:
Seaspray: enamored of the open seas on earth, Seaspray has essentially adopted them as his own. When he isn't working with the Autobots, he is exploring and doing loose science on the oceans, learning all he can about this alien environ he so loves. Availability:
Warpath: lacking anything resembling an inside voice, Warpath is constantly and loudly talking himself up. His ego is wrapped up in how others perceive him, prompting him to endlessly practice his marksmanship - and to lovingly dote over his tank barrel. Availability:
Larger Autobots:
Grapple: the Autobots' chief architect, Grapple is skilled at building things to be both beautiful and practical. Though far too emotionally attached to his great works, Grapple continues his work because the alternative is to let the Decepticons win! Availability:
Hoist: the Autobots' maintenance tech, Hoist has the job of keeping his fellows' in peak fighting condition - hopefully to save Ratchet some work. Jovial and pleasant to be around, Hoist is well-liked by the Autobots despite his incessant fussing. Availability:
Inferno: craving extreme experiences, Inferno is at his most excited when the situation is at its worst. He revels in high-stakes action, whether extinguishing fires or battling Decepticons, but said action often distracts him from his current orders. Availability:
Red Alert: the Autobots' security director, Red Alert takes his job very seriously. Unfortunately, his enhanced senses combine with his profound paranoia, causing him to issue false alarms more often than not, leading the Autobots to be wary of his warnings. Availability:
Skids: though something of a scatterbrain and definitely slower than his fellows, Skids is definitely a valued member of the Autobot team. This because, in his role as their theoretician, he's always got some data useful against the Decepticons! Availability:
Smokescreen: a master of misdirection, Smokescreen's purpose is to deceive the Autobots's enemies when the team is up to something, keeping them off the trail for as long as possible. He's not above using his skills against his ostensible teammates, though. Availability:
Tracks: an unrepentant narcissist, Tracks is utterly in love with his appearance, especially that of his vehicle mode. He loves his Corvette form so much, in fact, that he would never even transform if Decepticon shenanigans didn't force him to. Availability:
Autobot Text File Archive:
the Autobots: collected here for your gaming (or reading) convenience are the twenty-five Autobots covered above, all in one easy to download text file archive. If you want these fellows for your game, and don't want to click 'save as' that much, this is perfect for you! Availability: